For the client main.lua, this is what I changed it all to for English. I use it on my server and I get no issues. Also used this modification with the Captain14 car script pack and I have not tested it without that car pack so gl.
local elements = {}
table.insert(elements, { label = 'Bike', value = 'fixter' })
table.insert(elements, { label = 'Cruiser', value = 'police' })
table.insert(elements, { label = 'Sheriff Cruiser', value = 'sheriff' })
if PlayerData.job.grade_name == 'officer' then
table.insert(elements, { label = 'Sheriff Tahoe SUV', value = 'sheriff2'})
table.insert(elements, { label = 'Ford Explorer Interceptor', value = 'police3'})
table.insert(elements, { label = 'Dodge Charger', value = 'police2'})
table.insert(elements, { label = 'Motorcycle', value = 'policeb'})
table.insert(elements, { label = 'Prison Bus', value = 'pbus'})
table.insert(elements, { label = 'Transporting bus', value = 'policet'})
table.insert(elements, { label = 'Riot Truck', value = 'riot'})
table.insert(elements, { label = 'Unmarked Charger', value = 'fbi'})
table.insert(elements, { label = 'Unmarked Tahoe', value = 'fbi2'})
table.insert(elements, { label = 'Crown Victoria', value = 'police7'})
table.insert(elements, { label = 'Sheriff Dodge Charger', value = 'sheriff'})
end
if PlayerData.job.grade_name == 'sergeant' then
table.insert(elements, { label = 'Sheriff Tahoe SUV', value = 'sheriff2'})
table.insert(elements, { label = 'Ford Explorer Interceptor', value = 'police3'})
table.insert(elements, { label = 'Dodge Charger', value = 'police2'})
table.insert(elements, { label = 'Motorcycle', value = 'policeb'})
table.insert(elements, { label = 'Prison Bus', value = 'pbus'})
table.insert(elements, { label = 'Transporting bus', value = 'policet'})
table.insert(elements, { label = 'Riot Truck', value = 'riot'})
table.insert(elements, { label = 'Unmarked Charger', value = 'fbi'})
table.insert(elements, { label = 'Unmarked Tahoe', value = 'fbi2'})
table.insert(elements, { label = 'Crown Victoria', value = 'police7'})
table.insert(elements, { label = 'Sheriff Dodge Charger', value = 'sheriff'})
end
if PlayerData.job.grade_name == 'lieutenant' then
table.insert(elements, { label = 'Sheriff Tahoe SUV', value = 'sheriff2'})
table.insert(elements, { label = 'Ford Explorer Interceptor', value = 'police3'})
table.insert(elements, { label = 'Dodge Charger', value = 'police2'})
table.insert(elements, { label = 'Motorcycle', value = 'policeb'})
table.insert(elements, { label = 'Prison Bus', value = 'pbus'})
table.insert(elements, { label = 'Transporting bus', value = 'policet'})
table.insert(elements, { label = 'Riot Truck', value = 'riot'})
table.insert(elements, { label = 'Unmarked Charger', value = 'fbi'})
table.insert(elements, { label = 'Unmarked Tahoe', value = 'fbi2'})
table.insert(elements, { label = 'Crown Victoria', value = 'police7'})
table.insert(elements, { label = 'Sheriff Dodge Charger', value = 'sheriff'})
end
if PlayerData.job.grade_name == 'boss' then
table.insert(elements, { label = 'Sheriff Tahoe SUV', value = 'sheriff2'})
table.insert(elements, { label = 'Ford Explorer Interceptor', value = 'police3'})
table.insert(elements, { label = 'Dodge Charger', value = 'police2'})
table.insert(elements, { label = 'Motorcycle', value = 'policeb'})
table.insert(elements, { label = 'Prison Bus', value = 'pbus'})
table.insert(elements, { label = 'Transporting bus', value = 'policet'})
table.insert(elements, { label = 'Riot Truck', value = 'riot'})
table.insert(elements, { label = 'Unmarked Charger', value = 'fbi'})
table.insert(elements, { label = 'Unmarked Tahoe', value = 'fbi2'})
table.insert(elements, { label = 'Crown Victoria', value = 'police7'})
table.insert(elements, { label = 'Sheriff Dodge Charger', value = 'sheriff'})
end