RC12B is what all the pillbox stuff starts with
Awesome, thank you very much!
I may just be missing something, but is there a way to have a different name in each biker clubhouse? Setting the name through the export makes it the same in both Clubhouses
does the new fix fix the gates at ft zncudo? asking cause cant access without f2ing
Hey, After Hours update please <3
Bob pls
did u’'ll update ur resource?
He is working on it. It will be here soon
After Hours IPLs:
IPL: ba_dlc_int_01_ba
location x="-1604.66400000" y="-3012.58300000" z="-80.00000000"
IPL: ba_dlc_int_02_ba
location x="-1505.78300000" y="-3012.58700000" z="-80.00000000"
IPL: ba_dlc_int_03_ba
location x="-1421.01500000" y="-3012.58700000" z="-80.00000000"
Unfortunately, you can’t do it that way.
You have to detect where the player enters (clubhouse1 or clubhouse2) and create the appropriate gang.
You just need to call RemoveIpl("CS3_07_MPGates")
but since it bothers so many people, it will be disabled by default for the next update.
The After hours IPL update is on its way
Nightclubs are in!
I will update the wiki as soon as possible (but it basically works the same as other interiors).
It is still missing the basement and terrorbyte parts.
how do you turn the lights off ? in my there its to much normal light inside
Arena Wars needs to load additional things too
You cannot turn off all the lights, the darkest you can get is this:
You can obtain this by removing the podiums and roof lights:
Citizen.CreateThread(function()
-- Getting the object to interact with
AfterHoursNightclubs = exports['bob74_ipl']:GetAfterHoursNightclubsObject()
AfterHoursNightclubs.Interior.Podium.Clear()
AfterHoursNightclubs.Interior.Lights.Bands.Clear()
end)
Also, “trad” style (the one in the screenshot above) is darker than the two others:
AfterHoursNightclubs.Interior.Style.Set(AfterHoursNightclubs.Interior.Style.trad)
Legendery bob74 <3
How can i modify the nightclub, default is Galaxy, how do i change for Tony for example ?
Thanks
You have to use this function:
AfterHoursNightclubs.Interior.Name.Set(name)
Valid name values can be:
AfterHoursNightclubs.Interior.Name.galaxy
AfterHoursNightclubs.Interior.Name.studio
AfterHoursNightclubs.Interior.Name.omega
AfterHoursNightclubs.Interior.Name.technologie
AfterHoursNightclubs.Interior.Name.gefangnis
AfterHoursNightclubs.Interior.Name.maisonette
AfterHoursNightclubs.Interior.Name.tony
AfterHoursNightclubs.Interior.Name.palace
AfterHoursNightclubs.Interior.Name.paradise
How to use:
Citizen.CreateThread(function()
-- Getting the object to interact with
AfterHoursNightclubs = exports['bob74_ipl']:GetAfterHoursNightclubsObject()
AfterHoursNightclubs.Interior.Name.Set(AfterHoursNightclubs.Interior.Name.tony)
end)
Crappy scripter here but I really want the nightclub to look like a strip club. I kinda get what you’re saying but I’m not 100% sure.