🔔 [RELEASE] v2: Fix holes in the map (up to After Hours)

ipl
fix
map
hole

#62

I dont know what fixed it but something did its fine now! Thank you for your help.


#63

this had stopped working for me on the FXServer so i tried fixing it and well… now it works, yaay…

its just calling the native hash now which seems to have fixed it for me.

Citizen.CreateThread(function()
-- these two do nothing.
--	Citizen.InvokeNative(0x9BAE5AD2508DF078, 1)
--	Citizen.InvokeNative(0x0888C3502DBBEEF5, 1)

	-- Simeon: -47.16170 -1115.3327 26.5
		Citizen.InvokeNative(0x41B4893843BBDB74, "shr_int")

	-- Trevor: 1985.48132, 3828.76757, 32.5
	-- Trash or Tidy. Only choose one.
		Citizen.InvokeNative(0x41B4893843BBDB74, "TrevorsTrailerTrash")
		--Citizen.InvokeNative(0x41B4893843BBDB74, "trevorstrailertidy")
	
	-- Heist Jewel: -637.20159 -239.16250 38.1
		Citizen.InvokeNative(0x41B4893843BBDB74, "post_hiest_unload")
	
	-- Max Renda: -585.8247, -282.72, 35.45475
		Citizen.InvokeNative(0x41B4893843BBDB74, "refit_unload")
  
	-- Heist Union Depository: 2.69689322, -667.0166, 16.1306286
		Citizen.InvokeNative(0x41B4893843BBDB74, "FINBANK")

	-- Morgue: 239.75195, -1360.64965, 39.53437
		Citizen.InvokeNative(0x41B4893843BBDB74, "Coroner_Int_on")
		Citizen.InvokeNative(0x41B4893843BBDB74, "coronertrash")
	
	-- Cluckin Bell: -146.3837, 6161.5, 30.2062
		Citizen.InvokeNative(0x41B4893843BBDB74, "CS1_02_cf_onmission1")
		Citizen.InvokeNative(0x41B4893843BBDB74, "CS1_02_cf_onmission2")
		Citizen.InvokeNative(0x41B4893843BBDB74, "CS1_02_cf_onmission3")
		Citizen.InvokeNative(0x41B4893843BBDB74, "CS1_02_cf_onmission4")
	
	-- Grapeseed's farm: 2447.9, 4973.4, 47.7
		Citizen.InvokeNative(0x41B4893843BBDB74, "farm")
		Citizen.InvokeNative(0x41B4893843BBDB74, "farmint")
		Citizen.InvokeNative(0x41B4893843BBDB74, "farm_lod")
		Citizen.InvokeNative(0x41B4893843BBDB74, "farm_props")
		Citizen.InvokeNative(0x41B4893843BBDB74, "des_farmhouse")
	
	-- FIB lobby: 105.4557, -745.4835, 44.7548
		Citizen.InvokeNative(0x41B4893843BBDB74, "FIBlobby")
	
	-- Billboard: iFruit
		Citizen.InvokeNative(0x41B4893843BBDB74, "FruitBB")
		Citizen.InvokeNative(0x41B4893843BBDB74, "sc1_01_newbill")
		Citizen.InvokeNative(0x41B4893843BBDB74, "hw1_02_newbill")
		Citizen.InvokeNative(0x41B4893843BBDB74, "hw1_emissive_newbill")
		Citizen.InvokeNative(0x41B4893843BBDB74, "sc1_14_newbill")
		Citizen.InvokeNative(0x41B4893843BBDB74, "dt1_17_newbill")

	-- Lester's factory: 716.84, -962.05, 31.59
		Citizen.InvokeNative(0x41B4893843BBDB74, "id2_14_during_door")
		Citizen.InvokeNative(0x41B4893843BBDB74, "id2_14_during1")
	
	-- Life Invader lobby: -1047.9, -233.0, 39.0
		Citizen.InvokeNative(0x41B4893843BBDB74, "facelobby")
	
	-- Tunnels
		Citizen.InvokeNative(0x41B4893843BBDB74, "v_tunnel_hole")

	-- Carwash: 55.7, -1391.3, 30.5
		Citizen.InvokeNative(0x41B4893843BBDB74, "Carwash_with_spinners")
	
	-- Stadium "Fame or Shame": -248.49159240722656, -2010.509033203125, 34.57429885864258
		Citizen.InvokeNative(0x41B4893843BBDB74, "sp1_10_real_interior")
		Citizen.InvokeNative(0x41B4893843BBDB74, "sp1_10_real_interior_lod")
	
	-- House in Banham Canyon: -3086.428, 339.2523, 6.3717
		Citizen.InvokeNative(0x41B4893843BBDB74, "ch1_02_open")
		
	-- Garage in La Mesa (autoshop): 970.27453, -1826.56982, 31.11477
		Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_bi_id1_23_door")
		
	-- Hill Valley church - Grave: -282.46380000, 2835.84500000, 55.91446000
		Citizen.InvokeNative(0x41B4893843BBDB74, "lr_cs6_08_grave_closed")
	
	-- Lost's trailer park: 49.49379000, 3744.47200000, 46.38629000
		Citizen.InvokeNative(0x41B4893843BBDB74, "methtrailer_grp1")
		
	-- Lost safehouse: 984.1552, -95.3662, 74.50
		Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_bi_hw1_13_int")
			
	-- Raton Canyon river: -1652.83, 4445.28, 2.52
		Citizen.InvokeNative(0x41B4893843BBDB74, "CanyonRvrShallow")
		
	-- Zancudo Gates (GTAO like): -1600.30100000, 2806.73100000, 18.79683000
		Citizen.InvokeNative(0x41B4893843BBDB74, "CS3_07_MPGates")
		
	-- Pillbox hospital:
		Citizen.InvokeNative(0x41B4893843BBDB74, "rc12b_default")

	-- Josh's house: -1117.1632080078, 303.090698, 66.52217
		Citizen.InvokeNative(0x41B4893843BBDB74, "bh1_47_joshhse_unburnt")
		Citizen.InvokeNative(0x41B4893843BBDB74, "bh1_47_joshhse_unburnt_lod")
		
	-- Zancudo River (need streamed content): 86.815, 3191.649, 30.463
		Citizen.InvokeNative(0x41B4893843BBDB74, "cs3_05_water_grp1")
		Citizen.InvokeNative(0x41B4893843BBDB74, "cs3_05_water_grp1_lod")
		Citizen.InvokeNative(0x41B4893843BBDB74, "cs3_05_water_grp2")
		Citizen.InvokeNative(0x41B4893843BBDB74, "cs3_05_water_grp2_lod")
	
	-- Cassidy Creek (need streamed content): -425.677, 4433.404, 27.3253
		Citizen.InvokeNative(0x41B4893843BBDB74, "canyonriver01")
		Citizen.InvokeNative(0x41B4893843BBDB74, "canyonriver01_lod")
		
	-- Optional
		-- Graffitis
			Citizen.InvokeNative(0x41B4893843BBDB74, "ch3_rd2_bishopschickengraffiti") -- 1861.28, 2402.11, 58.53
			Citizen.InvokeNative(0x41B4893843BBDB74, "cs5_04_mazebillboardgraffiti") -- 2697.32, 3162.18, 58.1
			Citizen.InvokeNative(0x41B4893843BBDB74, "cs5_roads_ronoilgraffiti") -- 2119.12, 3058.21, 53.25
			
		-- Heist Carrier: 3082.3117 -4717.1191 15.2622
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_carrier")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_carrier_distantlights")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_Carrier_int1")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_Carrier_int2")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_Carrier_int3")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_Carrier_int4")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_Carrier_int5")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_Carrier_int6")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_carrier_lodlights")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_carrier_slod")
		
		-- Heist Yatch: -2043.974,-1031.582, 11.981
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_yacht_heist")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_yacht_heist_Bar")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_yacht_heist_Bedrm")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_yacht_heist_Bridge")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_yacht_heist_DistantLights")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_yacht_heist_enginrm")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_yacht_heist_LODLights")
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_yacht_heist_Lounge")
			
		-- Bunkers - Exteriors
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case0_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case1_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case2_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case3_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case4_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case5_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case6_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case7_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case9_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case10_bunkerclosed")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_case11_bunkerclosed")
			
		-- Bunkers - Interior: 892.6384, -3245.8664, -98.2645
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_entrance_placement")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_grdlc_interior_placement")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_grdlc_interior_placement_interior_0_grdlc_int_01_milo_")
			Citizen.InvokeNative(0x41B4893843BBDB74, "gr_grdlc_interior_placement_interior_1_grdlc_int_02_milo_")
			
		-- Bahama Mamas: -1388.0013, -618.41967, 30.819599
			Citizen.InvokeNative(0x41B4893843BBDB74, "hei_sm_16_interior_v_bahama_milo_")
		
		-- Red Carpet: 300.5927, 199.7589, 104.3776
			--Citizen.InvokeNative(0x41B4893843BBDB74, "redCarpet") 

		-- UFO
		-- Zancudo: -2051.99463, 3237.05835, 1456.97021
		-- Hippie base: 2490.47729, 3774.84351, 2414.035
		-- Chiliad: 501.52880000, 5593.86500000, 796.23250000
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "ufo")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "ufo_eye")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "ufo_lod")
			
		-- North Yankton: 3217.697, -4834.826, 111.8152
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01c")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01d")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01e")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01f")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01g")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01h")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01i")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01j")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01k")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue01z")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue02")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue03")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue03b")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue04")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue04b")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue05")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue05b")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue06")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue06b")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue06_int")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologuerd")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologuerdb ")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue_DistantLights")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue_LODLights")
			-- Citizen.InvokeNative(0x41B4893843BBDB74, "prologue_m2_door")
			
		-- CEO Offices :
			-- Arcadius Business Centre
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_02b")	-- Executive Rich
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_02c")	-- Executive Cool
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_02a")	-- Executive Contrast
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_01a")	-- Old Spice Warm
				Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_01b")	-- Old Spice Classical
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_01c")	-- Old Spice Vintage
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_03a")	-- Power Broker Ice
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_03b")	-- Power Broker Conservative
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_02_office_03c")	-- Power Broker Polished
				
			-- Maze Bank Building
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_02b")	-- Executive Rich
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_02c")	-- Executive Cool
				Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_02a")	-- Executive Contrast
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_01a")	-- Old Spice Warm
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_01b")	-- Old Spice Classical
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_01c")	-- Old Spice Vintage
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_03a")	-- Power Broker Ice
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_03b")	-- Power Broker Conservative
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_dt1_11_office_03c")	-- Power Broker Polished
				
			-- Lom Bank
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_02b")	-- Executive Rich
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_02c")	-- Executive Cool
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_02a")	-- Executive Contrast
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_01a")	-- Old Spice Warm
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_01b")	-- Old Spice Classical
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_01c")	-- Old Spice Vintage
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_03a")	-- Power Broker Ice
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_03b")	-- Power Broker Conservative
				Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_13_office_03c")	-- Power Broker Polished
				
			-- Maze Bank West
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_02b")	-- Executive Rich
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_02c")	-- Executive Cool
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_02a")	-- Executive Contrast
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_01a")	-- Old Spice Warm
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_01b")	-- Old Spice Classical
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_01c")	-- Old Spice Vintage
				Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_03a")	-- Power Broker Ice
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_03b")	-- Power Broker Convservative
				-- Citizen.InvokeNative(0x41B4893843BBDB74, "ex_sm_15_office_03c")	-- Power Broker Polished

		-- Biker
			Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo")
			Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo")
			
			Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo")
			Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_biker_interior_placement_interior_2_biker_dlc_int_ware02_milo")
			Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_biker_interior_placement_interior_2_biker_dlc_int_ware03_milo")
			Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_biker_interior_placement_interior_2_biker_dlc_int_ware04_milo")
			Citizen.InvokeNative(0x41B4893843BBDB74, "bkr_biker_interior_placement_interior_2_biker_dlc_int_ware05_milo")
			
			Citizen.InvokeNative(0x41B4893843BBDB74, "ex_exec_warehouse_placement_interior_0_int_warehouse_m_dlc_milo ")
			Citizen.InvokeNative(0x41B4893843BBDB74, "ex_exec_warehouse_placement_interior_1_int_warehouse_s_dlc_milo ")
			Citizen.InvokeNative(0x41B4893843BBDB74, "ex_exec_warehouse_placement_interior_2_int_warehouse_l_dlc_milo ")
		
		-- IMPORT/EXPORT
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_dt1_02_modgarage")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_dt1_02_cargarage_a")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_dt1_02_cargarage_b")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_dt1_02_cargarage_c")
			 
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_dt1_11_modgarage")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_dt1_11_cargarage_a")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_dt1_11_cargarage_b")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_dt1_11_cargarage_c")
			 
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_sm_13_modgarage")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_sm_13_cargarage_a")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_sm_13_cargarage_b")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_sm_13_cargarage_c")
			 
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_sm_15_modgarage")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_sm_15_cargarage_a")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_sm_15_cargarage_b")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_sm_15_cargarage_c")
			 
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_impexp_interior_placement")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_impexp_interior_placement_interior_0_impexp_int_01_milo_")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_impexp_interior_placement_interior_3_impexp_int_02_milo_")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_")
			Citizen.InvokeNative(0x41B4893843BBDB74, "imp_impexp_interior_placement_interior_2_imptexp_mod_int_01_milo_")
			
end)

#64

It still works for me with the latest release.

Actually natives functions names are handled by the client. The version of the natives names to use is defined by your resource manifest line.
If you use this resource without modifying it, it should work on its own (it does for me).


#65

This seems to be working, but what I really wanted was to gain access to the super yacht. This does appear to add things to the yacht, as I can now see it lit up from a distance, but once I am on the yacht, I still have no access. It appears that another IPL is loaded on top, and this “default” one is causing all of the sealed doors to appear. I think this is the case as the door on the hot tub level now has two door handles, and two port holes, one slightly lower than the other. What IPL must I unload to gain access to the yacht? I have tried unloading BOTH:

RemoveIpl("hei_ch1_yacht")
RemoveIpl("hei_yacht_slod")

As neither of these appear in your section about the yacht, but I still cannot get inside, and the doors remain double stacked.


#66

Having this same exact problem. Double stacked doors and some open with another closed in the same place.


#67

My Problem from before was smboat, so the following should be added to IPL lists

    RemoveIpl{"smboat"}

This line of code should remove the other boat. it is untested as it was located in the vRP code just as I needed to leave my house., Found the one I needed just unsure of your thing @SLuG, sorry.


#68

I already have that IPL added to the list :confused:


#69

Odd, my only suggestion would be to make sure nothing loaded later that re-requests that ipl. I just – 'd it out in vRP’s iplload.lua file for now. That’s where I found mine.

Now I need to figure out how to make the super-yacht drivable…


#71

I just tried removing smboat with the line of code I provided earlier, after removing the – from vRP, and smboat remained. Tried copying a line of code from the vRP code (as there are no RemoveIpl calls in this download), and it still did not remove smboat. This leads me to believe that an IPL cannot be requested by one script, and removed by another. This means you will have to locate what is loading smboat, and make sure to either remove it from that resource, or use – to comment that line out. I watched the server side, and did see it loaded this mod last, so perhaps if it had loaded this before the vRP framework. I am too new to this to know for sure.


#72

Weird thing is that I use Simple Trainer for GTA V to help me to develop on my server and when I teleport myself to the import/export warehouse with this menu, the floor is here and I can switch between the 3 styles, but I don’t know how the creator of the trainer does that :/.

EDIT : seems to use theses natives http://gtaforums.com/topic/796908-simple-trainer-for-gtav/?p=1069743595 but I don’t find interior name for warehouses.


#73

Helped a ton. Thanks for uploading this. I will continue to monitor your uploads as well as keep everyone updated on how this functions on my server. If there are any issues, I will upload them here.


#74

i have a trainer that does it(still a work in progress)
here


#75

Hello All,
I try to open the IPL Bahama Mamas, so I remove like this:

– Bahama Mamas: -1388.0013, -618.41967, 30.819599
RequestIpl(“hei_sm_16_interior_v_bahama_milo_”)

But the door stay close, what I’m doing wrong?
Thanks for help,


#76

It only loads the interior, you need to teleport inside.
Unfortunately there is no way to remove the door easily :confused:


#77

It works,but it also removes every tree from the sandy shores lake to the ocean from a ymap of trees I run,Rather have the dence trees. Any idea why it removes the trees?


#78

Ok thanks for you reply :slight_smile:


#79

Anyone know how to get this look?


#81

I commented out the bunker interior and they don’t load. I know it’s not an interior mod. Is there another script I need? All my clients have open interiors.


#82

The interior loads but the models meshes aren’t completely loaded and I think it comes from FiveM client since it as already been the case with another interior by the past :confused:

It’s like FiveM doesn’t load all the meshes in the IPL. I’ve tried a workaround by editing the meshes it loads and combining it with the ones it doesn’t but it didn’t align correctly and it was quite tedious to do…


#83

Is this for the CEO Office? If so you can just use the additional IPL loader which has this function.

{
		interiorsProps = {
			--"cash_set_01",
			--"cash_set_02",
			--"cash_set_03",
			--"cash_set_04",
			--"cash_set_05",
			--"cash_set_06",
			--"cash_set_07",
			--"cash_set_08",
			--"cash_set_09",
			--"cash_set_10",
			--"cash_set_11",
			--"cash_set_12",
			--"cash_set_13",
			--"cash_set_14",
			--"cash_set_15",
			--"cash_set_16",
			--"cash_set_17",
			--"cash_set_18",
			--"cash_set_19",
			--"cash_set_20",
			--"cash_set_21",
			--"cash_set_22",
			--"cash_set_23",
			"cash_set_24",
			"office_booze",
			--"office_chairs",
			--"swag_art",
			--"swag_art2",
			"swag_art3",
			--"swag_booze_cigs",
			--"swag_booze_cigs2",
			"swag_booze_cigs3",
			--"swag_counterfeit",
			--"swag_counterfeit2",
			"swag_counterfeit3",
			--"swag_drugbags",
			--"swag_drugbags2",
			--"swag_drugbags3",
			--"swag_drugstatue",
			--"swag_drugstatue2",
			--"swag_drugstatue3",
			--"swag_electronic",
			--"swag_electronic2",
			"swag_electronic3",
			--"swag_furcoats",
			--"swag_furcoats2",
			"swag_furcoats3",
			--"swag_gems",
			--"swag_gems2",
			"swag_gems3",
			--"swag_guns",
			--"swag_guns2",
			"swag_guns3",
			--"swag_ivory",
			--"swag_ivory2",
			"swag_ivory3",
			--"swag_jewelwatch",
			--"swag_jewelwatch2",
			"swag_jewelwatch3",
			--"swag_med",
			--"swag_med2",
			"swag_med3",
			--"swag_pills",
			--"swag_pills2",
			"swag_pills3",
			--"swag_silver",
			--"swag_silver2",
			"swag_silver3"
		},
		coords={{-141.1987, -620.913, 168.8205}, {-141.5429, -620.9524, 168.8204}, {-141.2896, -620.9618, 168.8204}, {-141.4966, -620.8292, 168.8204}, {-141.3997, -620.9006, 168.8204}, {-141.5361, -620.9186, 168.8204}, {-141.392, -621.0451, 168.8204}, {-141.1945, -620.8729, 168.8204}, {-141.4924, -621.0035, 168.8205},
				{-75.8466, -826.9893, 243.3859}, {-75.49945, -827.05, 243.386}, {-75.49827, -827.1889, 243.386}, {-75.44054, -827.1487, 243.3859}, {-75.63942, -827.1022, 243.3859}, {-75.47446, -827.2621, 243.386}, {-75.56978, -827.1152, 243.3859}, {-75.51953, -827.0786, 243.3859}, {-75.41915, -827.1118, 243.3858},
				{-1579.756, -565.0661, 108.523}, {-1579.678, -565.0034, 108.5229}, {-1579.583, -565.0399, 108.5229}, {-1579.702, -565.0366, 108.5229}, {-1579.643, -564.9685, 108.5229}, {-1579.681, -565.0003, 108.523}, {-1579.677, -565.0689, 108.5229}, {-1579.708, -564.9634, 108.5229}, {-1579.693, -564.8981, 108.5229},
			    {-1392.667, -480.4736, 72.04217}, {-1392.542, -480.4011, 72.04211}, {-1392.626, -480.4856, 72.04212}, {-1392.617, -480.6363, 72.04208}, {-1392.532, -480.7649, 72.04207}, {-1392.611, -480.5562, 72.04214}, {-1392.563, -480.549, 72.0421}, {-1392.528, -480.475, 72.04206}, {-1392.416, -480.7485, 72.04207}}
	},

Which stems from this post…
https://forum.fivem.net/t/release-ipl-loader-fix-the-ipls-interiors-issues/?source_topic_id=25240