there is a file in your dlc.rp, language folder where if you open it, you will find hashes
print the hash of yur vehicle https://runtime.fivem.net/doc/natives/#_0x98EFF6F1
like this ?
local modelhash = GET_HASH_KEY(clostestvehicle)
And dont forget the print;)
where will i add that at ?
Somewhere in client file where you trigger your print
im sorry i dont understand so im looking for where it triggers the hash of the car then im going to add print ?
use the natives and then do a print(whatyouwanthere)
anyone know how to configure this for other trailer’s / addons like a goose neck pj trailer
Anyone care to share their setup for this with the base vehicles setup?
My answer To your question
Not sure if you saw it yet. But i made a pr like a week ago Almost all car added to the small car trailer. There is definitely some missing.
Now i am working on this one.
There will be front middle and back
Front and back test
Looks promissing !
Yes will be posting a pr when i am done. This will take a while so many car in gta that i can to place 3 time XD front middle back. But ill get there.
Does anybody know where i can get the complete full list of vehicles? Or do i have to go trought GTA file to find them. Website i find have not all vehicle
A great script.
Can you dm me the info? <3
All you have to do is go to the first post and go to github.
lol dam i made this 3 weeks ago i was just to lazy to add the cars to the list lol https://youtu.be/3SuD0Wnfsx0
Well anyway i’m doing it anyway. No point in doing it. Also my version has Front back and middle. Will need to add a check to if a vehicle is on back or front. Middle cant be used and vice versa. Otherwise clipping will incur. I have also added the ability of enabling option to disallow towing vehicle if not on the list and will send notification. You cannot tow this vehicle.