I just did and it works well
The Style parameter defines if the meth lab is empty, basic or upgraded.
-- Getting the object to interact with
BikerMethLab = exports['bob74_ipl']:GetBikerMethLabObject()
-- Setting the style
BikerMethLab.Style.Set(BikerMethLab.Style.basic)
-- Setting the security
BikerMethLab.Security.Set(BikerMethLab.Security.upgrade)
-- Enabling product packages
BikerMethLab.Details.Enable(BikerMethLab.Details.production, true)
-- Refreshing the interior to the see the result
RefreshInterior(BikerMethLab.interiorId)
Don’t forget to disable collision. Just note that you’ll still see doors opening because all that is still synced. There’s no (known) way to ‘instance’ players just for a specific interior.
So i installed this, just like i did the other one before. But yet i can not find any of the bunker locations nor after hour clubs. Can someone help with those locations? Also how would i go by making the Fort Zancudo Gates actually move?
Check the Wiki. It has been linked and has a pretty good amount of information avaialble. The locations for the bunkers and clubs are not accessable freely. You must create a teleport point. XYZ are commented and the beginning of their respective .lua files
well the answer is you can’t have multiple of those nightclubs. If you want to have ‘multiple’, then you need to ‘hide’ players from each other whenever they’re in the same interior.
@Nicholas_Ross with this resource u dont need open all interiors. Everything that OAI (i assume u talk about the SP mod that u use on a client side in fivem) is in this resource and even more - u can personalize IPLs to your likening.
Btw @Bob_74 thank you so much for all your work, the latest updates u have made are fantastic.
okay, so i took out OAI, and only have this script running, i know it’s working as all the water is there and other places that you don’t have to teleport into are working, now downside, if you have to teleport into the building, i don’t have an icon sitting at those buildings for people to get in and out of the buildings… i can’t think of what is blocking this…