This simple client script put blips on map, just edit X,Y,Z and change BlipSprite: BlipSpriteIDs dont forget put in the same folder inside resources a file called __resource.lua containing ( client_script 'thisscript.lua' ).
Citizen.CreateThread(function()
while true do
local blip1 = AddBlipForCoord(131.14, -1302.6, 29.23)
SetBlipSprite(blip, 121)
local blip2 = AddBlipForCoord(1159.65, -313.948, 69.2051)
SetBlipSprite(blip2, 431)
local blip3 = AddBlipForCoord(1126.86, -980.184, 45.4158)
SetBlipSprite(blip3, 431)
return
end
end)
@Mr.Scammer could you provide a short tutorial on howto use a list with coordinates + the sprite id instead of copy + pasting the same lines over and over again? thanks in advance
local blip1 = AddBlipForCoord(131.14, -1302.6, 29.23)
SetBlipSprite(blip, 121)
local blip2 = AddBlipForCoord(1159.65, -313.948, 69.2051)
SetBlipSprite(blip2, 431)
local blip3 = AddBlipForCoord(1126.86, -980.184, 45.4158)
SetBlipSprite(blip3, 431)
use something like this
local blips = {
{id=121, x=131.14, y=-1302.6, z=29.23},
...
}
-- And later --
for _, item in pairs(blips) do
item.blip = AddBlipForCoord(item.x, item.y, item.z)
SetBlipSprite(item.blip, item.id)
end