[DISCONTINUED] esx-kr-bag-inventory

There is one. In the config

I think he mean the quantity of each item.
Example; stack only 10 stones (maximum).

I do not know if you added it

some suitcases are not fading from the floor

I see, i could do that. But then i’d be kina hard since everyone is using different items etc. Then they’d have to do stuff on their which everyone can’t do.

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Can you give me some examples? Did you restart the script midgame?

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ye. once again can put weight limit on the bag? because I’m getting more than 1000kg easy

I think a similar system as the inventory could work**

image

Continuing the discussion from [Release] esx-kr-bag-inventory - A bag inventory script synced with the server:
that what was i mean, he only need to add something like limitcount per each item.

Example, max item in bag 5 and then can set the quantity of that items.

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Hey!
I am testing your script atm.
As soon as a different player than yourself takes YOUR bag, a ghostly bag stays on the floor. I made a vid to show you :slight_smile:

Yes it’s that or it will not disapear at all

Or areyou refeering to it not disappearingat all?

Oh, it will disappaear if i am far enough from it.
But for the time me being near the bag it will sit on the ground and stay there.

I do not use multi selection characther system :roll_eyes:

Try latest version.

can i make the F5 menu open with the nb_menuperso

Change the buttom on the end of the script

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actually i’ve tried but didn’t work

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if IsControlJustReleased(0, Keys[‘F5’]) and HasBag and not IsPedInAnyVehicle(GetPlayerPed(-1), true) and not IsEntityInAir(PlayerPedId()) then

Change F5 to whatever you want.

yes i know but with what i should replace it
to make it work
i’ve tried using this

RegisterNetEvent(‘NB:openMenuInventaire’)
AddEventHandler(‘NB:openMenuInventaire’, function()
bag()
end)

so when a player drop a bag then go try to buy another it will bug out the player http://prntscr.com/mspw00

Weird cause it shouldn’t at all, let me investigate this.

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