Is there a way to remove the text when the counter gets to 0?
Check LanceGoodâs version.
Your Version Makes It So Everything But The Priority Cooldown Dissapear. Is There A Way To Fix That?
Is there any way you can share the scripts for this version if allowed
such cool many w0w
Well I mean you could assign a recording boolean of a record command which would disable all of your hud and draw text.
Iâm down to share what I have done but I am not putting up a download in respect to the author(s).
I used v2 instead of v3. If you know the part of the script I bet you can move it over to v3 make it look like this. This also doesnât include the Compass or the Current AOP and all that. Those are all separate resources to make it look like one.
client.lua
local cooldown = 0
local ispriority = false
local ishold = false
RegisterCommand("resetpcd", function()
TriggerServerEvent("cancelcooldown")
end, false)
RegisterNetEvent('UpdateCooldown')
AddEventHandler('UpdateCooldown', function(newCooldown)
cooldown = newCooldown
end)
RegisterNetEvent('UpdatePriority')
AddEventHandler('UpdatePriority', function(newispriority)
ispriority = newispriority
end)
RegisterNetEvent('UpdateHold')
AddEventHandler('UpdateHold', function(newishold)
ishold = newishold
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if ishold == true then
DrawText3("~r~PRIORITIES ARE ON HOLD")
elseif ispriority == false then
DrawText2("~y~NEXT PRIORITY IN: ~w~".. cooldown .." ~y~MINUTES")
elseif ispriority == true then
DrawText4("~g~PRIORITY IN PROGRESS")
end
end
end)
function DrawText2(text)
SetTextFont(4)
SetTextProportional(1)
SetTextScale(0.0, 0.45)
SetTextDropshadow(1, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(0.161, 0.837)
end
function DrawText4(text)
SetTextFont(4)
SetTextProportional(1)
SetTextScale(0.0, 0.45)
SetTextDropshadow(1, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(0.161, 0.837)
end
function DrawText3(text)
SetTextFont(4)
SetTextProportional(1)
SetTextScale(0.0, 0.45)
SetTextDropshadow(1, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(0.161, 0.837)
end
Thank you
How can i change the standard 20 minute cooldown to something else?
How can i change the standard 20 minute cooldown to something else?
in the server.lua at the top
1 - - Config
2 timermax = 21 â In minutes. Must be one bigger than the max timer you want (Eg if you want 20 it must be 21)
That is actually really nice and clean
I agree
i dont have that in my server.lua?
then re download and fresh install
i found it i think, But its not like its described, for me it is: âcooldown = cooldown + 21â
hey i found kind of a bug.
So it set the system to priority in progress. Somebody new joins and they get displayed that there isnât an priority in progress so they start a new priority
What does âpriorities are on holdâ mean?
If you weâre to make another update can you add a feature where it disappears when there is no cooldown or timer. Or if someone has code then i would appreciate it.
How do you set permissions
Hello, I bring you this resource because i am tired of kicking people for murdering in Priority Cooldown. I DID NOT MAKE THE BASE SCRIPT, I JUST ADDED SOME SCRIPT LINES
How it works
When priority Cooldown is enabled, PvP is disabled. People can still shoot, use explosives and such. Damage is disabled though. Also it is disabled on priorityâs on hold.
There are no bugs that i have found yet. Only way to kill someone is by vehicle collision.
Commands
- /priority - PvP Disabled
- /inprogress - PvP Enabled
- /onhold - PvP disabled
cooldown.rar (1.9 KB)