[Release] K9 Script


#1098

Yes… Its possible.


#1099

Can you post pictures?


#1100

What like screenshots of the script? It will be a bit because I have a new complete rewrite being scripted so will be when that gets finished.


#1102

What? That makes no sense…



#1103

im confused on what the commands are to open the menu?
anyone help??


#1104

I can´t get it to work, Nothing happends for me :s

how do i copy console errors from F8 it wont really let me :s


#1105

Server or client console?


#1106

Work fine for me :smiley:
Would be nice tho if it was working with ESX searching the closest player with drug item with actual item from database insted of just being random :smiley:


#1107

server ive done all i can looked everywhere but no luck


#1108

I don’t like ESX so that prob wont happen.


#1109

can you help me with the K-9 script trying to find out how to use


#1110

Its pretty self explanatory…


#1111

How to add an online character instead of png characters?


#1112

Will require you to modify the code.


#1114

I get its pretty self explanatory but I add s_f_y_sheriff_01 and another line of hex and it will not load at all anymore.


#1115

Probably because you didn’t do it right… It has an error…


#1116

Yeah figured as much dude, Im mirroring the line above datawise, im not sure.


#1118

You have to add a comma if you add to a table


#1120

any reason why the dog always spawns dead (local dogisdead= false) just incase that was your first thought.


#1121

That boolean wouldn’t change if it dies or not. It just tells the script from the listener I have if the dog dies not to let you give it any commands.

No. I don’t know why the dog would spawn dead. Have never seen that before.