New Update! Now supports ACE Permissions with the help of @sadboilogan!
Use the following lines in order to use ACE Permissions.
(NOTE: If this does not work, use the config.lua to insert your playerâs hexes and such.)
- add_ace group.admin clark.meeting allow â Allows Admins to begin and end meetings.
- add_principal identifier.steam:110000114192c42 group.admin â Adds me to the Admin Group
Visit the beginning of the thread to get the updated link!
What i want to know is how is this usefull, You know 2018 everyone has discord.
Well hereâs a quick quiz.
If the players on your server DONâT join the discord, How can you handle and reset their behavior in-game?
The players will not say or do ANYTHING until the meeting is over. The only way to avoid that is to leave the server.
That is why I created this.
but have you heard of Es_admin
you do /freeze ID /bring ID and there you go
But have you heard of automatically muting the players in the meeting besides the admins?
Or about returning those players BACK to where they were before the meeting?
Good release LanceGood
I can definitely see public servers that want to use this. Can definitely also be useful to help combat those scripthook bypassers / modders. Bring them all to yourself and let them know WHAT IS UP
Video still broken
definitely not Iâm old - Take two rifles and a string, connect both and you can speak as well xD
Nice idea, not working for meâŚerror in server.lua:33
Error running system event handling function for resource server-meeting: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: server.lua:33: bad argument #1 to âfor iteratorâ (table expected, got nil)
stack traceback:
[C]: in for iterator âfor iteratorâ
server.lua:33: in function âisAdminâ
server.lua:21: in upvalue âhandlerâ
citizen:/scripting/lua/scheduler.lua:175: in function citizen:/scripting/lua/scheduler.lua:174
stack traceback:
[C]: in function âerrorâ
citizen:/scripting/lua/scheduler.lua:41: in field âCreateThreadNowâ
citizen:/scripting/lua/scheduler.lua:174: in function citizen:/scripting/lua/scheduler.lua:138
Error running system event handling function for resource server-meeting: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: server.lua:33: bad argument #1 to âfor iteratorâ (table expected, got nil)
stack traceback:
[C]: in for iterator âfor iteratorâ
server.lua:33: in function âisAdminâ
server.lua:21: in upvalue âhandlerâ
citizen:/scripting/lua/scheduler.lua:175: in function citizen:/scripting/lua/scheduler.lua:174
stack traceback:
[C]: in function âerrorâ
citizen:/scripting/lua/scheduler.lua:41: in field âCreateThreadNowâ
citizen:/scripting/lua/scheduler.lua:174: in function citizen:/scripting/lua/scheduler.lua:138
Direct after start rescource.
Please paste your config.lua file here.
What if the server doesnât use es?
What about returning the player back to where they were before you teleported them, so they can continue with their game.
This saves you talking with players and punishing them in the middle of the street or in an on going RP situation. Donât question why something is useful just because you personally have no use for itâŚ
p.s. nice work @LGDevelopment
Still not workingâŚis there something which the script need?
Try using two steam identifiers. It may not like that itâs ONE ENTRY in a table that has a comma. Meaning either remove that comma or at least use two identifiers.
Sorry about the wait.
Ok i will use two and look then
Send your config.lua âŚ
Iâd reccomend removing the âset mysql_connection_stringâ line from that. Its also not what he is looking for, he wants your config.lua not server.cfg
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