Did it finally work for you guys?
It was working, I think an update broke it…could be wrong though.
Sorry for such the late reply, but THANK YOU. It finally works !!!
I just found this and this looks awesome. Could you paste the final script here or tell me which one above is the one that works? thanks
could i also request that you paste the final script here, or release this as a finished script it would be much appreciated
Im getting an error in my console: https://gyazo.com/55545ca3c4f2945e5ad75f5fc98ef9e2
im not seeing anything wrong with the code.
here is my code https://gyazo.com/24222a8754310b37f3e7b9c3d0d4c89d
Try invoking the native?
I’m still new to lua, how would I do that?
Something like:
Citizen.InvokeNative(0x1BEDE233E6CD2A1F, v)
And replace GET_FIRST_BLIP_INFO_ID
with it
Run it on the client, the server cannot run natives
Whoops, completely missed that
Hello everyone. I am looking through this thread, and like those above have requested, is there a way that we could get a final code that we could add in order to remove this and maybe a little bit of instruction like where exactly to insert the coding. Thanks in advance!
I’m really hoping someone can put the final one at the bottom that works. This is too confusing to follow. Thanks
How is this particular code executed? Like a resource?
Make a folder called: disableplayerblips - In that folder. Make the following files:
_resource.lua
Than put this in the file:
client_script ‘client.lua’
After that, make another file called: client.lua
Put the following code in there:
local blipIds = {
1,274,421,424,423,422,
426,404,308,427,226,56,
198,67,68,318,225,274
}
function isBlipAttachedToPlayer( blip )
local entity = GetBlipInfoIdEntityIndex(blip)
if entity then -- it is attached to entity?
if IsEntityAPed(entity) and IsPedAPlayer(GetPedIndexFromEntityIndex(entity)) then -- is a player?
return true
end
end
return false
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
for _,v in pairs(blipIds) do
local blip = GetFirstBlipInfoId(v)
while DoesBlipExist(blip) do
if isBlipAttachedToPlayer(blip) then
SetBlipAlpha(blip, 0) -- Lambda doesn't touch alpha, it's safe to set it :)
end
blip = GetNextBlipInfoId(v)
end
end
end
end)
All credit to the god himself, Havoc.
Hi here I have a problem:
*** Server console ***
Could not parse resource metadata file… :3: syntax error near ‘<\226>’.
Hope for help …