🔔 [RELEASE] v2: Fix holes in the map (up to After Hours)

ipl
fix
map
hole

#124

Ok, thank’s


#125

Hello, firstly thanks for the release, but i do have one question, i have a custom map edit so that i can use the hospital at pillbox and there is a file somewhere in this pack that adds doors to that part, was wondering if you knew which part that is in this pack so i can remove it please?


#126

RC12B is what all the pillbox stuff starts with


#127

Awesome, thank you very much!


#128

I may just be missing something, but is there a way to have a different name in each biker clubhouse? Setting the name through the export makes it the same in both Clubhouses


#129

does the new fix fix the gates at ft zncudo? asking cause cant access without f2ing


#130

For those who would be interested https://github.com/jobscraft/PillboxHospital-by-Jobscraft


#131

Hey, After Hours update please <3


#132

Bob pls


#133

did u’'ll update ur resource?


#134

He is working on it. It will be here soon


#136

After Hours IPLs:
IPL: ba_dlc_int_01_ba
location x="-1604.66400000" y="-3012.58300000" z="-80.00000000"
IPL: ba_dlc_int_02_ba
location x="-1505.78300000" y="-3012.58700000" z="-80.00000000"
IPL: ba_dlc_int_03_ba
location x="-1421.01500000" y="-3012.58700000" z="-80.00000000"


#137

Unfortunately, you can’t do it that way.
You have to detect where the player enters (clubhouse1 or clubhouse2) and create the appropriate gang.

You just need to call RemoveIpl("CS3_07_MPGates") but since it bothers so many people, it will be disabled by default for the next update.


The After hours IPL update is on its way



#138

Nightclubs are in! :raised_hands:

I will update the wiki as soon as possible (but it basically works the same as other interiors).

It is still missing the basement and terrorbyte parts.


#140

how do you turn the lights off ? in my there its to much normal light inside


#141

Arena Wars needs to load additional things too


#142

You cannot turn off all the lights, the darkest you can get is this:

You can obtain this by removing the podiums and roof lights:

Citizen.CreateThread(function()
    -- Getting the object to interact with
    AfterHoursNightclubs = exports['bob74_ipl']:GetAfterHoursNightclubsObject()

    AfterHoursNightclubs.Interior.Podium.Clear()
    AfterHoursNightclubs.Interior.Lights.Bands.Clear()
end)

Also, “trad” style (the one in the screenshot above) is darker than the two others:

AfterHoursNightclubs.Interior.Style.Set(AfterHoursNightclubs.Interior.Style.trad)

#143

Legendery bob74 <3


#144

How can i modify the nightclub, default is Galaxy, how do i change for Tony for example ?

Thanks


#145

You have to use this function:
AfterHoursNightclubs.Interior.Name.Set(name)

Valid name values can be:

AfterHoursNightclubs.Interior.Name.galaxy
AfterHoursNightclubs.Interior.Name.studio
AfterHoursNightclubs.Interior.Name.omega
AfterHoursNightclubs.Interior.Name.technologie
AfterHoursNightclubs.Interior.Name.gefangnis
AfterHoursNightclubs.Interior.Name.maisonette
AfterHoursNightclubs.Interior.Name.tony
AfterHoursNightclubs.Interior.Name.palace
AfterHoursNightclubs.Interior.Name.paradise

How to use:

Citizen.CreateThread(function()
    -- Getting the object to interact with
    AfterHoursNightclubs = exports['bob74_ipl']:GetAfterHoursNightclubsObject()

    AfterHoursNightclubs.Interior.Name.Set(AfterHoursNightclubs.Interior.Name.tony)
end)