[Release] Load unloaded IPL's

I AM NOT GOING TO UPDATE THIS RESOURCE ANYMORE

I’d recommend you get this one instead: [RELEASE] v2: Fix holes in the map (up to After Hours) made by @Bob_74

A simple resource to load the unloaded IPL’s that would be loaded on story mode (while off mission). such as: the tunnel under union depository, FBI lobby (non-enterable), Clucking Bell factory (non-enterable) etc.

This is not like OpenInteriors.

Download
VirusTotal scan

If you find any IPL’s that i forgot to add, please reply with that exact IPL location or name.

Example

5 Likes

No, this is not even close to OpenInteriors.

Oh alright. I thought it loaded interiors that are not in FiveReborn, like OpenInteriors.

  LoadMpDlcMaps()
  EnableMpDlcMaps(true)

These calls are placebo, also FiveM automatically loads GROUP_MAP_MP DLC changesets anyway.

Heres north yankton added

Citizen.CreateThread(function()
--load unloaded ipl's
  LoadMpDlcMaps()
  EnableMpDlcMaps(true)
  RequestIpl("FIBlobbyfake")
  RequestIpl("DT1_03_Gr_Closed")
  RequestIpl("v_tunnel_hole")
  RequestIpl("TrevorsMP")
  RequestIpl("TrevorsTrailer")
  RequestIpl("farm")
  RequestIpl("farmint")
  RequestIpl("farmint_cap")
  RequestIpl("farm_props")
  RequestIpl("CS1_02_cf_offmission")
  RequestIpl("prologue01")
  RequestIpl("prologue01c")
  RequestIpl("prologue01d")
  RequestIpl("prologue01e")
  RequestIpl("prologue01f")
  RequestIpl("prologue01g")
  RequestIpl("prologue01h")
  RequestIpl("prologue01i")
  RequestIpl("prologue01j")
  RequestIpl("prologue01k")
  RequestIpl("prologue01z")
  RequestIpl("prologue02")
  RequestIpl("prologue03")
  RequestIpl("prologue03b")
  RequestIpl("prologue04")
  RequestIpl("prologue04b")
  RequestIpl("prologue05")
  RequestIpl("prologue05b")
  RequestIpl("prologue06")
  RequestIpl("prologue06b")
  RequestIpl("prologue06_int")
  RequestIpl("prologuerd")
  RequestIpl("prologuerdb ")
  RequestIpl("prologue_DistantLights")
  RequestIpl("prologue_LODLights")
  RequestIpl("prologue_m2_door")

  
end)

-- http://pastebin.com/FyV5mMma for list if you want to add more
4 Likes

But really the whole idea of this is to load some of the IPL’s which for some reason aren’t loaded in FiveM when they’re supposed to

Oh well it works good lol

You missed the empty spots in the Raton canyon. For example under the train bridge there is no water, then a little further west there is a spot between the road and the water that is empty.

EDIT: For the water in the raton canyon you have to load in the train crash from a SP mission.

Those bits of water used to exist when i made this.

First thanks for this releases :relaxed:

I use a combination (both), ‘OpenInteriors’ and this, so I don’t think I have more ‘holes’ in my complete map for now, except the water two places in the two rivers. I don’t hope the two releases conflicts ‘too much’, I mean if I get the same IPL twice ?
But as I can see, it works fine and look nice :relaxed:

I do not want to ‘preload’ snowy landscape ‘nordxx’, can’t remember the name. Can anyone here tell me the name on the list, so I can ‘rem it out’ :slight_smile:.

Back… Ohh I see. All the load with ‘prologue’ is ‘North Yankton’, so -------> with them :relaxed:.

1 Like

is there a limit to how many you can put in the script? also I cannot get the IPLs to load… steaming just as you say, the tunnel under the over pass into the train station is still not there… idk

@Mikeeh here is a list of some of those IPLs you can add http://pastebin.com/pwkh0uRP

There are opened for many experiments because what’s what ? Something of it I know, but :evergreen_tree: :relaxed:

Does anyone have a list of just the ones needed on fivem?

this is the military carrier

  RequestIpl("hei_carrier")
  RequestIpl("hei_carrier_DistantLights")
  RequestIpl("hei_Carrier_int1")
  RequestIpl("hei_Carrier_int2")
  RequestIpl("hei_Carrier_int3")
  RequestIpl("hei_Carrier_int4")
  RequestIpl("hei_Carrier_int5")
  RequestIpl("hei_Carrier_int6")
  RequestIpl("hei_carrier_LODLights")

position for the blip 3082.3117, -4717.1191, 15.2622

1 Like

I’ve found some interesting IPL to fix the map (among the loooong IPL’s lists).
Just finished to check if they works (each one manually :head_bandage:)
Imgur album

I can confirm what @neodymium said about LoadMpDlcMaps() and EnableMpDlcMaps(true), these two lines aren’t needed.

Replace client.lua with :

Citizen.CreateThread(function()

	-- Simeon: -47.16170 -1115.3327 26.5
		RequestIpl("shr_int")

	-- Trevor: 1985.48132, 3828.76757, 32.5
	-- Trash or Tidy. Only choose one.
		RequestIpl("TrevorsTrailerTrash")
		--RequestIpl("trevorstrailertidy")
	
	-- Heist Jewel: -637.20159 -239.16250 38.1
		RequestIpl("post_hiest_unload")
	
	-- Max Renda: -585.8247, -282.72, 35.45475
		RequestIpl("refit_unload")
  
	-- Heist Union Depository: 2.69689322, -667.0166, 16.1306286
		RequestIpl("FINBANK")

	-- Morgue: 239.75195, -1360.64965, 39.53437
		RequestIpl("Coroner_Int_on")
		RequestIpl("coronertrash")
	
	-- Cluckin Bell: -146.3837, 6161.5, 30.2062
		RequestIpl("CS1_02_cf_onmission1")
		RequestIpl("CS1_02_cf_onmission2")
		RequestIpl("CS1_02_cf_onmission3")
		RequestIpl("CS1_02_cf_onmission4")
	
	-- Grapeseed's farm: 2447.9, 4973.4, 47.7
		RequestIpl("farm")
		RequestIpl("farmint")
		RequestIpl("farm_lod")
		RequestIpl("farm_props")
		RequestIpl("des_farmhouse")
	
	-- FIB lobby: 105.4557, -745.4835, 44.7548
		RequestIpl("FIBlobby")
	
	-- Billboard: iFruit
		RequestIpl("FruitBB")
		RequestIpl("sc1_01_newbill")
		RequestIpl("hw1_02_newbill")
		RequestIpl("hw1_emissive_newbill")
		RequestIpl("sc1_14_newbill")
		RequestIpl("dt1_17_newbill")

	-- Lester's factory: 716.84, -962.05, 31.59
		RequestIpl("id2_14_during_door")
		RequestIpl("id2_14_during1")
	
	-- Life Invader lobby: -1047.9, -233.0, 39.0
		RequestIpl("facelobby")
	
	-- Tunnels
		RequestIpl("v_tunnel_hole")

	-- Carwash: 55.7, -1391.3, 30.5
		RequestIpl("Carwash_with_spinners")
	
	-- Stadium "Fame or Shame": -248.49159240722656, -2010.509033203125, 34.57429885864258
		RequestIpl("sp1_10_real_interior")
		RequestIpl("sp1_10_real_interior_lod")
	
	-- House in Banham Canyon: -3086.428, 339.2523, 6.3717
		RequestIpl("ch1_02_open")
		
	-- Garage in La Mesa (autoshop): 970.27453, -1826.56982, 31.11477
		RequestIpl("bkr_bi_id1_23_door")
		
	-- Hill Valley church - Grave: -282.46380000, 2835.84500000, 55.91446000
		RequestIpl("lr_cs6_08_grave_closed")
	
	-- Lost's trailer park: 49.49379000, 3744.47200000, 46.38629000
		RequestIpl("methtrailer_grp1")
		
	-- Raton Canyon river: -1652.83, 4445.28, 2.52
		RequestIpl("CanyonRvrShallow")	
		
	-- Zancudo Gates (GTAO like): -1600.30100000, 2806.73100000, 18.79683000
		RequestIpl("CS3_07_MPGates")
		
	-- Pillbox hospital:
		RequestIpl("rc12b_default")

	-- Josh's house: -1117.1632080078, 303.090698, 66.52217
		RequestIpl("bh1_47_joshhse_unburnt")
		RequestIpl("bh1_47_joshhse_unburnt_lod")

	-- Optional
		-- Bahama Mamas: -1388.0013, -618.41967, 30.819599
			RequestIpl("hei_sm_16_interior_v_bahama_milo_")
		
		-- Lost safehouse: 984.1552, -95.3662, 74.50
			RequestIpl("bkr_bi_hw1_13_int")

		-- Heist Carrier: 3082.3117 -4717.1191 15.2622
			RequestIpl("hei_carrier")
			RequestIpl("hei_carrier_distantlights")
			RequestIpl("hei_Carrier_int1")
			RequestIpl("hei_Carrier_int2")
			RequestIpl("hei_Carrier_int3")
			RequestIpl("hei_Carrier_int4")
			RequestIpl("hei_Carrier_int5")
			RequestIpl("hei_Carrier_int6")
			RequestIpl("hei_carrier_lodlights")
			RequestIpl("hei_carrier_slod")
		
		-- Heist Yatch: -2043.974,-1031.582, 11.981
			RequestIpl("hei_yacht_heist")
			RequestIpl("hei_yacht_heist_Bar")
			RequestIpl("hei_yacht_heist_Bedrm")
			RequestIpl("hei_yacht_heist_Bridge")
			RequestIpl("hei_yacht_heist_DistantLights")
			RequestIpl("hei_yacht_heist_enginrm")
			RequestIpl("hei_yacht_heist_LODLights")
			RequestIpl("hei_yacht_heist_Lounge")
		
		-- Red Carpet: 300.5927, 199.7589, 104.3776
			--RequestIpl("redCarpet") 

		-- UFO
		-- Zancudo: -2051.99463, 3237.05835, 1456.97021
		-- Hippie base: 2490.47729, 3774.84351, 2414.035
		-- Chiliad: 501.52880000, 5593.86500000, 796.23250000
			-- RequestIpl("ufo")
			-- RequestIpl("ufo_eye")
			-- RequestIpl("ufo_lod")
			
		-- North Yankton: 3217.697, -4834.826, 111.8152
			-- RequestIpl("prologue01")
			-- RequestIpl("prologue01c")
			-- RequestIpl("prologue01d")
			-- RequestIpl("prologue01e")
			-- RequestIpl("prologue01f")
			-- RequestIpl("prologue01g")
			-- RequestIpl("prologue01h")
			-- RequestIpl("prologue01i")
			-- RequestIpl("prologue01j")
			-- RequestIpl("prologue01k")
			-- RequestIpl("prologue01z")
			-- RequestIpl("prologue02")
			-- RequestIpl("prologue03")
			-- RequestIpl("prologue03b")
			-- RequestIpl("prologue04")
			-- RequestIpl("prologue04b")
			-- RequestIpl("prologue05")
			-- RequestIpl("prologue05b")
			-- RequestIpl("prologue06")
			-- RequestIpl("prologue06b")
			-- RequestIpl("prologue06_int")
			-- RequestIpl("prologuerd")
			-- RequestIpl("prologuerdb ")
			-- RequestIpl("prologue_DistantLights")
			-- RequestIpl("prologue_LODLights")
			-- RequestIpl("prologue_m2_door")
end)

Tell me if you still have some holes in the map.

6 Likes

Lost safehouse:
RequestIpl(“bkr_bi_hw1_13_int”)

We can’t enter, there is still the false door

anyone know the IPL to put the window back to the simeon showroom ?

Should you be able to enter bkr_bi_hw1_13_int? Or does the game teleports you?

I tried every IPL I know for simeon, but I think we will have to spawn the window apart.