[Release] Synced Data Container (Anti CheatEngine)

lua
csharp
sync
data

#1

Wiki:

Download:

Include .dll in your resource

client_scripts {
“ClientData.net.dll”
}

server_scripts {
‘ServerData.net.dll’
}

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#2

This seems interesting!


#3

Can you add a features list and/or what it does?


#4

This is pretty fancy, nice work!


#5

Check wiki page, on github.

Player 1
Client.Sync.Data.Set(1, “name”, “Test Name”);

Player 2
var name = await Client.Sync.Data.Get(1, “name”); //Result: Test Name

Server
var name = Server.Sync.Data.Get(1, “name”); //Result: Test Name


#6

do we have to make a ressource like “ClientServerSync” and in that folder create
a __ressource.lua with in it:
client_scripts { “ClientData.net.dll” }
server_scripts { ”ServerData.net.dll” }

or in every resource do we need to put both dll files ?


#7

since when is it possible to use cheatengine in FIVEM


#8

Pretty sure since forever since its a exe, you could easily do god mode, guns etc with it could probably even do money? if you knew what you were doing


#9

Always work CheatEngine, u can replace data if u save in client (RP Server: Money, Price, Gun, Level and all data)


#11

Im create export to LUA. Wait and im give manual today


#12

Update.

  • Add support LUA

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#13

Update.

  • Add locally data
  • Fix LUA bug on client side
  • Add support LocallyData on ClientSide (Lua)

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#14

Красава ) крутой релиз )


#15

English only on the forum, please.


#16

Ah sorry , got it (((