Updated to 2.9.8d: mrp-missions-2.9.8d.zip (178.9 KB)
–’/votecancel’ command name changed to ‘/votefinish’
–Players can spawn/deploy rcbandito remote detonate vehicles on the fly using LB+DPAD-Right or A + D keys (see video below). It is just like a normal safe house vehicle, there can be a maximum per mission and there can be cost and its it claimed when you deploy it. You will have to wait till the safe house is open again before deploying again as well. (Can be turned off/on via Config.UseSafeHouseBanditoDrop)
–Added new ‘bosses’. Juggernauts can spawn as bosses now too, and will use railguns instead of miniguns
–Fixes a sync bug for first joining players
–Objective countdown is from 10 rather than 5, which makes it little harder to slip in quickly in a vehicle and claim the objective, it has to be ‘held’ longer.
Config.FastFiringPeds is set to true by default, meaning Peds will use fire pattern full auto. Vehicles peds will do the same, expect where specified by DoVehicleMods() function in client.lua. Made safehouse vehicles worthy of paying for, like the insurgent3 etc… oppressor2 etc… Also made the default mission generator settings to spawn more vehicles 1to4 by default, and more peds (15 to 30) by default with a spawn radius of 50m. Mission19 remains the same, with larger values. A lot more too that I am probably forgetting.
Here is the rc bandito deploy example:
I did more playtesting with Mission19 on my old laptop and my main desktop, and did not see any desync like I did the other day with the same amount of peds (55->80 and 3->9 vehicles). I had my laptop connected via LAN cable this time instead of wifi, but I think the difference may have been, that my main desktop was the host, whereas, it may have been that my laptop could of been the host last time, maybe due to my desktop disconnecting and coming back. Just because the NPCs spawn on a client, does not make them the host if I understand it correctly? The host is already determined by the server and/or peer to peer?
If this is the case, it would be best to use ‘/mission missionname"’ as little as possible on a public server, and use “/votefinish missionname’” or wait for the server to spawn the next mission, since in both cases it will find the host.