There is one. In the config
I think he mean the quantity of each item.
Example; stack only 10 stones (maximum).
I do not know if you added it
some suitcases are not fading from the floor
I see, i could do that. But then i’d be kina hard since everyone is using different items etc. Then they’d have to do stuff on their which everyone can’t do.
Can you give me some examples? Did you restart the script midgame?
ye. once again can put weight limit on the bag? because I’m getting more than 1000kg easy
I think a similar system as the inventory could work**
Continuing the discussion from [Release] esx-kr-bag-inventory - A bag inventory script synced with the server:
that what was i mean, he only need to add something like limitcount per each item.
Example, max item in bag 5 and then can set the quantity of that items.
Hey!
I am testing your script atm.
As soon as a different player than yourself takes YOUR bag, a ghostly bag stays on the floor. I made a vid to show you
Yes it’s that or it will not disapear at all
Or areyou refeering to it not disappearingat all?
Oh, it will disappaear if i am far enough from it.
But for the time me being near the bag it will sit on the ground and stay there.
I do not use multi selection characther system
Try latest version.
can i make the F5 menu open with the nb_menuperso
Change the buttom on the end of the script
actually i’ve tried but didn’t work
row 361
if IsControlJustReleased(0, Keys[‘F5’]) and HasBag and not IsPedInAnyVehicle(GetPlayerPed(-1), true) and not IsEntityInAir(PlayerPedId()) then
Change F5 to whatever you want.
yes i know but with what i should replace it
to make it work
i’ve tried using this
RegisterNetEvent(‘NB:openMenuInventaire’)
AddEventHandler(‘NB:openMenuInventaire’, function()
bag()
end)
so when a player drop a bag then go try to buy another it will bug out the player http://prntscr.com/mspw00
Weird cause it shouldn’t at all, let me investigate this.