Anybody got it working so that the truck is removed on job completion?
to continue using the truck after drop off change line 103
SetVehicleUndriveable(MISSION.truck, true)
to
SetVehicleUndriveable(MISSION.truck, false)
If they get out it WILL lock behind them,
they can drive back to the truck place and start a new mission but they will have to get out and leave the truck and use a new one that spawns with the job.
Thanks for that, but would prefer to delete the vehicle entirely, still a good alternative.
1st truck instant deletes when starting 2nd job.
Not for me? I must have broken it somehow.
Iâve moved my truckjobs down to the docks and when i started a second job the 1st one disappeared.
How can we keep the blip on the minimap when we are at the location to start a job?
i have been trying SetBlipAsShortRange(Blip.company,true)
but that doesnât seem to be working.
How can I delete the vehicle after completing the mission?
add this function:
function MISSION.DestroyTruck()
SetEntityAsMissionEntity(MISSION.truck, true, true)
Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(MISSION.truck))
MISSION.truck = nil
end
and call the function after the addmoney event, like this:
TriggerServerEvent(âtruckerJob:addMoneyâ, tonumber(currentMission[4]))
TriggerEvent(âmt:missiontextâ, âVous avez gagnĂ© ~g~ââŠcurrentMission[4]⊠" âŹ", 5000)
MISSION.removeMarker()
MISSION.DestroyTruck()
clear()
just made copy of the folder and make second TruckingCompany rename wiht a 1 in end works so far but somehow i can get only the new TruckingCompany ,in old no menu text show ,anyone know which line is missed?
realy want second TruckingCompany wiht other jobs
here the code btw modded it so its only give same trailer and no truck spawn so i can use my own truck
-- v0.3
-- misspellings fixed
-- Blip fixed
-- added testingmission
-- better button selection (slower)
--use this for debugging
function Chat(t)
TriggerEvent("chatMessage", 'TRUCKER', { 0, 255, 255}, "" .. tostring(t))
end
--locations
--arrays job {886.318542480469,-889.160400390625,25.6037441253662},
---trailer {857.298767089844,-899.177490234375,24.5359588623047},
--local TruckingCompany = {}
--TruckingCompany[0] = {["x"] = 886.318542480469,["y"] = -889.160400390625, ["z"] = 25.6037441253662}
--local TruckingTrailer = {}
--TruckingTrailer[0] = {["x"] = 873.103942871094,["y"] = -954.31103515625, ["z"] = 25.3825164794922}
local TruckingCompany1 = {}
TruckingCompany1[1] = {["x"] = -579.702819824219,["y"] = 5320.74755859375, ["z"] = 69.3546463012695}
local TruckingTrailer1 = {}
TruckingTrailer1[1] = {["x"] = -596.391540527344,["y"] = 5308.740234375, ["z"] = 69.3195053100586}
--local TruckingCompany = {}
--TruckingCompany[0] = {["x"] = -7.100,["y"] = -0.300, ["z"] = 73.077}
--local TruckingTrailer = {}
--TruckingTrailer[0] = {["x"] = 39.822, ["y"] = 25.884, ["z"] = 72.00}
local Truck = {"HAULER", "PACKER", "PHANTOM"}
local Trailer = {"TRAILERLOGS", "TRAILERLOGS", "TRAILERLOGS", "TRAILERLOGS"}
local MissionData1 = {
--flugfeld12000
[0] = {-1626.56384277344, -3146.40771484375, 13.0922218322754, 12000},
[1] = {-1660.08386230469, -3131.49267578125, 13.0922294616699, 12000},
[2] = {-1921.4755859375, -2994.22216796875, 13.0442749023438, 12000},
[3] = {-962.844543457031, -2964.90893554688, 13.0450702667236, 12000},
[4] = {-973.355712890625, -3035.87573242188, 13.0450798034668, 12000},
--hafen12000
[5] = {141.662216186523, -3088.82690429688, 4.99630889892578, 12000},
[6] = {138.794769287109, -3196.66870117188, 4.95759258270264, 12000},
[7] = {-372.7099609375, -2799.32495117188, 5.10030612945557, 12000},
[8] = {593.899169921875, -2769.830078125, 5.15607032775879, 12000},
[9] = {1058.40881347656, -3154.00244140625, 5.00077447891235, 12000},
[10] = {961.650268554688, -3156.20629882813, 5.00080261230469, 12000},
--bergig 12000
[11] = {2499.04321289063, -331.817413330078, 92.0928359985352, 12000},
[12] = {2826.08935546875, -720.463439941406, 1.27025256156921, 12000},
[13] = {-60.7550315856934, 1899.91931152344, 194.782342529297, 12000},
[14] = {-409.294647216797, 1238.63610839844, 324.741693115234, 12000},
[15] = {2854.91357421875, 5939.515625, 356.246026611328, 12000},
--powerplant 10000
[16] = {2829.69140625, 1655.38122558594, 23.7055183410645, 10000},
--bergig 10000
--6000
[17] = {1730.576171875, 3306.85766601563, 40.3235069274902, 6000},
--8000 nah bereich
[18] = {3632.05810546875, 3756.13037109375, 27.615718460083, 8000},
[19] = {-1816.53527832031, 802.062255859375, 137.579888916016, 8000},
[20] = {3813.7685546875, 4474.7021484375, 2.75280151367188, 8000},
[21] = {1730.576171875, 3306.85766601563, 40.3235069274902, 8000},
}
local MISSION = {}
MISSION.start1 = false
MISSION.trailer1 = false
MISSION.truck1 = false
MISSION.hashTruck1 = 0
MISSION.hashTrailer1 = 0
local currentMission1 = -1
local playerCoords1
local playerPed1
local GUI = {}
GUI.loaded = false
GUI.showStartText = false
GUI.showMenu = false
GUI.selected = {}
GUI.menu = -1 --current menu
GUI.title = {}
GUI.titleCount = 0
GUI.desc = {}
GUI.descCount = 0
GUI.button = {}
GUI.buttonCount = 0
GUI.time = 0
--text for mission
local text1 = false
local text2 = false
--blips
local BLIP = {}
BLIP.company = 0
BLIP.trailer = {}
BLIP.trailer.i = 0
BLIP.destination = {}
BLIP.destination.i = 0
--focus button color
local r = 0
local g= 128
local b = 192
local alpha = 200
function clear()
MISSION.start1 = false
SetBlipRoute(BLIP.destination[BLIP.destination.i], false)
SetEntityAsNoLongerNeeded(BLIP.destination[BLIP.destination.i])
if ( DoesEntityExist(MISSION.trailer1) ) then
SetEntityAsNoLongerNeeded(MISSION.trailer1)
end
if ( DoesEntityExist(MISSION.truck1) ) then
-- SetEntityAsNoLongerNeeded(MISSION.truck1)
--SetVehicleDoorsLocked(MISSION.truck1, 2)
--SetVehicleUndriveable(MISSION.truck1, true)
end
Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(MISSION.trailer1))
--Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(MISSION.truck1))
MISSION.trailer1 = 0
MISSION.truck1 = 0
MISSION.hashTruck1 = 0
MISSION.hashTrailer1 = 0
currentMission1 = -1
end
local initload1 = false
Citizen.CreateThread(function()
while true do
Wait(0)
playerPed1 = GetPlayerPed(-1)
playerCoords1 = GetEntityCoords(playerPed1, 0)
if (not initload1) then
init()
initload1 = true
end
tick()
end
end)
function init()
-- BLIP.company = AddBlipForCoord(TruckingCompany[0]["x"], TruckingCompany[0]["y"], TruckingCompany[0]["z"])
-- SetBlipSprite(BLIP.company, 318)
-- SetBlipDisplay(BLIP.company, 4)
-- SetBlipScale(BLIP.company, 0.8)
-- BeginTextCommandSetBlipName("STRING")
-- AddTextComponentString('Trucker Jobs')
-- EndTextCommandSetBlipName(BLIP.company)
--Citizen.Trace("")
-- GUI.loaded = true
end
--Draw Text / Menus
function tick()
--debugging stange things
if ( type(BLIP.trailer[BLIP.trailer.i]) == "boolean" ) then
--Citizen.Trace("-FAIL!-")
elseif( BLIP.trailer[BLIP.trailer.i] == nil ) then
--Citizen.Trace("-nil-")
else
BLIP.trailer[BLIP.trailer.i] = BLIP.trailer[BLIP.trailer.i]
BLIP.destination[BLIP.destination.i] = BLIP.destination[BLIP.destination.i]
end
--Show menu, when player is near
if( MISSION.start1 == false) then
if( GetDistanceBetweenCoords( playerCoords1, TruckingCompany1[1]["x"], TruckingCompany1[1]["y"], TruckingCompany1[1]["z"] ) < 10) then
if(GUI.showStartText == false) then
GUI.drawStartText()
end
--key controlling
if(IsControlPressed(1, Keys["N+"]) and GUI.showMenu == false) then
--clear()
GUI.showMenu = true
GUI.menu = 0
end
if(IsControlPressed(1, Keys["N-"]) and GUI.showMenu == true) then
GUI.showMenu = false
end
else
GUI.showStartText = false
end --if GetDistanceBetweenCoords ...
--menu
if( GUI.loaded == false ) then
GUI.init()
end
if( GUI.showMenu == true and GUI.menu ~= -1) then
if( GUI.time == 0) then
GUI.time = GetGameTimer()
end
if( (GetGameTimer() - GUI.time) > 10) then
GUI.updateSelectionMenu(GUI.menu)
GUI.time = 0
end
GUI.renderMenu(GUI.menu)
end --if GUI.loaded == false
elseif( MISSION.start1 == true ) then
MISSION.markerUpdate(IsEntityAttached(MISSION.trailer1))
if( IsEntityAttached(MISSION.trailer1) and text1 == false) then
TriggerEvent("mt:missiontext", "Drive to the marked ~g~destination~w~.", 10000)
text1 = true
elseif( not IsEntityAttached(MISSION.trailer1) and text2 == false ) then
TriggerEvent("mt:missiontext", "Get your ~o~trailer~w~.", 15000)
text2 = true
end
Wait(2000)
local trailerCoords = GetEntityCoords(MISSION.trailer1, 0)
if ( GetDistanceBetweenCoords(currentMission1[1], currentMission1[2], currentMission1[3], trailerCoords ) < 5 and not IsEntityAttached(MISSION.trailer1)) then
TriggerEvent("mt:missiontext", "You earned $"..currentMission1[4], 5000)
MISSION.removeMarker()
TriggerServerEvent('truckerJob:success1',currentMission1[4])
clear()
elseif ( GetDistanceBetweenCoords(currentMission1[1], currentMission1[2], currentMission1[3], trailerCoords ) < 5 and IsEntityAttached(MISSION.trailer1) ) then
TriggerEvent("mt:missiontext", "You have arrived. Press ~r~H~w~ to detach the trailer", 15000)
MISSION.removeMarker()
end
if ( IsEntityDead(MISSION.trailer1) ) then
MISSION.removeMarker()
clear()
end
end --if MISSION.start1 == false
end
---------------------------------------
---------------------------------------
---------------------------------------
----------------MISSON-----------------
---------------------------------------
---------------------------------------
---------------------------------------
function GUI.optionMisson(trailerN)
--select trailer
MISSION.hashTrailer1 = GetHashKey(Trailer[trailerN + 1])
RequestModel(MISSION.hashTrailer1)
while not HasModelLoaded(MISSION.hashTrailer1) do
Wait(1)
end
--select random truck
local randomTruck = GetRandomIntInRange(1, #Truck)
MISSION.hashTruck1 = GetHashKey(Truck[randomTruck])
RequestModel(MISSION.hashTruck1)
while not HasModelLoaded(MISSION.hashTruck1) do
Wait(1)
end
end
function GUI.mission(missionN)
--currently one destination per ride
BLIP.trailer.i = BLIP.trailer.i + 1
BLIP.destination.i = BLIP.destination.i + 1
currentMission1 = MissionData1[missionN]
GUI.showMenu = false
--mission start
MISSION.start1 = true
MISSION.spawnTrailer()
MISSION.spawnTruck()
end
function MISSION.spawnTruck()
--MISSION.truck1 = CreateVehicle(MISSION.hashTruck1, 12.1995, -1.174761, 73.000, 0.0, true, false)
SetVehicleOnGroundProperly(MISSION.trailer1)
-- SetVehicleNumberPlateText(MISSION.truck1, "M15510")
--SetVehRadioStation(MISSION.truck1, "OFF")
--SetPedIntoVehicle(playerPed, MISSION.truck1, -1)
--SetVehicleEngineOn(MISSION.truck1, true, false, false)
--important
--SetEntityAsMissionEntity(MISSION.truck1, true, true);
end
function MISSION.spawnTrailer()
MISSION.trailer1 = CreateVehicle(MISSION.hashTrailer1, TruckingTrailer1[1]["x"], TruckingTrailer1[1]["y"], TruckingTrailer1[1]["z"], 270.0, true, false)
SetVehicleOnGroundProperly(MISSION.trailer1)
--setMarker on trailer
MISSION.trailer1Marker()
end
local oneTime = false
function MISSION.trailer1Marker()
--BLIP.trailer.i = BLIP.trailer.i + 1 this happens in GUI.mission()
BLIP.trailer[BLIP.trailer.i] = AddBlipForEntity(MISSION.trailer1)
SetBlipSprite(BLIP.trailer[BLIP.trailer.i], 1)
SetBlipColour(BLIP.trailer[BLIP.trailer.i], 17)
SetBlipRoute(BLIP.trailer[BLIP.trailer.i], false)
Wait(50)
end
function MISSION.markerUpdate(trailerAttached)
if( not BLIP.destination[BLIP.destination.i] and trailerAttached) then
-- BLIP.destination.i = BLIP.destination.i + 1 this happens in GUI.mission()
BLIP.destination[BLIP.destination.i] = AddBlipForCoord(currentMission1[1], currentMission1[2], currentMission1[3])
SetBlipSprite(BLIP.destination[BLIP.destination.i], 1)
SetBlipColour(BLIP.destination[BLIP.destination.i], 2)
SetBlipRoute(BLIP.destination[BLIP.destination.i], true)
end
if( trailerAttached ) then
SetBlipSprite(BLIP.trailer[BLIP.trailer.i], 2) --invisible
elseif ( not trailerAttached and BLIP.trailer[BLIP.trailer.i]) then
SetBlipSprite(BLIP.trailer[BLIP.trailer.i], 1) --visible
SetBlipColour(BLIP.trailer[BLIP.trailer.i], 17)
end
Wait(50)
end
function MISSION.removeMarker()
SetBlipSprite(BLIP.destination[BLIP.destination.i], 2)--invisible
SetBlipSprite(BLIP.trailer[BLIP.trailer.i], 2) --invisible
end
function MISSION.getMoney()
TriggerEvent("es:addedMoney", currentMission1[4])
TriggerEvent("truckerJob:getMoney", currentMission1[4])
end
---------------------------------------
---------------------------------------
---------------------------------------
-----------------MENU------------------
---------------------------------------
---------------------------------------
---------------------------------------
function GUI.drawStartText()
TriggerEvent("mt:missiontext", " ~r~ Press ~r~Numpad+~r~ to open the Menu", 500)
--GUI.showStartText = true
end
function GUI.renderMenu(menu)
GUI.renderTitle()
GUI.renderDesc()
GUI.renderButtons(menu)
end
function GUI.init()
GUI.loaded = true
GUI.addTitle("", 0.425, 0.19, 0.45, 0.07 )
GUI.addDesc("~r~Numpad-~w~ to exit the menu", 0.575, 0.375, 0.15, 0.30 )
--menu, title, function, position
--GUI.addButton(0, "RON trailer", GUI.optionMisson, 0.35, 0.25, 0.3, 0.05 )
--GUI.addButton(0, "Container trailer", GUI.optionMisson, 0.35, 0.30, 0.3, 0.05 )
--GUI.addButton(0, "Articulated trailer", GUI.optionMisson, 0.35, 0.35, 0.3, 0.05 )
GUI.addButton(0, "Wood trailer", GUI.optionMisson, 0.35, 0.40, 0.3, 0.05 )
GUI.addButton(0, "exit menu", GUI.exit, 0.35, 0.95, 0.0, 0.05 )
-- GUI.addButton(0, "Press num pad - 2 exit menu", GUI.exit, 0.35, 0.50, 0.3, 0.05 )
GUI.buttonCount = 0
GUI.addButton(1, "", GUI.mission1, 0.35, 0.00, 0.0, 0.01)
GUI.addButton(1, "Airfield 1 [ 12.000 $ ]", GUI.mission, 0.35, 0.04, 0.3, 0.03)
GUI.addButton(1, "Airfield 2 [ 12.000 $ ]", GUI.mission, 0.35, 0.08, 0.3, 0.03)
GUI.addButton(1, "Airfield 3 [ 12.000 $ ]", GUI.mission, 0.35, 0.12, 0.3, 0.03)
GUI.addButton(1, "Airfield 4 [ 12.000 $ ]", GUI.mission, 0.35, 0.16, 0.3, 0.03)
GUI.addButton(1, "Airfield 5 [ 12.000 $ ]", GUI.mission, 0.35, 0.20, 0.3, 0.03)
GUI.addButton(1, "Harbor 1 [ 12.000 $ ]", GUI.mission, 0.35, 0.26, 0.3, 0.03)
GUI.addButton(1, "Harbor 2 [ 12.000 $ ]", GUI.mission, 0.35, 0.30, 0.3, 0.03)
GUI.addButton(1, "Harbor 3 [ 12.000 $ ]", GUI.mission, 0.35, 0.34, 0.3, 0.03)
GUI.addButton(1, "Harbor 4 [ 12.000 $ ]", GUI.mission, 0.35, 0.38, 0.3, 0.03)
GUI.addButton(1, "Harbor 5 [ 12.000 $ ]", GUI.mission, 0.35, 0.42, 0.3, 0.03)
GUI.addButton(1, "Harbor 6 [ 12.000 $ ]", GUI.mission, 0.35, 0.46, 0.3, 0.03)
GUI.addButton(1, "Mountains 1 [ 12.000 $ ]", GUI.mission, 0.35, 0.52, 0.3, 0.03)
GUI.addButton(1, "Mountains 2 [ 12.000 $ ]", GUI.mission, 0.35, 0.56, 0.3, 0.03)
GUI.addButton(1, "Mountains 3 [ 12.000 $ ]", GUI.mission, 0.35, 0.60, 0.3, 0.03)
GUI.addButton(1, "Mountains 4 [ 12.000 $ ]", GUI.mission, 0.35, 0.64, 0.3, 0.03)
GUI.addButton(1, "Mountains 5 [ 12.000 $ ]", GUI.mission, 0.35, 0.68, 0.3, 0.03)
GUI.addButton(1, "Powerplant [ 10.000 $ ]", GUI.mission, 0.35, 0.72, 0.3, 0.03)
GUI.addButton(1, "Close Range 1 [ 8.000 $ ]", GUI.mission, 0.35, 0.78, 0.3, 0.03)
GUI.addButton(1, "Close Range 2 [ 8.000 $ ]", GUI.mission, 0.35, 0.82, 0.3, 0.03)
GUI.addButton(1, "Close Range 3 [ 8.000 $ ]", GUI.mission, 0.35, 0.86, 0.3, 0.03)
GUI.addButton(1, "Close Range 4 [ 8.000 $ ]", GUI.mission, 0.35, 0.90, 0.3, 0.03)
GUI.addButton(1, "Close Range 5 [ 8.000 $ ]", GUI.mission, 0.35, 0.94, 0.3, 0.03)
GUI.addButton(1, "exit menu", GUI.exit, 0.35, 0.97, 0.0, 0.03)
end
--Render stuff
function GUI.renderTitle()
for id, settings in pairs(GUI.title) do
local screen_w = 0
local screen_h = 0
screen_w, screen_h = GetScreenResolution(0,0)
boxColor = {0,0,0,0}
SetTextFont(0)
SetTextScale(0.0, 0.40)
SetTextColour(255, 255, 255, 255)
SetTextCentre(true)
SetTextDropshadow(0, 0, 0, 0, 0)
SetTextEdge(0, 0, 0, 0, 0)
SetTextEntry("STRING")
AddTextComponentString(settings["name"])
DrawText((settings["xpos"] + 0.001), (settings["ypos"] - 0.015))
--AddTextComponentString(settings["name"])
GUI.renderBox(
settings["xpos"], settings["ypos"], settings["xscale"], settings["yscale"],
boxColor[1], boxColor[2], boxColor[3], boxColor[4]
)
end
end
function GUI.renderDesc()
for id, settings in pairs(GUI.desc) do
local screen_w = 0
local screen_h = 0
screen_w, screen_h = GetScreenResolution(0, 0)
boxColor = {0,0,0,240}
SetTextFont(0)
SetTextScale(0.0, 0.37)
SetTextColour(255, 255, 255, 255)
SetTextDropShadow(0, 0, 0, 0, 0)
SetTextEdge(0, 0, 0, 0, 0)
SetTextEntry("STRING")
AddTextComponentString(settings["name"] .. "\n" .."\n" .."Navigate with" .. "\n" .. "arrows." .. "\n" .. "ENTER to Select".. "\n" .."Hold H to Detach" .. "\n" .. "Trailer")
DrawText((settings["xpos"] - 0.06), (settings["ypos"] - 0.13))
AddTextComponentString(settings["name"])
GUI.renderBox(
settings["xpos"], settings["ypos"], settings["xscale"], settings["yscale"],
boxColor[1], boxColor[2], boxColor[3], boxColor[4]
)
end
end
function GUI.renderButtons(menu)
for id, settings in pairs(GUI.button[menu]) do
local screen_w = 0
local screen_h = 0
screen_w, screen_h = GetScreenResolution(0, 0)
boxColor = {0,0,0,100}
if(settings["active"]) then
boxColor = {r,g,b,alpha}
end
SetTextFont(0)
SetTextScale(0.0, 0.37)
SetTextColour(255, 255, 255, 255)
SetTextCentre(true)
SetTextDropShadow(0, 0, 0, 0, 0)
SetTextEdge(0, 0, 0, 0, 0)
SetTextEntry("STRING")
AddTextComponentString(settings["name"])
DrawText((settings["xpos"] + 0.001), (settings["ypos"] - 0.015))
--AddTextComponentString(settings["name"])
GUI.renderBox(
settings["xpos"], settings["ypos"], settings["xscale"],
settings["yscale"], boxColor[1], boxColor[2], boxColor[3], boxColor[4]
)
end
end
function GUI.renderBox(xpos, ypos, xscale, yscale, color1, color2, color3, color4)
DrawRect(xpos, ypos, xscale, yscale, color1, color2, color3, color4);
end
--adding stuff
function GUI.addTitle(name, xpos, ypos, xscale, yscale)
GUI.title[GUI.titleCount] = {}
GUI.title[GUI.titleCount]["name"] = name
GUI.title[GUI.titleCount]["xpos"] = xpos
GUI.title[GUI.titleCount]["ypos"] = ypos
GUI.title[GUI.titleCount]["xscale"] = xscale
GUI.title[GUI.titleCount]["yscale"] = yscale
end
function GUI.addDesc(name, xpos, ypos, xscale, yscale)
GUI.desc[GUI.descCount] = {}
GUI.desc[GUI.descCount]["name"] = name
GUI.desc[GUI.descCount]["xpos"] = xpos
GUI.desc[GUI.descCount]["ypos"] = ypos
GUI.desc[GUI.descCount]["xscale"] = xscale
GUI.desc[GUI.descCount]["yscale"] = yscale
end
function GUI.addButton(menu, name, func, xpos, ypos, xscale, yscale)
if(not GUI.button[menu]) then
GUI.button[menu] = {}
GUI.selected[menu] = 0
end
GUI.button[menu][GUI.buttonCount] = {}
GUI.button[menu][GUI.buttonCount]["name"] = name
GUI.button[menu][GUI.buttonCount]["func"] = func
GUI.button[menu][GUI.buttonCount]["xpos"] = xpos
GUI.button[menu][GUI.buttonCount]["ypos"] = ypos
GUI.button[menu][GUI.buttonCount]["xscale"] = xscale
GUI.button[menu][GUI.buttonCount]["yscale"] = yscale
GUI.button[menu][GUI.buttonCount]["active"] = 0
GUI.buttonCount = GUI.buttonCount + 1
end
function GUI.null()
end
function GUI.exit()
GUI.showMenu = false
print("Exit menu")
end
--update stuff
function GUI.updateSelectionMenu(menu)
if( IsControlPressed(0, Keys["DOWN"]) ) then
if( GUI.selected[menu] < #GUI.button[menu] ) then
GUI.selected[menu] = GUI.selected[menu] + 1
end
elseif( IsControlPressed(0, Keys["TOP"]) ) then
if( GUI.selected[menu] > 0 ) then
GUI.selected[menu] = GUI.selected[menu] - 1
end
elseif( IsControlPressed(0, Keys["ENTER"]) ) then
if( type(GUI.button[menu][GUI.selected[menu]]["func"]) == "function" ) then
--remember variable GUI.selected[menu]
--call mission functions
GUI.button[menu][GUI.selected[menu]]["func"](GUI.selected[menu])
GUI.menu = 1
GUI.selected[menu] = 0
if( not GUI.menu ) then
GUI.menu = -1
end
Wait(100)
--GUI.button[menu][GUI.selected[menu]]["func"](GUI.selected[menu])
else
Citizen.Trace("\n Failes to call function! - Selected Menu: "..GUI.selected[menu].." \n")
end
GUI.time = 0
end
local i = 0
for id, settings in ipairs(GUI.button[menu]) do
GUI.button[menu][i]["active"] = false
if( i == GUI.selected[menu] ) then
GUI.button[menu][i]["active"] = true
end
i = i + 1
end
end
can you make the menu little slower plz ?
Everything works, expect it dosnât give me money?
can anyone help me tie this into vRP framework to give players the money to that wallet system?
Love the script but it is not actually giving people money. It will say +30000 at the top like it does, but never actually updates/deposits the money, any known fixes? I literally havenât changed the script at all.
Check some above comments, a fix is mentioned there.
What part of your script stops the truck from spawning? I want to make it so people have to have their own truck to do it.
Everytime I edit the code to not spawn a truck, it either doesnât spawn a truck but the mission blips and everything stop. OR the script just stops
Hi again xD
can you send it to me?
job.lua
TriggerServerEvent(âJob:successâ,currentMission[4])
server.lua
RegisterServerEvent(âJob:successâ)
AddEventHandler(âJob:successâ,function(price)
print("user_id = "âŠuser_id)
â Get the players money amount
vRP.getUserId({source},function(user_id)
total = price;
â update player money amount
vRP.giveMoney(user_id,total)
end)
end)
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Anyone knows whats wrong?
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i want to use the triggerevent to sent the event to server.lua so it adds money to your âWalletâ
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Trying to Convert it from ES to vRP
Iâve got the same problem
Any help please?
can someone tell me why i only see a " armored van " blip on the map and there is nothing, thatâs the only thing that truckingjob does on my server, any pointers?