[Release]Model-Menu V3 [9th Oct]

hiho :smiley: befor i use this i used LambdaMenu it had alot option for none mp models like hooker.3 had many colors for shirts
is there a way add this into your mod? sry for my bad english xD

atm its weird i can change shirts wiht the hand option ,i can change all 3 shirts but not the color of it so its work just not the color yet,pants work just fine check my pics so u know what i mean

btw great mod so far keep it up thanks for your work :>

pants work great : https://prnt.sc/fcj6sm
shirts aka hand option xd no colors also showed some LAMBDAMENU colors not all types just one as exsample: https://prnt.sc/fcj7gy

OHHH I FOUND VERY BIG BUG ----> select mp_m_freemode_01 then go to hats section and select cowgirl hat BOOM ! Script doesnt work anymore !

Fixed it. :slight_smile:

20202020

1 Like

[quote]
Version 2.4

  • Added all heads (45 in total)
  • Which means, different skin colours! pic1 pic2 pic3 pic4[/quote]

No matter what I do,

AddEventHandler('playerSpawned', function(spawn)
	TriggerServerEvent("mm:spawn")
end)

refuses to fire. I have the event attempting to print something out on the server and it never prints, so it never gets called.

No blips on the clients map either, nothing. The resource is connect a-okay to the database and i am removing the cache between server restarts. No errors in server console.

There is also no queue event in f8 for the requestā€¦ what is happening.

EDIT:
Here are the resources i am loading and their order

    - chat
    - spawnmanager
    - fivem-map-skater
    - baseevents
    - ā– ā– ā– ā– ā– ā– ā– 
    - hardcap # prevents the game from breaking
    - scoreboard
    - es_freeroam
    - essentialmode
    - skin #This plugin

UPDATE:

When putting

TriggerServerEvent("mm:spawn")

Into

Citizen.CreateThread(function()
	while true do
		Citizen.Wait(5)
        print("Attempting to send session started.")
		if NetworkIsSessionStarted() then
			TriggerServerEvent('es:firstJoinProper')
            TriggerServerEvent("mm:spawn")
			return
		end
	end
end)

in essentialā€™s mode it fires fine.
Something is screwy with my(?) client.lua file.

Removed everything but the marker and blips in the client file and it loaded fine. Obviously the menu didnā€™t work because i gutted it.

UPDATE:

Found a bunch of lines improperly (de?)commented out. Starting at line 3079
Commenting those out slightly helped. It will now say ā€œModel loadedā€ but the shops do not appear on the map still.

UPDATE FINAL:
Last update was slightly wrong. I removed the markers by accident.

After commenting out the code at line 3079, it works.

For anyone using this from the last update (2.4) go to line 3079 and remove or add another dash to the lines with only 1 dash. Havenā€™t tried uncommented, but commented works.

You should change the Key "Top " to ā€œUpā€ witha key code of 172 so the up arrow will work for people, getting tired of changing it over and over every update

Strange, the up arrow works fine for me.

So Just a little thing, when selecting heads it bork the script, not sure its just my end or not?

Bork - The circle vanishes so I can only assume its broke

great job !

after testing the last release , hairs seems to be all black

Just wanted to report that the hair colors are bugged since the last patch, they are all shades of black. And when you remove your earrings it doesnā€™t ā€œsaveā€, so there is no way to ā€œtake them offā€. Besides that, love the script, keep up the great work!

Currently fixing these issues,
So far iā€™ve fixed the female head menu and the hair colour issue. pic
While fixing the hair colours though i found a lot of more hair shaders, so iā€™m adding them to the menu.

2 Likes

[quote]Version 2.5

  • Fixed changing hair colour not working
  • Fixed remove Earrings button not actually saving
  • Added 63 different hair colours pic1 pic2 pic3 pic4[/quote]
2 Likes

Hello possible to explain how to put names instead of the title of the skin please thank you for is more beautiful in the menu


You want to know how to add names instead of this?

1 Like

Is there any plans for your mod to work with essentialbase 3.x?

Ask someone to convert it, i have no knowledge of Couch DB.

Yes please It is that I want :slight_smile: sorry for my english iā€™m french :slight_smile:

theres around 600+ models, i donā€™t think i want to type all that out.

1 Like

No sure but to give I simply an example to a model and I take care with doing it I even for who interests me thank you for your help

Hereā€™s an example, hopefully you can follow it.

Menu.addButton(
male_models5[Menu.buttonCount+1],  <-- text displayed on menu
"savemodel",                       <-- function
male_models5[Menu.buttonCount+1])  <-- model name
                                     

Menu.addButton(BLABLABLA.names[Menu.buttonCount+1], "savemodel", male_models5[Menu.buttonCount+1])  

BLABLABLA = {
   names = {'NAME1',
   'NAME2',
   'NAME3',
   'NAME4',
   'NAME5',
   'NAME6',
   'NAME7',
   'NAME8'
   }
}