Cheers, looks good tho
do yyou found the exact coord for the flatbed working with mechanicjob ?
Not yet will do kt later today
i do it .
So if people want to change the coord for use this flatbed with the Mechanicjob sor here is .
Line 426 in client/main.lua
AttachEntityToEntity(targetVehicle, vehicle, 10, -0.0, -4.0, 1.1, 0.0, 0.0, 0.0, true, true, true, true, 20, true)
and
Line 452
AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 10, -0.0, -11.0, 1.1, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
Have fun.
Are the flatbed and vic meant to have amber emergency lights? They donβt come on for me at all, it just goes to the radio for both. The Taurus works beautifully however.
E for the light on flatbed
I want to add this to the esx_mechanicjob how to i make the script allow this to be a flatbed?
Hmmmβ¦
Clien/main.lua Line 126. use this.
local elements = { {label = _U('flat_bed'), value = 'tow'}, {label = _U('tow_truck'), value = 'taurus'} }
and finally remplace flatbed by tow at line 993 like this
if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), GetHashKey('tow')) then StartNPCJob() else ESX.ShowNotification(_U('must_in_flatbed')) end
and for coord for vehicle on flatbed look up, i give the help before
Have fun
Small bump
does this work in ESX?
Yes it does
amazing work! Waiting for some ambulances and sanitaries emergencies vehicles
Thank You!
Sorry if it is not too much trouble, you could put the siren upstairs and be blue and white lights, I reiterate if it is not too much trouble. Thank you
β¦
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yeeeet
spelled images wrong
do you have the issue of the vehicle once attached and towtruck lights are on the car flickers?
is there a tow script for this tow truck?
Is there a tow script for the flat bed like /tow that will work for fivem?