how to add so it reduces jailtime by doing work
Having a small issue where it wont release me once my sentence is over?? Any ideas?
after the mugshot it just puts me in the prison yard no interior. am i missing a teleport or something
It has to be setup properly. Like mine.
if data.current.value == 'citizen_interaction' then
local elements = {
{label = _U('id_card'), value = 'identity_card'},
{label = _U('search'), value = 'body_search'},
{label = _U('handcuff'), value = 'handcuff'},
{label = _U('drag'), value = 'drag'},
{label = _U('put_in_vehicle'), value = 'put_in_vehicle'},
{label = _U('out_the_vehicle'), value = 'out_the_vehicle'},
{label = _U('fine'), value = 'fine'},
{label = _U('unpaid_bills'), value = 'unpaid_bills'},
{label = "Jail Menu", value = 'jail_menu'},
{label = _U('revive player'), value = 'revive'}
}
This is for the jail menu
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'citizen_interaction',
{
title = _U('citizen_interaction'),
align = 'top',
elements = elements
}, function(data2, menu2)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer ~= -1 and closestDistance <= 3.0 then
local action = data2.current.value
if action == 'identity_card' then
OpenIdentityCardMenu(closestPlayer)
elseif action == 'body_search' then
TriggerServerEvent('esx_policejob:message', GetPlayerServerId(closestPlayer), _U('being_searched'))
OpenBodySearchMenu(closestPlayer)
elseif action == 'handcuff' then
TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(closestPlayer))
elseif action == 'drag' then
TriggerServerEvent('esx_policejob:drag', GetPlayerServerId(closestPlayer))
elseif action == 'put_in_vehicle' then
TriggerServerEvent('esx_policejob:putInVehicle', GetPlayerServerId(closestPlayer))
elseif action == 'out_the_vehicle' then
TriggerServerEvent('esx_policejob:OutVehicle', GetPlayerServerId(closestPlayer))
elseif action == 'fine' then
OpenFineMenu(closestPlayer)
elseif action == 'license' then
ShowPlayerLicense(closestPlayer)
elseif action == 'unpaid_bills' then
OpenUnpaidBillsMenu(closestPlayer)
elseif action == 'jail_menu' then
TriggerEvent("esx-qalle-jail:openJailMenu")
elseif action == 'revive' then
TriggerServerEvent('esx_ambulancejob:revive', GetPlayerServerId(closestPlayer))
end
As you can see for the action it’s setup to triggerevent for qalle’s jail
elseif action == ‘jail_menu’ then
TriggerEvent(“esx-qalle-jail:openJailMenu”)
Really Good Script !!!
When players kill each other in prison or starve to death, How can they be revived in place. Because when they die, they will revive to the hospital
how to add female clothe ? or we just add new line under this line ?
TriggerEvent('skinchanger:getSkin', function(skin)
if GetHashKey(GetEntityModel(PlayerPedId())) == Male then
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 237, ['torso_2'] = 0,
['arms'] = 5,
['pants_1'] = 15, ['pants_2'] = 15,
['shoes_1'] = 34, ['shoes_2'] = 0,
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 237, ['torso_2'] = 0,
['arms'] = 5,
['pants_1'] = 9, ['pants_2'] = 4,
['shoes_1'] = 34, ['shoes_2'] = 0,
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
Need a fix for people being sent to hospital as soon as they have been jailed. they get sent to the hospital even with prison clothes on
Have you fixed this issue by any chance?
How to remove handcuffs of when he is handcuffed and imprisoned !! (sorry my english is bad)
Having an issue where when jailed i either spawn into the cell and fall through the floor or the game crashes. Tried changing the coords so that i spawn a little higher but the ensures the game crashes.
Another thing i noticed is that if i jail for like 2 mins i just stay in the picture room free to walk around.
Officer does not show up when it takes pictures!
how do i make it so more jobs can use the jail menu?
delete server cache
i delete server cache on every startup.
same here
For food and water you could always have police ask if they need any or you can add a location inside the jail where prisoners can buy food and water
Issue I have is when people get sent to jail, they can teleport to the security office and even spawn outside, is there a way to restrict only a few places they can go. like to the job warehouse, and the cells