Greatly varies depending on your skin mod. I have it fixed on my server but I’m using my own skin management. Which are you using?
im using esx_skin i think
Im using :
esx-skin
skinchanger
Rename playerSpawned
on line 35 of my client.lua file to something else like salty_death:loaded
. This will prevent it from happening automatically at spawn. Now, go into esx_skin and add TriggerEvent('salty_death:loaded')
to line 304 before the end)
.
This should make this script run after the esx_skins script spawns the character.
i have to change the triggerevent on the client.lua file in esx_skin ?
edit : like this http://prntscr.com/k5v8bg ?
No, you rename the event in the client.lua of salty_death, and trigger an additional event from esx_skin. You don’t rename the event in ESX skin.
It would look like this:
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin == nil then
TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
else
TriggerEvent('skinchanger:loadSkin', skin)
end
TriggerEvent('salty_death:loaded')
end)
thank you for the help and fast reply <3
i must be doing something wrong
My server still does not record death.
Dead when joined server.
What skin system are you using?
esx_skin and I followed how it was done above and still same thing.
This resource isn’t easily compatible with some skin systems. I’ll eventually update it to hook into popular ones.
so when i join in. using esx_skin and all other normal esx scripts. and this says its compatible with esx right? i load onto my character. than drop dead even if in the database IsDead is set to 0. than i refresh the db and its set too 1… so i /revive and now its 0 again okay… i log out… log back in… i drop dead again… any ideas?
the ambulancejob version doesn’t actually work on our server idk why.
i need change using table “isDead” to “is_dead”
how to fix it?
ESX_Ambulance not working, i relog alive everytime, any help?