[Release] Hako Map

Here is Hako ported to GTA V from AC.
Enjoy!

Installation:

  1. Extract the hako folder
  2. Place in resources directory
  3. Add start hako to your server.cfg (make sure to remove any other map)
3 Likes

Okay and thanks, it’s working :slight_smile:

But I spawn always ‘in the air’ (Down under the map) ? :open_mouth:

I have uploaded a fix and awaiting approval.
For now you can fix it by opening map.lua and overwriting the current line with this,
spawnpoint 'a_m_y_skater_01' { x = 24.1964, y = 995.2933, z = 117.9940 }

Thanks for telling me!
(edit:Download link is now updated)

Okayy and Thanks :slight_smile:

But I’m still spawn in ‘nowhere’ :open_mouth:

I really like this map! I managed to spawn it as an addon instead of replacing the entire map, but it clips through parts of the city quite a bit. Could you possibly move it somewhere else? Like somewhere over the ocean? I would really appreciate that!

  • M

For those who want this map (or any map really) to load as an addon, your __resource.lua should look like this:

resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
this_is_a_map 'yes'

data_file 'DLC_ITYP_REQUEST' 'stream/hako.ityp'

files {
    'bushwal.ydr',
    'bushwall_colls.ybn',
    'chainlink.ydr',
    'chainlink_colls.ybn',
    'hako.ymap',
    'hako.ytd',
    'hako.ytyp',
    'lamps.ydr',
    'lamp_colls.ybn',
    'pits.ydr',
    'pits_colls.ybn',
    'rail.ydr',
    'rail_colls.ybn',
    'road.ydr',
    'roadpole.ydr',
    'road_colls.ybn',
    'rocks.ydr',
    'rocks_colls.ybn',
    'signs.ydr',
    'sign_colls.ybn',
    'stonewall.ydr',
    'stonewall_colls.ybn',
    'terrain.ydr',
    'terrain0.ydr',
    'terrain1.ydr',
    'terrain10.ydr',
    'terrain11.ydr',
    'terrain12.ydr',
    'terrain2.ydr',
    'terrain3.ydr',
    'terrain4.ydr',
    'terrain5.ydr',
    'terrain6.ydr',
    'terrain7.ydr',
    'terrain8.ydr',
    'terrain9.ydr',
    'terrain_colls.ybn',
    'text.txt',
    'treewall.ydr',
    'treewall_colls.ybn',
    'tress.ydr',
}

(I learned that here: [Release][Maps] FiveM Custom Maps)

1 Like

The single player version is placed so it won’t clip through the map. You could convert that to FiveM format. I may even upload it later on.

You would probably have to do it a few times because the map might not fully be loading in when you join and do it the first time.

I ended up trying that earlier today. I thought it was going to be a different format, but it worked like a charm! I didn’t have any trouble loading it in once I got it working. Thanks for the suggestion. I’ll put it here later today if I get the chance (I’m not at my desk). Driving on this map is a lot of fun!

I was wondering, would you be able to add working streetlights to the track? I find the model looks really good at night, and having additional dynamic lighting would make it look absolutely fantastic!

  • M

Here it is as promised:
The resource looks the same, all I did was drag the contents of the add-on version

resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
this_is_a_map 'yes'

data_file 'DLC_ITYP_REQUEST' 'stream/hako.ityp'

files {
    'bushwal.ydr',
    'bushwall_colls.ybn',
    'chainlink.ydr',
    'chainlink_colls.ybn',
    'hako.ymap',
    'hako.ytd',
    'hako.ytyp',
    'lamps.ydr',
    'lamp_colls.ybn',
    'pits.ydr',
    'pits_colls.ybn',
    'rail.ydr',
    'rail_colls.ybn',
    'road.ydr',
    'roadpole.ydr',
    'road_colls.ybn',
    'rocks.ydr',
    'rocks_colls.ybn',
    'signs.ydr',
    'sign_colls.ybn',
    'stonewall.ydr',
    'stonewall_colls.ybn',
    'terrain.ydr',
    'terrain0.ydr',
    'terrain1.ydr',
    'terrain10.ydr',
    'terrain11.ydr',
    'terrain12.ydr',
    'terrain2.ydr',
    'terrain3.ydr',
    'terrain4.ydr',
    'terrain5.ydr',
    'terrain6.ydr',
    'terrain7.ydr',
    'terrain8.ydr',
    'terrain9.ydr',
    'terrain_colls.ybn',
    'text.txt',
    'treewall.ydr',
    'treewall_colls.ybn',
    'tress.ydr',
}
1 Like

Can someone help me out?
I’ve added this to my fiveM private server but the map seems to clip through los santos, is there any way I can get around this?

Use the SP Addon version.

Read the thread starting from my first post.