WARNING: this script has been removed because of an old version that became unusable.
The developer of this script having not time to ensure the development, he choose to deleted him.
The time to remake a new one, you will be kept on the news when this script will be usable again.
Thank you for your patience.
23 Likes
You forgot the link for download
@stivicx He said Upload in progress…
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It’s uploaded, sorry for delay !
@DarkWolf2985 You comment after the edit…
Thanks you @h0ldhaven
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@stivicx I was wondering if that’s what happened lol
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Yes i forgot the link lol
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@h0ldhaven It’s very cool ! I gonna make dealer everywhere
I think you should to name your script NPCLife
@DarkWolf2985
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Good idea, I will change that, thank you!
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Can you guys tell me where to get Weapon = informations from?
Thank you, overread the first links in the post
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They are already there, I will add what I find
Where did you find “AMMUCITY” for Ambience? I can´t find that in any sound list and where to select the animation?
Thank you! Is there a way to freeze the NPC in place and make them not run away when gunfire appears? One shot and they are gone forever
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Great job man! I saw you got it working when I woke up. I’ll try it out today
@RalFingerLP
SET_PED_FLEE_ATTRIBUTES #
// 0x70A2D1137C8ED7C9 0xA717A875
void SET_PED_FLEE_ATTRIBUTES(Ped ped, int attributes, BOOL p2);
Bool probably has something to do with vehicles, maybe if the ped can use vehicle to flee?
Values used as attributes are those in sequence of powers of two, 1, 2, 4, 8, 16, 32, 64.... 65536.
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nice dude, i can use this i’m my relase edit of vrp framework ? thanks
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Looks nice. I want to try it out when I get home
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i put my heading as 209, but the ped still faces directly north. anything you can think of as to why?
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