My config: sizePx = 600, but the size of the icons does not change anymore
you trailed icon 64x64 ?
I am doing tests and I have changed this line in the wheelnav.js:
this.cssMode = false; to true
And I added this in the menu.html:
image {
width: 60px;
height: 60px;
padding-right: 50px;
}
but the icons are off center.
hmmm hardly
Hi, Iām in a bit of a situationā¦
Iām trying to open the menu, works totally fine. But I canāt close it again, Iāve tried several close scripts but none work. I have the animation thingy and the simple vehicle control.
How can I close the menu, without disconnecting from the server?
Thanks in advance!
So it is not possible to open the inventory with this menu.
why , you can trailed ? , i search change the scrip and code in config.lua .
Ich versuche es mal auf Deutsch.
Kann man mit diesem Menu das Inventare / Phone / Job usw ƶffnen?
Hat das schon jemand geschaft?
Ich habe alles versucht. Bekomme es aber nicht hin.
@ETS2MOD @Van_Anh You can change the icon size by editing the menu.html file and adding the following code to the Javascript (Iāll add a config option next release).
wheels[i].titleWidth = 64;
wheels[i].titleHeight = 64;
Have you checked that itās not a conflict with another resource? It sounds like something is taking away NUI focus when it shouldnāt, try disabling all your other resources and see if you still have an issue.
Of course you can as long as you add a command to open the inventory (e.g. /inv) and add it to the config.lua. If youāve done that and still have issues please provide more information but you need to add your own commands, thatās not the purpose of this script.
thanks , and I try to release from you .
iām try add the script to menu.html
// Get wheel data from JSON and customize wheel
wheelData = event.data.data.wheels[i];
wheels[i].navAngle = wheelData.navAngle;
wheels[i].clickModeRotate = false;
wheels[i].slicePathFunction = slicePath().DonutSlice;
wheels[i].slicePathCustom = slicePath().DonutSliceCustomization();
wheels[i].slicePathCustom.minRadiusPercent = wheelData.minRadiusPercent;
wheels[i].slicePathCustom.maxRadiusPercent = wheelData.maxRadiusPercent;
wheels[i].sliceInitPathCustom = wheels[i].slicePathCustom;
wheels[i].sliceHoverPathCustom = wheels[i].slicePathCustom;
wheels[i].sliceSelectedPathCustom = wheels[i].slicePathCustom;
wheels[i].slicePathAttr = wheelStyle.slices.default;
wheels[i].sliceHoverAttr = wheelStyle.slices.hover;
wheels[i].sliceSelectedAttr = wheelStyle.slices.selected;
wheels[i].titleAttr = wheelStyle.titles.default;
wheels[i].titleHoverAttr = wheelStyle.titles.hover;
wheels[i].titleSelectedAttr = wheelStyle.titles.selected;
wheels[i].titleWidth = 64;
wheels[i].titleHeight = 64;
wheels[i].createWheel(wheelData.labels);
and add
<!DOCTYPE html>
<html lang="en">
<head>
<script type="text/javascript" src="raphael.min.js"></script>
<script type="text/javascript" src="wheelnav.min.js"></script>
<script type="text/javascript" src="nui://game/ui/jquery.js"></script>
<!-- Default CSS styles -->
<style>
#wheelDiv > svg {
width: 100%;
height: 100%;
}
#wheelDiv {
width: 400px;
height: 400px;
margin: auto;
}
#container {
margin-top: 18%;
flex-direction: column;
}
#image {
width: 64px;
height: 64px;
padding-right: 50px;
}
</style>
are you completed ?
Make sure the images are added to the file list in your __resource.lua file. I released a new version with config options for icon size and changed the vehicle controls example to show how to use icons.
- Added icon size to config.lua
- Updated vehicle controls example to use icons
- Updated menu style settings
- Removed unused Javascript files
oh , look for good , i will try now, thanks a lot of
Fixed the link, the master branch will also always be the latest version.
thanks thanks , i have see it ^^ . i try now
Wow really amazing scriptā¦
How i can set ur vehicle control to this; [Release] Vehicle Controls GUI v2
thanks a lot of ^^
Thank you. Any chance implement submenus? It will be a bomb.