[OUTDATED][Gamemode] RottenV | Zombie Gamemode [Alpha v3.0]

Do I have to load five-map-skater as well as zombies? Because if I do that then nothing happens, if I load just zombies then I never load into my server.

Yes, RottenV doesnā€™t include a map resource.

huh, well loading zombies and fivem-mp-skater all the lights are on cars driving around and everything. I dont get any errors in my console.

Make sure itā€™s actually loaded. Otherwise redownload it.

I have re-downloaded it and checked the cache folder now it says ā€œcould not find auto-started resource zombiesā€

The resource is named ā€œZombiesā€ not ā€œzombiesā€. You have to write it exactly how the resource is called.

Ohhh didnt know that had to be capital lol sorry. Thanks for the help

1 Like

Forced first person not to fond of that

You can disable that you know

Alpha v3.0 (16/01/2017)

Added:

  • Random weapon spawn system
  • Time Sync (when freezeTime is not enabled)

Changes:

  • Zombies now walk like zombies
  • Zombies now wander around instead of directly running to you
  • Zombies should hear when you shoot a firearm now
  • Zombies donā€™t have a knife by default anymore
  • Decreased chance of a random car spawn and added more car models
  • Changed default weapons of zombies

Fixes:

  • First Person Toggle should be working now
3 Likes

Awesome update, but I would love to see something that people will ā€œfightā€ for? Only surviving? Whatā€™s the ā€œmain goalā€??

Greetings Mr.Scammer! I changed some lines in carspawner.lua

This lines exactly:

        local playerzone = GetNameOfZone(GetEntityCoords(GetPlayerPed(-1)))

        if playerzone == "ARMYB" then
		choosenCar = spawnableMilitaryCars[math.random(1, #spawnableMilitaryCars)]	
       else
		choosenCar = spawnableCars[math.random(1, #spawnableCars)]
       end

And now if the player is in Fort Zancudo Base heā€™s going to spawn military vehicles (Like Barracks, Crusaderā€¦) instead of normal vehicles. I think this is a good idea to share :grin:

1 Like

Admittedly, Iā€™ve been using a trainer :hushed: while trying this out (itā€™s a lot of fun! Canā€™t wait to see what it further develops into) but one thing that sticks out to me is the way zombies react when I shoot a weapon with a silencer on it. Is it possible to make it so that if you shoot a weapon with a silencer, other zombies donā€™t react (or at least greatly reduces the vicinity of what noises theyā€™ll be attracted to)?

Congrats, and good luck on your future plans!

nice to see a great update :wink: keep up the good work :slight_smile:

PLZā€¦ in the zombiesspawner.lua what needs to be edited to spawn more zombies?

2 Likes

@Makan
I just want to make it a zombie survival gamemode with a ton of features.

@Suppeer
Great idea! Iā€™ll take a look at making place-dependent spawns later.

@TimboSlice480
Iā€™m not sure it would work. Iā€™ll take a look at it later, although it wonā€™t be of priority for me now.

@DJWeeder @GanjaMonster
Thanks!

@GEEKmechanic
In the zombiespawner.lua, find the if #zombies < 19 then line and modify the number. Bigger = more zombies.

3 Likes

I can only see #peds < 19 ?? is that the one to change? cheers bud.

Yeah, thats the line you have to change. Just make sure to not increase it too much.

1 Like

What about cars? Is there a way for them to populate more? They seem so rare.