this script has great potential hopefully he gets back working on it
great script, what did you use to see street name ? I’m using StreetDisplay but i’ve nothing on the map, there is an other better script?
My current edits, added some skins, increased the time the message stays up, and fixed the fight alert to be a called timer. Still tweaking
client.lua
--Config
local timer = 1 --in minutes - Set the time during the player is outlaw
local showOutlaw = true --Set if show outlaw act on map
local gunshotAlert = true --Set if show alert when player use gun
local carJackingAlert = true --Set if show when player do carjacking
local fightAlert = true --Set if show when player fight in melee
local meleeAlert = true --Set if show when player fight in melee
local blipGunTime = 15 --in second
local blipMeleeTime = 15 --in second
local blipJackingTime = 15 -- in second
--End config
local origin = false --Don't touche it
local timing = timer * 60000 --Don't touche it
local PedModels = {
"s_m_y_cop_01",
's_m_m_snowcop_01',
's_m_y_hwaycop_01',
's_f_y_cop_01',
's_m_y_sheriff_01',
's_f_y_sheriff_01',
's_m_y_ranger_01',
's_m_m_armoured_01',
's_m_m_armoured_02',
's_f_y_ranger_01',
's_m_m_ciasec_01',
'u_m_m_fibarchitect',
's_m_y_swat_01',
's_m_y_blackops_01',
's_m_y_blackops_02',
's_m_y_blackops_03',
's_m_y_hwaycop_01',
'u_m_m_doa_01',
'ig_karen_daniels',
'cs_karen_daniels'
}
GetPlayerName()
RegisterNetEvent('outlawNotify')
AddEventHandler('outlawNotify', function(alert)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
Notify(alert)
end
end
end)
function Notify(text)
SetNotificationTextEntry('STRING')
AddTextComponentString(text)
DrawNotification(false, false)
end
Citizen.CreateThread(function()
while true do
Wait(0)
if NetworkIsSessionStarted() then
DecorRegister("IsOutlaw", 3)
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 1)
return
end
end
end)
RegisterNetEvent('thiefPlace')
AddEventHandler('thiefPlace', function(tx, ty, tz)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
if carJackingAlert then
local transT = 250
local thiefBlip = AddBlipForCoord(tx, ty, tz)
SetBlipSprite(thiefBlip, 1)
SetBlipColour(thiefBlip, 1)
SetBlipAlpha(thiefBlip, transT)
SetBlipAsShortRange(thiefBlip, 1)
while transT ~= 0 do
Wait(blipJackingTime * 4)
transT = transT - 1
SetBlipAlpha(thiefBlip, transT)
if transT == 0 then
SetBlipSprite(thiefBlip, 2)
return end
end
end
end
end
end)
RegisterNetEvent('fightinprogress')
AddEventHandler('fightinprogress', function(tx, ty, tz)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
if fightAlert then
local transT = 255
local fightBlip = AddBlipForCoord(tx, ty, tz)
SetBlipSprite(fightBlip, 1)
SetBlipColour(fightBlip, 1)
SetBlipAlpha(fightBlip, transT)
SetBlipAsShortRange(fightBlip, 1)
while transT ~= 0 do
transT = transT - 1
SetBlipAlpha(fightBlip, transT)
if transT == 0 then
SetBlipSprite(fightBlip, 2)
return end
end
end
end
end
end)
RegisterNetEvent('gunshotPlace')
AddEventHandler('gunshotPlace', function(gx, gy, gz)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
if gunshotAlert then
local transG = 250
local gunshotBlip = AddBlipForCoord(gx, gy, gz)
SetBlipSprite(gunshotBlip, 1)
SetBlipColour(gunshotBlip, 1)
SetBlipAlpha(gunshotBlip, transG)
SetBlipAsShortRange(gunshotBlip, 1)
while transG ~= 0 do
Wait(blipGunTime * 4)
transG = transG - 1
SetBlipAlpha(gunshotBlip, transG)
if transG == 0 then
SetBlipSprite(gunshotBlip, 2)
return end
end
end
end
end
end)
RegisterNetEvent('meleePlace')
AddEventHandler('meleePlace', function(mx, my, mz)
for i = 0, #PedModels do
if not origin and IsPedModel(GetPlayerPed(-1),GetHashKey(PedModels[i])) then
if meleeAlert then
local transM = 250
local meleeBlip = AddBlipForCoord(mx, my, mz)
SetBlipSprite(meleeBlip, 270)
SetBlipColour(meleeBlip, 17)
SetBlipAlpha(meleeBlip, transG)
SetBlipAsShortRange(meleeBlip, 1)
while transM ~= 0 do
Wait(blipMeleeTime * 4)
transM = transM - 1
SetBlipAlpha(meleeBlip, transM)
if transM == 0 then
SetBlipSprite(meleeBlip, 2)
return end
end
end
end
end
end)
--Star color
--[[1- White
2- Black
3- Grey
4- Clear grey
5-
6-
7- Clear orange
8-
9-
10-
11-
12- Clear blue]]
Citizen.CreateThread( function()
while true do
Wait(0)
if showOutlaw then
for i = 0, 31 do
if DecorGetInt(GetPlayerPed(i), "IsOutlaw") == 2 and GetPlayerPed(i) ~= GetPlayerPed(-1) then
gamerTagId = Citizen.InvokeNative(0xBFEFE3321A3F5015, GetPlayerPed(i), ".", false, false, "", 0 )
Citizen.InvokeNative(0xCF228E2AA03099C3, gamerTagId, 0) --Show a star
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, gamerTagId, 7, true) --Active gamerTagId
Citizen.InvokeNative(0x613ED644950626AE, gamerTagId, 7, 1) --White star
elseif DecorGetInt(GetPlayerPed(i), "IsOutlaw") == 1 then
Citizen.InvokeNative(0x613ED644950626AE, gamerTagId, 7, 255) -- Set Color to 255
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, gamerTagId, 7, false) --Unactive gamerTagId
end
end
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
if DecorGetInt(GetPlayerPed(-1), "IsOutlaw") == 2 then
Wait( math.ceil(timing) )
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 1)
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedTryingToEnterALockedVehicle(GetPlayerPed(-1)) or IsPedJacking(GetPlayerPed(-1)) then
origin = true
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('thiefInProgressPos', plyPos.x, plyPos.y, plyPos.z)
local veh = GetVehiclePedIsTryingToEnter(GetPlayerPed(-1))
local vehName = GetDisplayNameFromVehicleModel(GetEntityModel(veh))
local vehName2 = GetLabelText(vehName)
if s2 == 0 then
TriggerServerEvent('thiefInProgressS1', street1, vehName2, sex)
elseif s2 ~= 0 then
TriggerServerEvent('thiefInProgress', street1, street2, vehName2, sex)
end
Wait(5000)
origin = false
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedInMeleeCombat(GetPlayerPed(-1)) then
origin = true
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('meleeInProgressPos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('meleeInProgressS1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("meleeInProgress", street1, street2, sex)
end
Wait(3000)
origin = false
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedShooting(GetPlayerPed(-1)) then
origin = true
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('gunshotInProgressPos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('gunshotInProgressS1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("gunshotInProgress", street1, street2, sex)
end
Wait(3000)
origin = false
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedInMeleeCombat(GetPlayerPed(-1)) then
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('fightinprogresspos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('fightinprogresss1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("fightinprogress", street1, street2, sex)
end
Wait(3000)
end
end
end)
server.lua
RegisterServerEvent('thiefInProgress')
AddEventHandler('thiefInProgress', function(street1, street2, veh, sex)
if veh == "NULL" then
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-16 ~r~Thief of a vehicle by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
else
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-16 ~r~Thief of a ~w~"..veh.." ~r~by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end
end)
RegisterServerEvent('thiefInProgressS1')
AddEventHandler('thiefInProgressS1', function(street1, veh, sex)
if veh == "NULL" then
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-16 ~r~Thief of a vehicle by a ~w~"..sex.." ~r~at ~w~"..street1)
else
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-16 ~r~Thief of a ~w~"..veh.." ~r~by a ~w~"..sex.." ~r~at ~w~"..street1)
end
end)
RegisterServerEvent('fightinprogress')
AddEventHandler('fightinprogress', function(street1, street2, sex)
TriggerClientEvent("outlawNotify", -1, '', { 0, 0, 0 }, "~b~[HQ] ~g~10-10 ^1Fight reported by a ^0"..sex.." ^1between ^0"..street1.."^1 and ^0"..street2)
end)
RegisterServerEvent('meleeInProgress')
AddEventHandler('meleeInProgress', function(street1, street2, sex)
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-10 ~r~Fight initiated by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end)
RegisterServerEvent('meleeInProgressS1')
AddEventHandler('meleeInProgressS1', function(street1, sex)
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-10 ~r~Assault initiated by a ~w~"..sex.." ~r~at ~w~"..street1)
end)
RegisterServerEvent('gunshotInProgress')
AddEventHandler('gunshotInProgress', function(street1, street2, sex)
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-13 ~r~Gunshot by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end)
RegisterServerEvent('gunshotInProgressS1')
AddEventHandler('gunshotInProgressS1', function(street1, sex)
TriggerClientEvent("outlawNotify", -1, "~b~[HQ] ~g~10-13 ~r~Gunshot by a ~w~"..sex.." ~r~at ~w~"..street1)
end)
RegisterServerEvent('thiefInProgressPos')
AddEventHandler('thiefInProgressPos', function(tx, ty, tz)
TriggerClientEvent('thiefPlace', -1, tx, ty, tz)
end)
RegisterServerEvent('gunshotInProgressPos')
AddEventHandler('gunshotInProgressPos', function(gx, gy, gz)
TriggerClientEvent('gunshotPlace', -1, gx, gy, gz)
end)
RegisterServerEvent('meleeInProgressPos')
AddEventHandler('meleeInProgressPos', function(mx, my, mz)
TriggerClientEvent('meleePlace', -1, mx, my, mz)
end)
RegisterServerEvent('fightinprogresspos')
AddEventHandler('fightinprogresspos', function(gx, gy, gz)
TriggerClientEvent('fightinprogress', -1, gx, gy, gz)
end)
Nice script, do you think we can just make the notification for people having police job ? better than Model I think
IMO shouldn’t be wearing the skin if you can’t drive the cars lol
Do you think it’s possible to make the alert on a job, and not only on a skin ?
Can you please make it so it only shows to players of a certain Permission level?
So for example anyone with a perm level of one or higher will see the blips (If player is specific model)
Since fivem is unplayable in my country, I don’t continue my script, because I can’t use it…
Sorry
Thus can give yourselves us the example to change skins in job by police please because my script police gives no skins it do not can work thank you
Hi mate ,
Thanks for this script it’s very good.
How do i change gamerTagId = Citizen.InvokeNative(0xBFEFE3321A3F5015, GetPlayerPed(i), “.”, false, false, “”, 0 ) to show user id instead of the “.”
If i try change the “.” to a get player id function it doesnt show anything , havent been able to work out why but i know the function works as i used it on other events.
Thanks.
Hi,
Replace “.” by tonumber(GetPLayerId(i))
I don’t have anything to test, so, I can’t test it.
It’s nothing relating this script, the problem come from the script who give police skin (Outlaw Alert don’t work with script that let user costomize their player)
So me and a friend did an update to this script and thought it would be viable to share.
Instead of it looking for a player model, It now looks for the users job id which can be changed in the server.lua
Please note it shows you your own blips etc.
Used with EssentialMode2
Client.lua:
--Config
local timer = 1 --in minutes - Set the time during the player is outlaw
local showOutlaw = true --Set if show outlaw act on map
local gunshotAlert = true --Set if show alert when player use gun
local carJackingAlert = true --Set if show when player do carjacking
local meleeAlert = true --Set if show when player fight in melee
local blipGunTime = 2 --in second
local blipMeleeTime = 2 --in second
local blipJackingTime = 10 -- in second
local display = false
--End config
local origin = false --Don't touche it
local timing = timer * 60000 --Don't touche it
RegisterNetEvent('c_Notice')
AddEventHandler('c_Notice', function(canDisplay)
--Citizen.Trace('bool' .. tostring(canDisplay) .. "\n")
if canDisplay == "show" then
display = true
else
display = false
end
end)
GetPlayerName()
RegisterNetEvent('outlawNotify')
AddEventHandler('outlawNotify', function(alert)
if ( display ) then
-- Citizen.Trace('user rank' .. tostring(user.permission_level) .. "\n")
Notify(alert)
end
end)
function Notify(text)
SetNotificationTextEntry('STRING')
AddTextComponentString(text)
DrawNotification(false, false)
end
Citizen.CreateThread(function()
while true do
Wait(0)
if NetworkIsSessionStarted() then
DecorRegister("IsOutlaw", 3)
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 1)
return
end
end
end)
RegisterNetEvent('thiefPlace')
AddEventHandler('thiefPlace', function(tx, ty, tz)
if ( display ) then
if carJackingAlert then
local transT = 250
local thiefBlip = AddBlipForCoord(tx, ty, tz)
SetBlipSprite(thiefBlip, 10)
SetBlipColour(thiefBlip, 1)
SetBlipAlpha(thiefBlip, transT)
SetBlipAsShortRange(thiefBlip, 1)
while transT ~= 0 do
Wait(blipJackingTime * 4)
transT = transT - 1
SetBlipAlpha(thiefBlip, transT)
if transT == 0 then
SetBlipSprite(thiefBlip, 2)
return
end
end
end
end
end)
RegisterNetEvent('fightinprogress')
AddEventHandler('fightinprogress', function(tx, ty, tz)
if ( display ) then
transT = 255
local thiefBlip = AddBlipForCoord(tx, ty, tz)
SetBlipSprite(thiefBlip, 10)
SetBlipColour(thiefBlip, 1)
SetBlipAlpha(thiefBlip, transT)
SetBlipAsShortRange(thiefBlip, 1)
while transT ~= 0 do
Wait(40)
transT = transT - 1
SetBlipAlpha(thiefBlip, transT)
end
if transT == 0 then
return
end
end
end)
RegisterNetEvent('gunshotPlace')
AddEventHandler('gunshotPlace', function(gx, gy, gz)
if ( display ) then
if gunshotAlert then
local transG = 250
local gunshotBlip = AddBlipForCoord(gx, gy, gz)
SetBlipSprite(gunshotBlip, 1)
SetBlipColour(gunshotBlip, 1)
SetBlipAlpha(gunshotBlip, transG)
SetBlipAsShortRange(gunshotBlip, 1)
while transG ~= 0 do
Wait(blipGunTime * 4)
transG = transG - 1
SetBlipAlpha(gunshotBlip, transG)
if transG == 0 then
SetBlipSprite(gunshotBlip, 2)
return
end
end
end
end
end)
RegisterNetEvent('meleePlace')
AddEventHandler('meleePlace', function(mx, my, mz)
if ( display ) then
if meleeAlert then
local transM = 250
local meleeBlip = AddBlipForCoord(mx, my, mz)
SetBlipSprite(meleeBlip, 270)
SetBlipColour(meleeBlip, 17)
SetBlipAlpha(meleeBlip, transG)
SetBlipAsShortRange(meleeBlip, 1)
while transM ~= 0 do
Wait(blipMeleeTime * 4)
transM = transM - 1
SetBlipAlpha(meleeBlip, transM)
if transM == 0 then
SetBlipSprite(meleeBlip, 2)
return
end
end
end
end
end)
--Star color
--[[1- White
2- Black
3- Grey
4- Clear grey
5-
6-
7- Clear orange
8-
9-
10-
11-
12- Clear blue]]
Citizen.CreateThread( function()
while true do
Wait(0)
if showOutlaw then
for i = 0, 31 do
if DecorGetInt(GetPlayerPed(i), "IsOutlaw") == 2 and GetPlayerPed(i) ~= GetPlayerPed(-1) then
gamerTagId = Citizen.InvokeNative(0xBFEFE3321A3F5015, GetPlayerPed(i), ".", false, false, "", 0 )
Citizen.InvokeNative(0xCF228E2AA03099C3, gamerTagId, 0) --Show a star
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, gamerTagId, 7, true) --Active gamerTagId
Citizen.InvokeNative(0x613ED644950626AE, gamerTagId, 7, 1) --White star
elseif DecorGetInt(GetPlayerPed(i), "IsOutlaw") == 1 then
Citizen.InvokeNative(0x613ED644950626AE, gamerTagId, 7, 255) -- Set Color to 255
Citizen.InvokeNative(0x63BB75ABEDC1F6A0, gamerTagId, 7, false) --Unactive gamerTagId
end
end
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
if DecorGetInt(GetPlayerPed(-1), "IsOutlaw") == 2 then
Wait( math.ceil(timing) )
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 1)
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedTryingToEnterALockedVehicle(GetPlayerPed(-1)) or IsPedJacking(GetPlayerPed(-1)) then
origin = true
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('thiefInProgressPos', plyPos.x, plyPos.y, plyPos.z)
local veh = GetVehiclePedIsTryingToEnter(GetPlayerPed(-1))
local vehName = GetDisplayNameFromVehicleModel(GetEntityModel(veh))
local vehName2 = GetLabelText(vehName)
if s2 == 0 then
TriggerServerEvent('thiefInProgressS1', street1, vehName2, sex)
elseif s2 ~= 0 then
TriggerServerEvent('thiefInProgress', street1, street2, vehName2, sex)
end
Wait(5000)
origin = false
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedInMeleeCombat(GetPlayerPed(-1)) then
origin = true
DecorSetInt(GetPlayerPed(-1), "IsOutlaw", 2)
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('meleeInProgressPos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('meleeInProgressS1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("meleeInProgress", street1, street2, sex)
end
Wait(3000)
origin = false
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedShooting(GetPlayerPed(-1)) then
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('fightinprogresspos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('gunshotInProgressS1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("gunshotInProgress", street1, street2, sex)
end
Wait(3000)
end
end
end)
Citizen.CreateThread( function()
while true do
Wait(0)
local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, plyPos.x, plyPos.y, plyPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedInMeleeCombat(GetPlayerPed(-1)) then
local male = IsPedMale(GetPlayerPed(-1))
if male then
sex = "men"
elseif not male then
sex = "women"
end
TriggerServerEvent('fightinprogresspos', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('fightinprogresss1', street1, sex)
elseif s2 ~= 0 then
TriggerServerEvent("fightinprogress", street1, street2, sex)
end
Wait(3000)
end
end
end)
Citizen.CreateThread( function()
while true do
Citizen.Wait(0)
TriggerServerEvent('s_checkPerm')
end
end)
Server.lua
RegisterServerEvent('s_checkPerm')
AddEventHandler('s_checkPerm', function()
TriggerEvent('es:getPlayerFromId', source, function(user)
if ( user.job == 2 ) then --This is where you can set the job id
TriggerClientEvent('c_Notice', source, "show")
else
TriggerClientEvent('c_Notice', source, "hide")
end
end)
end)
RegisterServerEvent('thiefInProgress')
AddEventHandler('thiefInProgress', function(street1, street2, veh, sex)
if veh == "NULL" then
TriggerClientEvent("outlawNotify", -1, "~r~Thief of a vehicle by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
else
TriggerClientEvent("outlawNotify", -1, "~r~Thief of a ~w~"..veh.." ~r~by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end
end)
RegisterServerEvent('thiefInProgressS1')
AddEventHandler('thiefInProgressS1', function(street1, veh, sex)
if veh == "NULL" then
TriggerClientEvent("outlawNotify", -1, "~r~Thief of a vehicle by a ~w~"..sex.." ~r~at ~w~"..street1)
else
TriggerClientEvent("outlawNotify", -1, "~r~Thief of a ~w~"..veh.." ~r~by a ~w~"..sex.." ~r~at ~w~"..street1)
end
end)
RegisterServerEvent('meleeInProgress')
AddEventHandler('meleeInProgress', function(street1, street2, sex)
TriggerClientEvent("outlawNotify", -1, "~r~Fight initiated by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end)
RegisterServerEvent('meleeInProgressS1')
AddEventHandler('meleeInProgressS1', function(street1, sex)
TriggerClientEvent("outlawNotify", -1, "~r~Fight initiated by a ~w~"..sex.." ~r~at ~w~"..street1)
end)
RegisterServerEvent('gunshotInProgress')
AddEventHandler('gunshotInProgress', function(street1, street2, sex)
TriggerClientEvent("outlawNotify", -1, "~r~Gunshot by a ~w~"..sex.." ~r~between ~w~"..street1.."~r~ and ~w~"..street2)
end)
RegisterServerEvent('gunshotInProgressS1')
AddEventHandler('gunshotInProgressS1', function(street1, sex)
TriggerClientEvent("outlawNotify", -1, "~r~Gunshot by a ~w~"..sex.." ~r~at ~w~"..street1)
end)
RegisterServerEvent('thiefInProgressPos')
AddEventHandler('thiefInProgressPos', function(tx, ty, tz)
TriggerClientEvent('thiefPlace', -1, tx, ty, tz)
end)
RegisterServerEvent('gunshotInProgressPos')
AddEventHandler('gunshotInProgressPos', function(gx, gy, gz)
TriggerClientEvent('gunshotPlace', -1, gx, gy, gz)
end)
RegisterServerEvent('meleeInProgressPos')
AddEventHandler('meleeInProgressPos', function(mx, my, mz)
TriggerClientEvent('meleePlace', -1, mx, my, mz)
end)
RegisterServerEvent('fightinprogresspos')
AddEventHandler('fightinprogresspos', function(gx, gy, gz)
TriggerClientEvent('fightinprogress', -1, gx, gy, gz)
end)
nice job bro ! going to test that very fast !!
edit :unfortunatly it doesnt work for me, I correctly put the job id
using EssentialMode2?
If not that could be why
change it to code below that should work for you allowes anyone with the rank of 1 and higher to use it and it dont show your own actions on map
RegisterServerEvent('s_checkPerm')
AddEventHandler('s_checkPerm', function()
TriggerEvent('es:getPlayerFromId', source, function(user)
if ( user.permission_level >= 1 ) and (GetPlayerPed(source) ~= GetPlayerServerId(source) then
TriggerClientEvent('c_Notice', source, "show")
else
TriggerClientEvent('c_Notice', source, "hide")
end
end)
end)
yes i’m using em2 too, i will try the answer below thanks !
Im using it like this and its working fine
do you have a job
table on your user database and are using the jobs system script?
Did you try to replace user.job by users.job?
I get this error too, It does not effect how the script works, Ignore it… xD although it is an error that does need seeing to