[Release] [ESX] [Police Job]


#630

How do i add more cars to cops?


#631

When i try to open the police garage it wont open anything when it says press E to open


#632

When i try to open the police garage it wont open anything when it says press E to open


#633

How can i add SWAT outift?


#634

Hi, i have a problem. When im trying to get car (from police parking), like police buffalo, when im clicking “enter” (to get car), nothing happend. I reinstalled esx_policejob and other plugins “needed”. I have a default config. Help pls. Sry for bad eng.


#635

Hi, nice script by the way!
Can u show me how to disable the auto spawner for helicopters?


#636

I keep getting this error when i add esx_policejob.sql

Duplicate entry 'society_police' for key 'PRIMARY' 

#637

Its because you most likely set the vehicles for only 1 rank. You can configure what vehicle each police rank (jobgrade) can spawn.


#638

Hello guys! :wink:
I have a issue with this script or the database i dont know but.

When a policeman joining the server after server restart he cant do like F6 - He doesent have the job but it says (Police - Aspirant) in the right corner!

Can someone help :rp:


#639

OpenBodySearchMenu

I can not use the body_search command with some players. F8 did not find the problem.


#640

Somebody know how to Delete Policemans blips on the map?


#641

Hi! How do i add costum police cars to the police garage in ESX. Best regards Christoffer!


#642

You need to do it in the config.lua


#643

How i can edit this script to work as sheriff?


#644

Alright been beating my head on the desk… so i got my PD’s set up and able to get all weapons and such but it will not spawn any cars for me… can some one point me in the correct direction?

Here is my cfg

Config = {}

Config.DrawDistance = 100.0
Config.MarkerType = 1
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
Config.MarkerColor = { r = 50, g = 50, b = 204 }

Config.EnablePlayerManagement = true
Config.EnableArmoryManagement = false
Config.EnableESXIdentity = true – enable if you’re using esx_identity
Config.EnableNonFreemodePeds = true – turn this on if you want custom peds
Config.EnableSocietyOwnedVehicles = false
Config.EnableLicenses = true – enable if you’re using esx_license

Config.EnableHandcuffTimer = false – enable handcuff timer? will unrestrain player after the time ends
Config.HandcuffTimer = 10 * 60000 – 10 mins

Config.EnableJobBlip = true – enable blips for colleagues, requires esx_society

Config.MaxInService = -1
Config.Locale = ‘en’

Config.PoliceStations = {

LSPD = {

Blip = {
  Pos     = { x = 425.130, y = -979.558, z = 30.711 },
  Sprite  = 60,
  Display = 4,
  Scale   = 1.2,
  Colour  = 29,
},

AuthorizedWeapons = {
  { name = 'WEAPON_NIGHTSTICK',       price = 200 },
  { name = 'WEAPON_COMBATPISTOL',     price = 300 },
  { name = 'WEAPON_ASSAULTSMG',       price = 1250 },
  { name = 'WEAPON_ASSAULTRIFLE',     price = 1500 },
  { name = 'WEAPON_PUMPSHOTGUN',      price = 600 },
  { name = 'WEAPON_STUNGUN',          price = 500 },
  { name = 'WEAPON_FLASHLIGHT',       price = 80 },
  { name = 'WEAPON_FIREEXTINGUISHER', price = 120 },
  { name = 'WEAPON_FLAREGUN',         price = 60 },
  { name = 'WEAPON_STICKYBOMB',       price = 250 },
  { name = 'GADGET_PARACHUTE',        price = 300 },
},

AuthorizedVehicles = {
  {name = 'police' , label = 'Police Vehicle 1'},
  {name = 'police2', label = 'Police Vehicle 2'},
  {name = 'police3', label = 'Police Vehicle 3'},
  {name = 'police4', label = 'Police Vehicle 4'},
  {name = 'policeb', label = 'Motorcycle'},
  {name = 'policet', label = 'Transport Van'},
},

Cloakrooms = {
  { x = 452.600, y = -993.306, z = 29.750 },
},

Armories = {
  { x = 451.699, y = -980.356, z = 29.689 },
},

Vehicles = {
  {
    Spawner    = { x = 454.69, y = -1017.4, z = 27.430 },
    SpawnPoint = { x = 438.42, y = -1018.3, z = 27.757 },
    Heading    = 90.0,
  }
},

Helicopters = {
  {
    Spawner    = { x = 466.477, y = -982.819, z = 42.691 },
    SpawnPoint = { x = 450.04, y = -981.14, z = 42.691 },
    Heading    = 0.0,
  }
},

VehicleDeleters = {
  { x = 462.74, y = -1014.4, z = 27.065 },
  { x = 462.40, y = -1019.7, z = 27.104 },
},

BossActions = {
  { x = 448.417, y = -973.208, z = 29.689 }
},

},

BCSO = {

Blip = {
  Pos     = { x = 1853.78, y = 3688.08, z = 38 },
  Sprite  = 60,
  Display = 4,
  Scale   = 1.2,
  Colour  = 29,
},

AuthorizedWeapons = {
  { name = 'WEAPON_NIGHTSTICK',       price = 200 },
  { name = 'WEAPON_COMBATPISTOL',     price = 300 },
  { name = 'WEAPON_ASSAULTSMG',       price = 1250 },
  { name = 'WEAPON_ASSAULTRIFLE',     price = 1500 },
  { name = 'WEAPON_PUMPSHOTGUN',      price = 600 },
  { name = 'WEAPON_STUNGUN',          price = 500 },
  { name = 'WEAPON_FLASHLIGHT',       price = 80 },
  { name = 'WEAPON_FIREEXTINGUISHER', price = 120 },
  { name = 'WEAPON_FLAREGUN',         price = 60 },
  { name = 'WEAPON_STICKYBOMB',       price = 250 },
  { name = 'GADGET_PARACHUTE',        price = 300 },
},

AuthorizedVehicles = {
  {name = 'police' , label = 'Police Vehicle 1'},
  {name = 'police2', label = 'Police Vehicle 2'},
  {name = 'police3', label = 'Police Vehicle 3'},
  {name = 'police4', label = 'Police Vehicle 4'},
  {name = 'policeb', label = 'Motorcycle'},
  {name = 'policet', label = 'Transport Van'},
},

Cloakrooms = {
  { x = 1852.09, y = 3684.12, z = 33.3 },
},

Armories = {
  { x = 1857.17, y = 3689.45, z = 33.3 },
},

Vehicles = {
  {
    Spawner    = { x = 1865.79, y = 3687.97, z = 33.3 },
    SpawnPoint = { x = 1863.74, y = 3680.65, z = 32.7 },
    Heading    = 30.0,
  }
},

  Helicopters = {
  {
    Spawner    = { x = 466.477, y = -982.819, z = 42.691 },
    SpawnPoint = { x = 450.04, y = -981.14, z = 42.691 },
    Heading    = 320.0,
  }
},

VehicleDeleters = {
  { x = 1853.94, y = 3675.92, z = 32.7 },
  { x = 1850.46, y = 3674.05, z = 32.7 },
},

BossActions = {
  { x = 1848.6, y = 3689.64, z = 33.3 }
},

},

PBPD = {

Blip = {
  Pos     = { x = -446.05, y = 6013.7, z = 31.7164 },
  Sprite  = 60,
  Display = 4,
  Scale   = 1.2,
  Colour  = 29,
},

AuthorizedWeapons = {
  { name = 'WEAPON_NIGHTSTICK',       price = 200 },
  { name = 'WEAPON_COMBATPISTOL',     price = 300 },
  { name = 'WEAPON_ASSAULTSMG',       price = 1250 },
  { name = 'WEAPON_ASSAULTRIFLE',     price = 1500 },
  { name = 'WEAPON_PUMPSHOTGUN',      price = 600 },
  { name = 'WEAPON_STUNGUN',          price = 500 },
  { name = 'WEAPON_FLASHLIGHT',       price = 80 },
  { name = 'WEAPON_FIREEXTINGUISHER', price = 120 },
  { name = 'WEAPON_FLAREGUN',         price = 60 },
  { name = 'WEAPON_STICKYBOMB',       price = 250 },
  { name = 'GADGET_PARACHUTE',        price = 300 },
},

AuthorizedVehicles = {
  {name = 'sheriff2' , label = 'Sheriff SUV'},
  {name = 'police2', label = 'Police Vehicle 2'},
  {name = 'police3', label = 'Police Vehicle 3'},
  {name = 'police4', label = 'Police Vehicle 4'},
  {name = 'policeb', label = 'Motorcycle'},
  {name = 'policet', label = 'Transport Van'},
},

Cloakrooms = {
  { x = -443.283, y = 6012.85, z = 30.7 },
},

Armories = {
  { x = -449.202, y = 6017.09, z = 30.7 },
},

Vehicles = {
  {
    Spawner    = { x = -460.34, y = 6014.79, z = 30.4829 },
    SpawnPoint = { x = -454.348, y = 6001.85, z = 30.4829 },
    Heading    = 90.0,
  }
},

  Helicopters = {
  {
    Spawner    = { x = -466.446, y = 6000.4, z = 30.5737 },
    SpawnPoint = { x = -474.999, y = 5989.13, z = 30.6287 },
    Heading    = 90.0,
  }
},

VehicleDeleters = {
  { x = -482.904, y = 6024.91, z = 30.4829 },
  { x = -479.382, y = 6028.29, z = 30.4829 },
},

BossActions = {
  { x = 1848.6, y = 3689.64, z = 33.3 }
},

},

}

Config.AuthorizedVehicles = {
Shared = {
{
model = ‘police’,
label = ‘Police Cruiser’
},
{
model = ‘pbus’,
label = ‘Police Prison Bus’
}
},

recruit = {

},

officer = {
	{
		model = 'police3',
		label = 'Police Interceptor'
	}
},

sergeant = {
	{
		model = 'policet',
		label = 'Police Transporter'
	},
	{
		model = 'policeb',
		label = 'Police Bike'
	}
},

intendent = {

},

lieutenant = {
	{
		model = 'riot',
		label = 'Police Riot'
	},
	{
		model = 'fbi2',
		label = 'FIB SUV'
	}
},

chef = {
    {
		model = 'sheriff2',
		label = 'Sheriff SUV'
	},
	{
		model = 'police3',
		label = 'Interceptor'
	}

},

boss = {

}

}


#645

Here is something i discovered in the F8 console after trying to spawn a police car from garage…I tried tracking it back but no luck then i went and installed latest updates and reinstalled current and same out come…




#646

Config.AuthorizedVehicles = {
Shared = {
{
model = ‘police’,
label = ‘Police Cruiser’
},
{
model = ‘pbus’,
label = ‘Police Prison Bus’
},
{
model = ‘police3’,
label = ‘Police Interceptor’
},
{
model = ‘policet’,
label = ‘Police Transporter’
},
{
model = ‘policeb’,
label = ‘Police Bike’
},
{
model = ‘riot’,
label = ‘Police Riot’
},
{
model = ‘fbi2’,
label = ‘FIB SUV’
},
{
model = ‘sheriff2’,
label = ‘Sheriff SUV’
},
{
model = ‘police3’,
label = ‘Interceptor’
}
},


#647

Well I have fixed it… its a simple fix but i got it as i an learning .LUA more and more every day you never know it all we all learn everyday… young or old… so if someone here has the same issue with cars not spawning ill be glad to help you…


#648

I’m having the same issue with the cars not spawning at the police station can you help me


#649

PM sent