I would like to add a step of treatment, how can I do?
Thank you
Hi ! Thanks for the nice release. I was wondering if there is a way to sell some items for dirty money instead of normal money. I tried something like this :
if ITEMS[item].type == 5 then
TriggerEvent("player:sellItemb", tonumber(JOBS[jobId].treat_id), tonumber(JOBS[jobId].price))
elseif ITEMS[item].type == 10 then
TriggerEvent("player:sellItemb", tonumber(JOBS[jobId].treat_id), tonumber(JOBS[jobId].price))
elseif ITEMS[item].type == 14 then
TriggerEvent("player:sellItemb", tonumber(JOBS[jobId].treat_id), tonumber(JOBS[jobId].price))
elseif ITEMS[item].type == 16 then
TriggerEvent("player:sellItemb", tonumber(JOBS[jobId].treat_id), tonumber(JOBS[jobId].price))
else
TriggerEvent("player:sellItem", tonumber(JOBS[jobId].treat_id), tonumber(JOBS[jobId].price))
end
The player:sellItemb is the same as player:sellItem but with dirty money instead of normal money.
But it doesnât work. Do you have any idea ?
With the 2.0 version of jobsysteme when taking the job I no longer see the points of harvest.processing.vente! An idea?
You have to do the same modification that you did with 1.0 jobsys
I will soon release a full archive with jobs, inventory and harvest treat and sell system with exactly what you expect : A key to toggle the harvest / treatment or selling
If you know how to develop and adapt to your needs, here is a part of the code :
Citizen.CreateThread(function()
--Citizen.Trace("Created main thread")
while true do
Citizen.Wait(1)
if isRecolting or isTreating or isSelling then
Citizen.Wait(timeForRecolt) -- Wait for recoltTime (1 second)
-- Since isRecolting could have changed since we started waiting. Double check it
if isRecolting then
TriggerEvent("player:receiveItem", tonumber(JOBS[jobId].recolt_item_id), 1)
drawTxt("~g~+1~w~".. tostring(JOBS[jobId].recolt_item_libelle),10,0,0.4,0.95,0.4,255,255,255,255)
Citizen.Wait(1000)
end
end
end
end)
-- Actions de récolte
function doRecolt()
if IsControlJustPressed(1, 38) then -- If INPUT_PICKUP Is pressed (touche E)
isRecolting = not isRecolting
end
if (isRecolting == false) then
DisplayHelpText("Appuyez sur ~INPUT_PICKUP~ pour récolter.")
else
DisplayHelpText("Appuyez sur ~INPUT_PICKUP~ pour ~r~arrĂȘter~w~ de rĂ©colter.")
drawTxt("~b~RĂ©colte~w~ en cours...",10,0,0.4,0.95,0.4,255,255,255,255)
end
end
It will not work alone and it wonât work either with vdk inventory script nor his ârecolt / treatment / sellâ system.
I wonât do support to people using this part of script because I will release a full archive with this functionality.
Have fun.
Leor
Is there anyway to make it so i donât have to use the job system? I have my own custom one - https://puu.sh/vZvR1/6022a1568e.png
You can try to modify the original vdk_recolt with the lines showed in my previous reply.
I donât think itâs so difficult because my modifications are based on his script.
If there are many demands to get the âpress E to âŠâ system, maybe I will have a look and modify the latest version of vdkâs script for you.
Thanks Leor for your help, it would indeed be great for everyone to have this new release vdk_recolt , like any other script we must improve this one to make them more useful.
Regards
Thank you it would be nice of you
anyone know why im getting this
i cant see any blips and when i go to the coords of the job nothing is there
Have you got vdk_inventory?
ya i have everything set up seem to be missing 1 thing been searching and looking in the files forever
do i have to add into the recolt server.lua folder myself?
how do I restrict the recolt to a job I want it assigned to because right now any job like ems and police can gather weed.
In ur data base under recolt you set what id for the items what they harvest then what it turns into
Can someone that has this working PM me please I have some questions
Hi, I would like to know how to make it sa that the job that sees the points and not all the world
Hi i would like to have a little help x)
Everything works perfectly and a thank you by the way, but except 1 trick, when I deco reco as a âMinerâ. At my reco I am still with the minor job but points 1, 2, 3 disappeared from my map. I have to go to pole uses change job and minor ironing so that the blips re appear. Knowing that even if I go on the point and the blips are not there, I can not pick up the item.
Any idea? An error in the update of the job.
Im not sure what causes this issue but its either VDK_Recolt or VDK_Inventory (more then likely recolt.
So right now ive had to disable them due to it causing players to instance into there own server kind of thing, We dont see them in game or in the player list but there able to use the same chat.
Ive tried this on 2 servers one overpowered and one not so powerful and same issue occurs, Ive also tried the sample.sql and doing it all myself and still get the weird instancing.
Anyone know the issue?