[Release] Models Whitelist v1.5.4

i will look into it, thanks for the report

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Okay mate, just so you know I have included the comma’s.

For example

whitelist = {
    "steam:",
    "steam:",
    "steam:"
}

i’ve deployed a hotfix for this issue. let me know if it still happens :slight_smile:

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when i download the file it comes up as damaged and wont let me open it…

i’ll take a look at it
EDIT: The archive is fine. @jcollins012

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That’s really weird, it says damaged or corrupt when I try to unzip it… I’ve tried with WinZip, winrar and 7zip

i can open it just fine with winrar, are you sure your browser is downloading it correctly? maybe try another browser

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I tried chrome and IE… that’s really strange, is it on a github?

nah, but i canprovide you with another rar, here, get it carwhitelist.rar (2.6 KB)

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That one worked! Thanks for the help

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no problemo :slight_smile:

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Okay so after about 30 mins of pulling my hair out, I still can’t get this to work. I have added everything in, but it still shows that the vehicles are blacklisted. F8 Console says “No Such Entity”…

http://images.sosarp.net/SOSA/84526.png
http://images.sosarp.net/SOSA/28516.png
http://images.sosarp.net/SOSA/30261.png
http://images.sosarp.net/SOSA/84272.png

That is really weird, i am not at the pc right now, but one fix that may do it is putting local in front of the v variable in carblacklist.lua, also does the script log something in the server console when you join?

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Nothing n the server console, whenever I spawn a car it deletes and prints its blacklisted, however, the whitelist system doesn’t seem to work whatsoever.

then you are surely not using the right identifiers.

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I am, you can look at it urself

try with license or ip, just to make sure you’re doing it right.

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if someone with the identifier you specified joins, then the server console will log “an admin has joined.”

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So first of all your scripts is awesome. I have a question. If i load multiple of this scripts mofiying them a bit so they dont look to the same path works. Right now i have one ressource per deparment. Ex: sheriff then highway then fire then civ but my question could this make so cars despawn randomly? Been trying to pinpoint the issue of car despawn right in front on me? sometimes even while driving Thanks for helping.

why should they despawn randomly? :thinking: this script despawns the cars instantly if they’re blacklisted.

1 Like