[Release | Utility] Blip Information Display

FiveM Blip Info Utility

(Example from GTA Online)

This resource aims to help implement the pop-up information window that appears when hovering over blips in GTA Online. It also serves as an example use of the newly discovered tech it’s built upon.

This popup is only visible while in the pause menu map, and while hovering over a blip that has information attached to it.

All rendering and logic is handled by the resource.

This resource is a standalone utility, meaning:

  • It does not rely on a framework
  • It does nothing by itself
  • You as a developer need to utilize its exports
  • If you are not a resource developer, this is not for you

Usage is documented in the GitHub Readme file.

Screenshots

Download

Example resource

This example resource recreates the example shown at the top of this post

44 Likes

Nice find!

1 Like

Really cool, nice :smile:

Really nice!

Here’s also some example use cases that I’ve been able to utilize this for:



Image headers are also an option, just haven’t had time to set up any for show yet.

2 Likes

Very nice :slight_smile:

Maybe a stupid question but,where can we get “blipinfoimage” “blipinfoicon” etc ?

thank’s

nice!!!

Awesome!Really easy to use!Very nice!

2 Likes

Awesome! :heart_eyes:

glitchdetector
Is it possible to have an example of icons use ?



Thank’s really cool stuff.

Awesome, thanks for this :+1:

An example with SetBlipInfoImage function

How can I upload custom images?

SetBlipInfoImage(blip, dict, tex)

Maybe by streaming it like peds or car models.

1 Like

How can I find images text in gta? I want just one image…

so I want : SetBlipInfoImage(blip, dict, tex)

how can I use this?

this way

RequestStreamedTextureDict("mpweaponscommon",1)
			while not HasStreamedTextureDictLoaded("mpweaponscommon")  do
				Wait(1)
			end
			
			exports['blip_info']:SetBlipInfoImage(Rocketsblip,"mpweaponscommon","w_lr_rpg")  

texture dictionnary (maybe not up to date)

https://github.com/esc0rtd3w/illicit-sprx/blob/master/main/illicit/textures.h

Other examples