Something to do with this possibly:
function stringsplit(self, delimiter)
local a = self:Split(delimiter)
local t = {}
for i = 0, #a - 1 do
table.insert(t, a[i])
end
return t
end
Something to do with this possibly:
function stringsplit(self, delimiter)
local a = self:Split(delimiter)
local t = {}
for i = 0, #a - 1 do
table.insert(t, a[i])
end
return t
end
Yes definitely even better
server.lua (3.2 KB)
__resource.lua (868 Bytes)
client.lua (6.6 KB)
Working Version @Vespura @Lucas_Decker
EDIT: Works flawlessy, thanks a lot @Lucas_Decker !
Thank you Scott_UK For Helping me out!
No problem
Yea ill pm him, thanks
how to get the fire to start. i typed /fire start nothing i did /fire start 20 20 and nothing can you show an example besides the way you have it further up in the posts.
you need to do /fire start 10 10 10 10
[distance_from_player] [area_size] [density] [size of flames animation]
thank you… is their a certain number i shouldnt go paste to avoid major lag
i done 10 20 20 10 and it lagged my game the flames where bloody massive lol
just mess about with it
dont set density over 3… it goes crazy
try:
100 80 40 3
i like that
nice script!
good to see another firescript working
any idea how to make it that only admins can make use of the commands?
is there a way to get black smoke coming off it at all make it more real
IOEGaming
take a look on the other firescript for inspiration, maybe it helps
thats what i am doing now going to see if i can take out the smoke fro mthe other one and stick it in this one
this isnt doing anything for me? the commands work and preview does but the fire never starts?
trying again
i was wrong, it works fine, used the newer files in the post below
The sync is all out of wack on different screens, is there any way to sync the animation better? There needs to be a limit on the values as well because if a random finds this ur server is burnin lol. Just my 2 cents. But good job so far
Yeah same here. I stopped a fire and other could still see it.