[Release] Harvest/Treatment/Selling Jobs System v1.1

sure you missed something so check your DB remove everything and do it again from the beginning it will work

Jod Id don’t choose / You have to put all the coords not just the 3 numbers after dots. Please, be more attentive and read again and again. You’re not doin it the good way… Just read !!

Have you choose a job in the Job Center ? Your Job is it rely to the Job ID you put on your DB ? etc…etc…

OK … Read again… Step by Step, an read all the comments below, there is your solution.

Hello i would like to know why all the jobs can recolt everything ??

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

This is not working for me, when I add nothing else works ‘-’

if(IsPedInAnyVehicle(ply, true) == false) then

I want the player can not get anything if he’s in the car

1 Like

Hello i have a problem: when i am cops i can recolt the gold and the diamond,
and i want the job id 3 Mineur can take the gold and the Joaillier id 4 can take diamond

1 Like

You need to wait or to modify your script yourself.

Ok sorry and how to remove the number 1,2,3 on a blips?

1 Like

Hello , when i’m on the point i placed on the map nothing happens why ? Pls

personnaly, I disabled fuction setBlip in vdkrec.lua.
It hide all the blips.

how to disable setBlip ? just delete this line ?

function setBlip(x, y, z, num)
    local blip = AddBlipForCoord(x, y, z)
    SetBlipSprite(blip, tonumber(num))
    SetBlipAsShortRange(blip, true)
	SetBlipScale(blip, 0.7)
end

use comments to disable something so if you want to reactivate this, its already write.
– code (for one line)
–[[ code
code
code ]]

for more than one line.

1 Like

Hello,
All first thanks for getting super script very useful.
I wonder if it was possible to display blips only for each job. The winemaker who sees only his place of harvest treatment resale, the brassier who sees only his blips ect

Thanks you .

Sorry french men :wink:

Hello , how do i make the point of recolt/treatment/selling to appear when the player selection the job in question thanks

if i delete or comments this line my jobs dont work Oo.

Hey :slight_smile:
Any idea on how to add :

“Inventory Full” (When reached the max recolt quantity for the item)
“Treatment Complete”

for every jobs we have (must take count of the different limitations i think).

2 Likes

Hey i would like to know how can i make that the people need to get out of the car to harvest treat and sell ?