There are some scripts here on the forums that you can use to find coordinates.
You could try something like this
There are some scripts here on the forums that you can use to find coordinates.
You could try something like this
You have NPC for Zone?
This may also help if you want to combine both natives:
local clearPedsAndVehicle = {
{coords = vector3(1398.55, 1147.87, 114.33), radius = 50.0}, -- example location
}
CreateThread(function()
while true do
Wait(0)
for _,v in pairs(clearPedsAndVehicle) do
ClearAreaOfVehicles(v.coords, v.radius)
ClearAreaOfPeds(v.coords, v.radius, 1)
end
end
end)```
Hey can you tell me how i have to write the script that only vehicles do not spawn? I will have the peds on my Mlo.
Try this inside a .lua in a script with client folder somewhere:
Citizen.CreateThread(function()
while (true) do
ClearAreaOfPeds(1996.51, 3062.09, 47.05, 50.0, 1) --X, Y, Z, Radius (must have .0)
Citizen.Wait(10000)
end
end)
For just vehicles you cna also use:
Citizen.CreateThread(function()
while (true) do
ClearAreaOfVehicles(1996.51, 3062.09, 47.05, 50.0, 1, 10.0, false, false, false, false, false); --X, Y, Z, Radius (must have .0)
Citizen.Wait(10000)
end
end)
With this code Citizen.CreateThread(function()
while (true) do
ClearAreaOfVehicles(1996.51, 3062.09, 47.05, 50.0, 1, 10.0, false, false, false, false, false); --X, Y, Z, Radius (must have .0)
Citizen.Wait(10000)
end
end)
the npc will not be there! We using QB-Core
where would i find this in my files ?
which coords are which tho
Thanx for the info, i got it working.
Thank you so much, you help me to clear area on this ymap picture](https://cdn.discordapp.com/attachments/1186290611993722890/1201683456019669013/screenshot.jpg?ex=65cab5ee&is=65b840ee&hm=7ec76c4fdaf910a7e77dab49acb4fabe9e9dee3cfd57993adec081f21b6ccf98&)
I’m using qb-core.
Use PoliZone to improve performance
How would make it remove all npc spawn in a polyzone?