[Release] fisherman job!

Hey guys, i publish my first script ! I am so happy :slight_smile: So it’s a script to become a fisherman, it’s just 5 blips in the map : 3 where you can fishing, 1 where can sell and 1 named “Entreprise”, this blips is useless for you but in a futur script i will use it ! You can fishing with all jobs. I use this script with : VDK inventory (Thank’s you !), ply_docks (Thank’s you !), job system (Thank’s you !) and essential mode (Thank’s you !). VDK is required !

Time : 5 hours

You can do as you want with this script (just let my name :wink: )

Download : https://www.mediafire.com/?hn5il37n1qogbbe
https://www.virustotal.com/fr/file/515e6f573c8c63af0787536c122bfb47bfedbdac4a9fb072b185bf4084915eb9/analysis/

#Baguette et vin

6 Likes

Hello Cyril,

Thanks for this release, I won’t use it, but I have much respect for dvper like you.

La puissance de la baguette !

Love

Hello, blips dont showing in map, why? thanks!

In my code you can see a variable named ShowBlips set to true if you want to Show Blips ! :wink:

and what happens if i set it to true and it still not showing up?

this isn’t his code.

Are you kidding me ? It’s my code but I did’t test if ShowBlips worke because i didn’t use it !

Could you fix it? thanks :):slight_smile:

Yes :slight_smile:

Remplace the condition but :

if true then
  for _, item in pairs(Pecheur) do
    item.blip = AddBlipForCoord(item.x, item.y, item.z)
    SetBlipSprite(item.blip, item.id)
    SetBlipAsShortRange(item.blip, true)
    SetBlipColour(item.blip, item.colour)
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentString(item.name)
    EndTextCommandSetBlipName(item.blip)
  end
end

So i have to change this:

if showBlips == true then
  for _, item in pairs(Pecheur) do
    item.blip = AddBlipForCoord(item.x, item.y, item.z)
    SetBlipSprite(item.blip, item.id)
    SetBlipAsShortRange(item.blip, true)
    SetBlipColour(blip, item.colour)
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentString(item.name)
    EndTextCommandSetBlipName(item.blip)
    end
  end

with this?

if true then
  for _, item in pairs(Pecheur) do
    item.blip = AddBlipForCoord(item.x, item.y, item.z)
    SetBlipSprite(item.blip, item.id)
    SetBlipAsShortRange(item.blip, true)
    SetBlipColour(item.blip, item.colour)
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentString(item.name)
    EndTextCommandSetBlipName(item.blip)
  end
end

Working, thanks!!! you are so niceeee

1 Like

This came out of the n3mtv leak quit fronting

Stop pls, it’s my code xD ! I don’t know why do you think this but is false ! Come in my discord https://discord.gg/Jac4UfX if you want to show your evidences ! :wink:

@Twitter_Tweets what are you talking about ?

So yeah, blips do not show up for me. Even tried the fix. I realise this is super late, but I’d love to use this hahah

make your own blips just use blips resource

Brah, you’re a year late. I learned how to add my own blips on that day. :stuck_out_tongue:

LOL yeah sorry, i dont check dates on posts haha