[Request] Change playertag colour when talking


#1

I’m using an overhead name resource that shows the id of the player. However I wondering how I would make it so when the person is speaking their overhead id changes colour to like blue. Kinda need this so people know who is talking.

this is my script (client)

-- FiveM Client Script By Dawson G.

local showPlayerBlips = false
local ignorePlayerNameDistance = false
local disPlayerNames = 15
local playerSource = 0

function DrawText3D(x,y,z, text) -- some useful function, use it if you want!
    local onScreen,_x,_y=World3dToScreen2d(x,y,z)
    local px,py,pz=table.unpack(GetGameplayCamCoords())
    local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)

    local scale = (1/dist)*2
    local fov = (1/GetGameplayCamFov())*100
    local scale = scale*fov
    
    if onScreen then
        SetTextScale(0.0*scale, 0.55*scale)
        SetTextFont(0)
        SetTextProportional(1)
        -- SetTextScale(0.0, 0.55)
        SetTextColour(255, 255, 255, 255)
        SetTextDropshadow(0, 0, 0, 0, 255)
        SetTextEdge(2, 0, 0, 0, 150)
        SetTextDropShadow()
        SetTextOutline()
        SetTextEntry("STRING")
        SetTextCentre(1)
        AddTextComponentString(text)
        DrawText(_x,_y)
    end
end

Citizen.CreateThread(function()
    while true do
        for i=0,99 do
            N_0x31698aa80e0223f8(i)
        end
        for id = 0, 31 do
            if  ((NetworkIsPlayerActive( id )) and GetPlayerPed( id ) ~= GetPlayerPed( -1 )) then
                ped = GetPlayerPed( id )
                blip = GetBlipFromEntity( ped ) 
 
                x1, y1, z1 = table.unpack( GetEntityCoords( GetPlayerPed( -1 ), true ) )
                x2, y2, z2 = table.unpack( GetEntityCoords( GetPlayerPed( id ), true ) )
                distance = math.floor(GetDistanceBetweenCoords(x1,  y1,  z1,  x2,  y2,  z2,  true))

                if(ignorePlayerNameDistance) then
                    DrawText3D(x2, y2, z2+1, GetPlayerServerId(id)) --  .. " | " .. string.sub(GetPlayerName(id), 1, 15))
                end

                if ((distance < disPlayerNames)) then
                    if not (ignorePlayerNameDistance) then
                        DrawText3D(x2, y2, z2+1, GetPlayerServerId(id)) -- .. " | " .. string.sub(GetPlayerName(id), 1, 15))
                    end
                end  
            end
        end
        Citizen.Wait(0)
    end
end)

#2

Need this to :frowning: Anyone can help?


#3

try this:

-- FiveM Client Script By Dawson G.

local showPlayerBlips = false
local ignorePlayerNameDistance = false
local disPlayerNames = 15
local playerSource = 0
local red = 255
local green = 255
local blue = 255

function DrawText3D(x,y,z, text) -- some useful function, use it if you want!
    local onScreen,_x,_y=World3dToScreen2d(x,y,z)
    local px,py,pz=table.unpack(GetGameplayCamCoords())
    local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)

    local scale = (1/dist)*2
    local fov = (1/GetGameplayCamFov())*100
    local scale = scale*fov
    
    if onScreen then
        SetTextScale(0.0*scale, 0.55*scale)
        SetTextFont(0)
        SetTextProportional(1)
        -- SetTextScale(0.0, 0.55)
        SetTextColour(red, green, blue, 255)
        SetTextDropshadow(0, 0, 0, 0, 255)
        SetTextEdge(2, 0, 0, 0, 150)
        SetTextDropShadow()
        SetTextOutline()
        SetTextEntry("STRING")
        SetTextCentre(1)
        AddTextComponentString(text)
        DrawText(_x,_y)
    end
end

Citizen.CreateThread(function()
    while true do
        for i=0,99 do
            N_0x31698aa80e0223f8(i)
        end
        for id = 0, 31 do
            if  ((NetworkIsPlayerActive( id )) and GetPlayerPed( id ) ~= GetPlayerPed( -1 )) then
                ped = GetPlayerPed( id )
                blip = GetBlipFromEntity( ped ) 
 
                x1, y1, z1 = table.unpack( GetEntityCoords( GetPlayerPed( -1 ), true ) )
                x2, y2, z2 = table.unpack( GetEntityCoords( GetPlayerPed( id ), true ) )
                distance = math.floor(GetDistanceBetweenCoords(x1,  y1,  z1,  x2,  y2,  z2,  true))

                if(ignorePlayerNameDistance) then
				    red = 0
					green = 0
					blue = 255
                    DrawText3D(x2, y2, z2+1, GetPlayerServerId(id)) --  .. " | " .. string.sub(GetPlayerName(id), 1, 15))
                end

                if ((distance < disPlayerNames)) then
                    if not (ignorePlayerNameDistance) then
					    red = 0
						green = 0
						blue = 255
                        DrawText3D(x2, y2, z2+1, GetPlayerServerId(id)) -- .. " | " .. string.sub(GetPlayerName(id), 1, 15))
                    end
                end  
				
            elseif  ((not NetworkIsPlayerActive( id )) and GetPlayerPed( id ) ~= GetPlayerPed( -1 )) then
			    ped = GetPlayerPed( id )
                blip = GetBlipFromEntity( ped ) 
 
                x1, y1, z1 = table.unpack( GetEntityCoords( GetPlayerPed( -1 ), true ) )
                x2, y2, z2 = table.unpack( GetEntityCoords( GetPlayerPed( id ), true ) )
                distance = math.floor(GetDistanceBetweenCoords(x1,  y1,  z1,  x2,  y2,  z2,  true))

                if(ignorePlayerNameDistance) then
				    red = 255
					green = 255
					blue = 255
                    DrawText3D(x2, y2, z2+1, GetPlayerServerId(id)) --  .. " | " .. string.sub(GetPlayerName(id), 1, 15))
                end

                if ((distance < disPlayerNames)) then
                    if not (ignorePlayerNameDistance) then
					    red = 255
						green = 255
						blue = 255
                        DrawText3D(x2, y2, z2+1, GetPlayerServerId(id)) -- .. " | " .. string.sub(GetPlayerName(id), 1, 15))
                    end
                end  	
        end
        Citizen.Wait(0)
    end
end)