Regarding randomly breaking vehicles…
I don’t believe it’s random. There must be some incompatibility with another script.
I want to fix it, but I simply can’t reproduce the problem here, which makes it really really hard to fix.
It’s a little discouraging that people will complain about it, but not do a simple test to help me out.
Ok, rant over.
Since I can only guess about the cause of the problem, I have done just that.
The current develop branch on GitHub contains a new compatibility mode.
It solves the breaking issues with BVA script (Better Vehicle Actions), and it might also solve some other conflicts.
The compatibility mode is enabled in the test version linked above, but will be disabled by default when released.
The downside is that explosion prevention does not work in this mode.
With BVA, if you turn off the engine, a single shot to the fuel tank will cause an explosion.
If you have problems with randomly breaking vehicles, please download the develop version linked above and report back. Thank you.