Here is Hako ported to GTA V from AC.
Enjoy!
Installation:
- Extract the hako folder
- Place in resources directory
- Add
start hako
to yourserver.cfg
(make sure to remove any other map)
Here is Hako ported to GTA V from AC.
Enjoy!
Installation:
start hako
to your server.cfg
(make sure to remove any other map)Okay and thanks, it’s working
But I spawn always ‘in the air’ (Down under the map) ? …
I have uploaded a fix and awaiting approval.
For now you can fix it by opening map.lua
and overwriting the current line with this,
spawnpoint 'a_m_y_skater_01' { x = 24.1964, y = 995.2933, z = 117.9940 }
Thanks for telling me!
(edit:Download link is now updated)
Okayy and Thanks
But I’m still spawn in ‘nowhere’
I really like this map! I managed to spawn it as an addon instead of replacing the entire map, but it clips through parts of the city quite a bit. Could you possibly move it somewhere else? Like somewhere over the ocean? I would really appreciate that!
For those who want this map (or any map really) to load as an addon, your __resource.lua should look like this:
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
this_is_a_map 'yes'
data_file 'DLC_ITYP_REQUEST' 'stream/hako.ityp'
files {
'bushwal.ydr',
'bushwall_colls.ybn',
'chainlink.ydr',
'chainlink_colls.ybn',
'hako.ymap',
'hako.ytd',
'hako.ytyp',
'lamps.ydr',
'lamp_colls.ybn',
'pits.ydr',
'pits_colls.ybn',
'rail.ydr',
'rail_colls.ybn',
'road.ydr',
'roadpole.ydr',
'road_colls.ybn',
'rocks.ydr',
'rocks_colls.ybn',
'signs.ydr',
'sign_colls.ybn',
'stonewall.ydr',
'stonewall_colls.ybn',
'terrain.ydr',
'terrain0.ydr',
'terrain1.ydr',
'terrain10.ydr',
'terrain11.ydr',
'terrain12.ydr',
'terrain2.ydr',
'terrain3.ydr',
'terrain4.ydr',
'terrain5.ydr',
'terrain6.ydr',
'terrain7.ydr',
'terrain8.ydr',
'terrain9.ydr',
'terrain_colls.ybn',
'text.txt',
'treewall.ydr',
'treewall_colls.ybn',
'tress.ydr',
}
(I learned that here: [Release][Maps] FiveM Custom Maps)
The single player version is placed so it won’t clip through the map. You could convert that to FiveM format. I may even upload it later on.
You would probably have to do it a few times because the map might not fully be loading in when you join and do it the first time.
I ended up trying that earlier today. I thought it was going to be a different format, but it worked like a charm! I didn’t have any trouble loading it in once I got it working. Thanks for the suggestion. I’ll put it here later today if I get the chance (I’m not at my desk). Driving on this map is a lot of fun!
I was wondering, would you be able to add working streetlights to the track? I find the model looks really good at night, and having additional dynamic lighting would make it look absolutely fantastic!
Here it is as promised:
The resource looks the same, all I did was drag the contents of the add-on version
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
this_is_a_map 'yes'
data_file 'DLC_ITYP_REQUEST' 'stream/hako.ityp'
files {
'bushwal.ydr',
'bushwall_colls.ybn',
'chainlink.ydr',
'chainlink_colls.ybn',
'hako.ymap',
'hako.ytd',
'hako.ytyp',
'lamps.ydr',
'lamp_colls.ybn',
'pits.ydr',
'pits_colls.ybn',
'rail.ydr',
'rail_colls.ybn',
'road.ydr',
'roadpole.ydr',
'road_colls.ybn',
'rocks.ydr',
'rocks_colls.ybn',
'signs.ydr',
'sign_colls.ybn',
'stonewall.ydr',
'stonewall_colls.ybn',
'terrain.ydr',
'terrain0.ydr',
'terrain1.ydr',
'terrain10.ydr',
'terrain11.ydr',
'terrain12.ydr',
'terrain2.ydr',
'terrain3.ydr',
'terrain4.ydr',
'terrain5.ydr',
'terrain6.ydr',
'terrain7.ydr',
'terrain8.ydr',
'terrain9.ydr',
'terrain_colls.ybn',
'text.txt',
'treewall.ydr',
'treewall_colls.ybn',
'tress.ydr',
}
Can someone help me out?
I’ve added this to my fiveM private server but the map seems to clip through los santos, is there any way I can get around this?
Use the SP Addon version.
Read the thread starting from my first post.