[quote=“Vespura, post:6, topic:268613”]
As for the doors that you can’t walk through, you have to remove (delete) the vehicle doors on the side of the platform, however you can only restore them by fixing the vehicle sadly
Yeah i figured that part out to (the needing to fix the vehicle) so i’ve decided to not make it to ‘overcomplicated’ and just leave it as it is, since the doors (even though invincible) can still be used as cover now in for example hijack or ‘terrorist roleplay’ scenarios.
Well it seems like that the original resource i’ve used does the job quite well. I have to admit that SOMETIMES we have a de-spawn, but most of the time it works just fine, i’ve set them to mission entity’s, invincible etc to ensure they are ‘high prio’ in the game (seems to work, i remember this
from my days in GTA IV when making Realism mods) and tried it here again.
However IF it despawns, it’s not much of an issue since on next connect or when there is a moment
that the server has 0 players it will instantly create new trains and make that current player host.
When the other players join then, they seem to take over the missionentity registration
We have tested it several times and it SEEMS to work out quite well, lets just hope it keeps working
this well, and if someone finds issues please do report them.
I don’t work (much) on this mod anymore since it’s just a ‘side feature’ of our server so it will only
get attention when someone notifies me of issues haha.