[Release] Firescript v1.0 Alpha

yeah it may of broke i know its in alpha. thats why i testing and helping report bugs and making suggestions :slight_smile:

The new update is LIVE

The changes include:

the new feature is a config in the client file that when set to true (it is by default) displays the street name in chat were the fire was seen!

Cleaned code that is way easier to read than before.

A few things that should make the code more efficient.

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well, I figured there would be a lot more ideas and thought on new updates…

I cant stress it enough guys, please give me your ideas so I cam make them a reality in this script, I will try to put EVERY idea in and just make it on or off in the config so users can chose what they want!

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Is it showing for other players now? Sorry, Not near my PC to test lol

I didnt know it wasnt before @DarkWolf2985 according to my testing and the alpha testers the fire has always been visible to everyone who joined the server before the fire was spawned, further testing is required to find out if the fire can be seen by people who joined after the fire spawned.

Right now according to the tests I and the testers have done this new update does in fact sync to all players currently on the server, and should be visible to them as well.

If that is not the case can you please send me some more information such as server type (fx server or cfx) and if you have any other scripts installed that may be messing with the particles used in the script.

Some Ideas
Make possible to extinguish the fire by using a fire extinguisher or a fire truck

A timer that spawns random fire in the map, also it’ll be possible to set our own position to set the fire by using coords (this feature needs to have an Activation/Deactivation, because some people will not use it)

Molotovs spawns fire when thrown (Activation/Deactivation)

Players using firefighter’s models gain less damage or completely not taking it

Vehicles exploding will spawns fire

Airplanes/helicopters will spawns fire once touching the ground

Make it compatible with Apartment, setting houses on fire by an admin permission command ( [Release] Apartment [MySQL & Async](08/17/2017) )

Hope you’ll do those, thanks for creating this script, firefighters in roleplay servers are ignored.

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For my Fire server we don’t use anything with particles. And I had 3 people that were in the server at the time of fire spawn and they were not able to see it… (From the version you gave me the other day) I have not updated yet…

One idea that myself and a few firefighters had was when a fire is spawned, have it place a marker on the map as well as announce it in chat. Another thing that I think would be pretty cool, although I’m not sure is possible, is being able to get/refill your fire extinguisher at the fire truck.

This was created for ropleplay server with fire departments, the fire truck and fire extinguisher does work.

cant change the amount of dmg fire does to firefighters its just not something i can do

Vehicles exploding ill look into doing, but we will see if it is possible.

i hope you mean the airplanes and heli’s will spawn fires if crashed

I will look into making it compatible with apartments and very good idea, we will see how it goes.

yea I think that is possible, but ill have to do quite a bit of testing with that.

It seems to only be you @DarkWolf2985 PM me your server ip and port so I can get on there and maybe re-create it, and have you edited the firescript at all?

Thanks for replying, btw about the helis and planes thats what i meant to say, i just try my best with english.

One draw back ,the civs can set fire to all of Sandy shores, I had to change all the commands so they cant, hehehehehe and yeah on a loaded server I crashes allot,constantly hafta restart the script,BUT I STILL LOVE IT thanks for the release man.

Yea the firescript does need to be restarted a lot lol. It is because the array does not have any way to remove the fires yet, I have tried table.remove but it seems to break the table when i do that. Regardless thank you for the kind words and in the next update that im currently working on ill implement an option to make it so that players have to wait a certain amount of time before they can set another fire :slight_smile:

Awsome man realy look forward to the development of this script, It will open so many doors for Servers that have Fire departments that never had something to do besides car crash calls . Now I can just be a Pyro and keep them Busy. One thing I have realy noticed, On my test server that I use, Its only Me on it and this script rages Fires like they should be, But when I use it on a maxed out server of 24 people full of trolls ,the Fires don’t realy get Big or spread like they do on my empty test server. And Also I had to remove the F7 Code , Becouse the Trolls had there way with that one. As long as I changed all the commands that only the Server ADMINS know , Example /1972fire to spawn a big Fire and so on. Once they figure out the singal key command they set fire to everything. Best wishes Man keep up the good work and take care.

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Just would not be Justified if I Did not thank all the other people for this script and to share it, Thank you all for its development and testing .
@Deziel0495 - Original creator of meth lab fire script which helped me a lot when i started this project.
@Rjross2013 - Lead developer of the firescript.
@Talon1991 - Financial Contributor to our network.
@Firav - Owner and operator of Centuries Gaming Network.

(ALPHA TESTERS)

@BigRedFireTruck
@NYKILLA1127
@Talon1991

for some odd reason if i add this script to my server my delete vehicle script stops working

/dv still works for me

[UPDATE] this is a early test for the new update.

This update allows you to set if the firescript spawns random fires around the map or not, but you have to set the locations yourself, however the locations in the script currently are garages located around the map.

The details of how to do this are listed in the client.lua file and should help you out. I don’t have time to test this myself right now so here is the update

http://centuriesgaming.com/fire/testbranch/firescript.zip

Feedback on if this new update works or not would really help me out while im doing other things. pm me the results or reply to this topic, and thank you very much for helping me out.

Great script so far, I saw someone mention that you can’t put out the fires with a fire extinguisher or water cannon but as of the latest update, I just tested it and it works great.

My one suggestion:
Please make it a command that you type in game instead of pressing F7. Of course this can easily be done but I mean you might as well just make it like that already since nobody really likes pushing a button down to start a fire. You should also try to set up some sort of permission system so that only admins can use it or users with a certain permission level can use it. Would be a lot nicer for open servers.