[RELEASE] v2: Fix holes and customize the map

It still works for me with the latest release.

Actually natives functions names are handled by the client. The version of the natives names to use is defined by your resource manifest line.
If you use this resource without modifying it, it should work on its own (it does for me).

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This seems to be working, but what I really wanted was to gain access to the super yacht. This does appear to add things to the yacht, as I can now see it lit up from a distance, but once I am on the yacht, I still have no access. It appears that another IPL is loaded on top, and this “default” one is causing all of the sealed doors to appear. I think this is the case as the door on the hot tub level now has two door handles, and two port holes, one slightly lower than the other. What IPL must I unload to gain access to the yacht? I have tried unloading BOTH:

RemoveIpl("hei_ch1_yacht")
RemoveIpl("hei_yacht_slod")

As neither of these appear in your section about the yacht, but I still cannot get inside, and the doors remain double stacked.

Having this same exact problem. Double stacked doors and some open with another closed in the same place.

My Problem from before was smboat, so the following should be added to IPL lists

    RemoveIpl{"smboat"}

This line of code should remove the other boat. it is untested as it was located in the vRP code just as I needed to leave my house., Found the one I needed just unsure of your thing @SLuG, sorry.

I already have that IPL added to the list :confused:

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Odd, my only suggestion would be to make sure nothing loaded later that re-requests that ipl. I just – 'd it out in vRP’s iplload.lua file for now. That’s where I found mine.

Now I need to figure out how to make the super-yacht drivable…

I just tried removing smboat with the line of code I provided earlier, after removing the – from vRP, and smboat remained. Tried copying a line of code from the vRP code (as there are no RemoveIpl calls in this download), and it still did not remove smboat. This leads me to believe that an IPL cannot be requested by one script, and removed by another. This means you will have to locate what is loading smboat, and make sure to either remove it from that resource, or use – to comment that line out. I watched the server side, and did see it loaded this mod last, so perhaps if it had loaded this before the vRP framework. I am too new to this to know for sure.

Weird thing is that I use Simple Trainer for GTA V to help me to develop on my server and when I teleport myself to the import/export warehouse with this menu, the floor is here and I can switch between the 3 styles, but I don’t know how the creator of the trainer does that :/.

EDIT : seems to use theses natives http://gtaforums.com/topic/796908-simple-trainer-for-gtav/?p=1069743595 but I don’t find interior name for warehouses.

Helped a ton. Thanks for uploading this. I will continue to monitor your uploads as well as keep everyone updated on how this functions on my server. If there are any issues, I will upload them here.

i have a trainer that does it(still a work in progress)
here

Hello All,
I try to open the IPL Bahama Mamas, so I remove like this:

– Bahama Mamas: -1388.0013, -618.41967, 30.819599
RequestIpl(“hei_sm_16_interior_v_bahama_milo_”)

But the door stay close, what I’m doing wrong?
Thanks for help,

It only loads the interior, you need to teleport inside.
Unfortunately there is no way to remove the door easily :confused:

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It works,but it also removes every tree from the sandy shores lake to the ocean from a ymap of trees I run,Rather have the dence trees. Any idea why it removes the trees?

Ok thanks for you reply :slight_smile:

Anyone know how to get this look?

I commented out the bunker interior and they don’t load. I know it’s not an interior mod. Is there another script I need? All my clients have open interiors.

The interior loads but the models meshes aren’t completely loaded and I think it comes from FiveM client since it as already been the case with another interior by the past :confused:

It’s like FiveM doesn’t load all the meshes in the IPL. I’ve tried a workaround by editing the meshes it loads and combining it with the ones it doesn’t but it didn’t align correctly and it was quite tedious to do…

Is this for the CEO Office? If so you can just use the additional IPL loader which has this function.

{
		interiorsProps = {
			--"cash_set_01",
			--"cash_set_02",
			--"cash_set_03",
			--"cash_set_04",
			--"cash_set_05",
			--"cash_set_06",
			--"cash_set_07",
			--"cash_set_08",
			--"cash_set_09",
			--"cash_set_10",
			--"cash_set_11",
			--"cash_set_12",
			--"cash_set_13",
			--"cash_set_14",
			--"cash_set_15",
			--"cash_set_16",
			--"cash_set_17",
			--"cash_set_18",
			--"cash_set_19",
			--"cash_set_20",
			--"cash_set_21",
			--"cash_set_22",
			--"cash_set_23",
			"cash_set_24",
			"office_booze",
			--"office_chairs",
			--"swag_art",
			--"swag_art2",
			"swag_art3",
			--"swag_booze_cigs",
			--"swag_booze_cigs2",
			"swag_booze_cigs3",
			--"swag_counterfeit",
			--"swag_counterfeit2",
			"swag_counterfeit3",
			--"swag_drugbags",
			--"swag_drugbags2",
			--"swag_drugbags3",
			--"swag_drugstatue",
			--"swag_drugstatue2",
			--"swag_drugstatue3",
			--"swag_electronic",
			--"swag_electronic2",
			"swag_electronic3",
			--"swag_furcoats",
			--"swag_furcoats2",
			"swag_furcoats3",
			--"swag_gems",
			--"swag_gems2",
			"swag_gems3",
			--"swag_guns",
			--"swag_guns2",
			"swag_guns3",
			--"swag_ivory",
			--"swag_ivory2",
			"swag_ivory3",
			--"swag_jewelwatch",
			--"swag_jewelwatch2",
			"swag_jewelwatch3",
			--"swag_med",
			--"swag_med2",
			"swag_med3",
			--"swag_pills",
			--"swag_pills2",
			"swag_pills3",
			--"swag_silver",
			--"swag_silver2",
			"swag_silver3"
		},
		coords={{-141.1987, -620.913, 168.8205}, {-141.5429, -620.9524, 168.8204}, {-141.2896, -620.9618, 168.8204}, {-141.4966, -620.8292, 168.8204}, {-141.3997, -620.9006, 168.8204}, {-141.5361, -620.9186, 168.8204}, {-141.392, -621.0451, 168.8204}, {-141.1945, -620.8729, 168.8204}, {-141.4924, -621.0035, 168.8205},
				{-75.8466, -826.9893, 243.3859}, {-75.49945, -827.05, 243.386}, {-75.49827, -827.1889, 243.386}, {-75.44054, -827.1487, 243.3859}, {-75.63942, -827.1022, 243.3859}, {-75.47446, -827.2621, 243.386}, {-75.56978, -827.1152, 243.3859}, {-75.51953, -827.0786, 243.3859}, {-75.41915, -827.1118, 243.3858},
				{-1579.756, -565.0661, 108.523}, {-1579.678, -565.0034, 108.5229}, {-1579.583, -565.0399, 108.5229}, {-1579.702, -565.0366, 108.5229}, {-1579.643, -564.9685, 108.5229}, {-1579.681, -565.0003, 108.523}, {-1579.677, -565.0689, 108.5229}, {-1579.708, -564.9634, 108.5229}, {-1579.693, -564.8981, 108.5229},
			    {-1392.667, -480.4736, 72.04217}, {-1392.542, -480.4011, 72.04211}, {-1392.626, -480.4856, 72.04212}, {-1392.617, -480.6363, 72.04208}, {-1392.532, -480.7649, 72.04207}, {-1392.611, -480.5562, 72.04214}, {-1392.563, -480.549, 72.0421}, {-1392.528, -480.475, 72.04206}, {-1392.416, -480.7485, 72.04207}}
	},

Which stems from this post…
https://forum.cfx.re/t/release-ipl-loader-fix-the-ipls-interiors-issues/

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Does anyone know how to enter the bunkers?

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i have a bunkers script kinda still a work in progress though