yes, i cuff them and it says uncuffing ped all the time
BUG
Hi I tried to drag suspect but when I had dragged her to where I wanted her I couldnāt undrag. It said that I had to look at her but I couldnāt because I was still in the drag animation.
Iāve got people reporting that they canāt get out of the cop car after pulling someone over. Has anyone else had this issue? Any solution for it?
how do you pull ove the ai to the side of the road lol I turned on my lights and the dam ai stayed in the road pleas help
Read the controlsā¦
I did read it xd they said use ctrl+y not working
You need to use the mimicking feature after you trigger the pull over.
I got the car to pull over so what about getting the car to pull over to the far side of the road not blocking cars
I just told youā¦ Use the mimicking feature they give youā¦
I have been trying to add a way to open the Interaction Menu through ESX_policejob so I can disable Civs using this script.
Iāve added it to the menu, thats the easy part but I canāt get the menu to trigger opening the PIS
elseif data2.current.value == 'PIS' then
TriggerServerEvent('PIS:Main', PlayerPed)
this is what I have. Any light shed would be greatly appreciated
The PIS:Main is a client event not a server, change TriggerServerEvent to TriggerEvent.
AddEventHandler('PISMenu',function(PlayerPed)
WarMenu.OpenMenu('PIS:main')
end)
elseif data.current.value == 'PIS' then
TriggerEvent('PISMenu', PlayerPed)
I was told to add this event handler too. But I am having no luck with this at all. TY for the help though
Pretty should it should be
TriggerEvent('PIS:main', PlayerPed)
You shouldnāt need to add the PIS:main event again as it is already there if you have PIS in your server.
Iāve got it now Just finishing it up and I will share it all here
Do you know how to make the esx menu default close when this happens?
elseif data.current.value == 'PIS' then
TriggerEvent('PISMenu')
Check if there is a closemenu function, I donāt use ESX or VRP so I wouldnāt really know sorry.
Ok to add this to your esx_policejob this is what I did. In client/main.lua of esx_policejob
I added
{label = _U('PIS'), value = 'PIS'},
to here
{label = _U('vehicle_interaction'), value = 'vehicle_interaction'},
{label = _U('PIS'), value = 'PIS'},
{label = _U('object_spawner'), value = 'object_spawner'}
then I added this
elseif data.current.value == 'PIS' then
TriggerEvent('PISMenu')
ESX.UI.Menu.CloseAll()
above the line
elseif data.current.value == 'object_spawner' then
In PIS/other/menu_client I changed lines 140-143 from
WarMenu.Display()
elseif IsDisabledControlPressed(1, modifier) and IsDisabledControlJustPressed(1, mainmnu) then
WarMenu.OpenMenu('PIS:main')
end
to this
WarMenu.Display()
WarMenu.OpenMenu('PIS:main')
end
and added this at the end of PIS/menu_client.lua
AddEventHandler('PISMenu',function(PlayerPed)
WarMenu.OpenMenu('PIS:main')
end)
What this does is disables the keypress for the interaction menu and allows only police to use it. I hope it helps someone.
I couldnāt have done this without help. Lucifer here and Demonen on the FiveM discord. Donāt want to take credit alone.
Not working for me Are you registering a PISMenu event? I can find reference to one anywhere.
I missed this part out when I wrote that last night. Was late and I was falling asleep lol.
How would I add this to vrp