[Release] Shots Fired Notification

police
lua
rp

#21

SetNewWaypoint(x, y)


#22

Is it possible to put a percentage of chance to alert the police about the shots? (As if sometimes no one had heard the shots, then there would be no way to alert the cops).

Thanks.


#23

To be honest, there’s a few things I’ve noticed so far (haven’t downloaded):

  • What happens if someone accidently shoots and the whole police force responds, it’ll be a waste of time to respond with only 1 shot. Maybe there could be some sort of priority system, so multiple shots fired would be like code red, high priority, whatever you use
  • If the shots fired are from Joshua RD which is a very large road, it will take the LEO ages to respond as they may be looking through by seaview road but in reality the shots could be down by Harmony.
  • How are the police added? Does the owner have to go in the resource to add the person? Wouldn’t it be easier for the FTO’s to add LEO: /addcop You could use aces permissions to let the FTO do this?

Just a few suggestions and thoughts, as I have previously mentioned that I haven’t downloaded this, it sounds cool but basic with the features. Anything that is already in but haven’t been mentioned in the features, I apologise, maybe you could add them?


#24

Like any other police call, I’d imagine they’d dispatch is and assign the call to someone. TheFamilyRP uses this script (or something similar) and they do just fine. Usually just one or two cars respond, investigate, and go from there.


#25

Is it possible to add to “policeskins” uniforms from esx_policejob? And how to do that? Just paste (for example) recruit.wear{}? I’m sorry but I’m totally new to making server, can anyone help me?


#26

Compatible with ESX?


#27

is there a way to make it so blips disappear after a while


#28

there is better version of it (esx_outlaw) it has that feature^