[RELEASE] PvP Enabled

[This has been removed]

8 Likes

You can just use :

AddEventHandler("playerSpawned", function()
  Citizen.CreateThread(function()

    local player = PlayerId()
    local playerPed = GetPlayerPed(-1)

    -- Enable pvp
    NetworkSetFriendlyFireOption(true)
    SetCanAttackFriendly(playerPed, true, true)

  end)
end)
5 Likes

where us this added too? server config?

2 Likes

jk, i didnt read it right. disregard.

This code is already on main.lua you just need to activate him.

Can you tell me which script?

Regards,
MiK

if you use essentialmode you can enable it there. If not the script is above. put it into a client file, create a resoursefile and bam done.

Alright man, I apreciate it, I was trying to not make a separate addon to lower the amount of files and folders ehehe, Thanks

Best Regards,
MiK

I do not quite understand the purpose of scripting normally if you enable pvp true in the essentialmode. .init file it’s ok … :stuck_out_tongue:

1 Like

@SuisseGames Not everyone uses essentialmode…??

I understand better lol

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