why do my cars disappear?
how to add more garages?
[ 190446] Connecting: Mickie Finn
[ 388599] Successfully Loaded Identity For Mickie Finn
[ 390003] [ERROR] [MySQL] An error happens on MySQL for query “SELECT * FROM vehicles {=}”: Table ‘essentialmode.vehicles’ doesn’t exist
[ 391126] Error running call reference function for resource dmvschool: server.lua:53: attempt to index a nil value (local ‘xPlayer’)
[ 391126] stack traceback:
[ 391126] server.lua:53: in local ‘ref’
[ 391141] citizen:/scripting/lua/scheduler.lua:317: in function citizen:/scripting/lua/scheduler.lua:308
[ 391188] Error running system event handling function for resource es_extended: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: citizen:/scripting/lua/MessagePack.lua:830: missing bytes
[ 391188] stack traceback:
[ 391188] [C]: in function ‘error’
[ 391188] citizen:/scripting/lua/MessagePack.lua:830: in method ‘underflow’
[ 391188] citizen:/scripting/lua/MessagePack.lua:465: in field ‘any’
[ 391188] citizen:/scripting/lua/MessagePack.lua:860: in field ‘unpack’
[ 391204] citizen:/scripting/lua/scheduler.lua:378: in field ‘?’
[ 391204] server/functions.lua:30: in field ‘TriggerServerCallback’
[ 391204] server/common.lua:72: in upvalue ‘handler’
[ 391204] citizen:/scripting/lua/scheduler.lua:163: in function citizen:/scripting/lua/scheduler.lua:162
[ 391204] stack traceback:
[ 391204] [C]: in function ‘error’
[ 391204] citizen:/scripting/lua/scheduler.lua:41: in field ‘CreateThreadNow’
[ 391204] citizen:/scripting/lua/scheduler.lua:162: in function citizen:/scripting/lua/scheduler.lua:131
[ 425181] [SAVED] Mickie Finn]
What do i install to get the vehicles table in my database? or am i missing something, thanks in advance, mickie.
You need https://github.com/ESX-Org/esx_vehicleshop from esx or only the sql that inserts u a vehicle table
Is there a way to set vehicles to return to the garage once destroyed or after reset?
Turbo seems to be broke can buy it but doesn’t give it to you. Anyway you can share the fix. I have modified the files to work with my money system so I can’t just replace all my files. Thanks in advance.
I had to stop using the resource due to the fact that if someone steals a bus and stores it, the size of the vehicle causes a constant duplicating process until the garage is filled with them. Also, if in the garage at the same time, a person can plant explosives in their instance and destroy cars or kill people in theirs.
I recommend esx_eden_garage
Main client Lua
-- removed that shitty key table because that's not how controls work.
local GUI = {}
GUI.Time = 0
local hasAlreadyEnteredMarker = false;
local lastZone = nil;
local PlayerData = nil
local LastVehicle = nil;
local HasLoadedParking = false
local IsInGarage = false
local IsInExteriorGarageSpawnPoint = false
local Message = nil
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function GetVehicleProperties(vehicle)
local colour1, colour2 = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
return {
model = GetEntityModel(vehicle),
plate = GetVehicleNumberPlateText(vehicle),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
color1 = colour1,
color2 = colour2,
pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24)
}
end
function SetVehicleProperties(vehicle, props)
SetVehicleModKit(vehicle, 0)
if props.plate ~= nil then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex ~= nil then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.color1 ~= nil and props.color2 ~= nil then
SetVehicleColours(vehicle, props.color1, props.color2)
end
if props.pearlescentColor ~= nil and props.wheelColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor, props.wheelColor)
end
if props.wheels ~= nil then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.windowTint ~= nil then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.neonColor ~= nil then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.modSpoilers ~= nil then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper ~= nil then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper ~= nil then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt ~= nil then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust ~= nil then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame ~= nil then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille ~= nil then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood ~= nil then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender ~= nil then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender ~= nil then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof ~= nil then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine ~= nil then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes ~= nil then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission ~= nil then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns ~= nil then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension ~= nil then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor ~= nil then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if props.modTurbo ~= nil then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if props.modXenon ~= nil then
ToggleVehicleMod(vehicle, 22, props.modXenon)
end
if props.modFrontWheels ~= nil then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if props.modBackWheels ~= nil then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
end
AddEventHandler('esx_garage:hasEnteredMarker', function(zone)
for k,v in pairs(Config.Parkings) do
if zone == k then
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
local vehicleData = GetVehicleProperties(vehicle)
for i=1, #PlayerData.parking, 1 do
if PlayerData.parking[i].zone == zone then
for j=1, #PlayerData.ownedVehicles, 1 do
if PlayerData.ownedVehicles[j] == vehicleData.plate then
vehicleData.owner = PlayerData.identifier
end
end
PlayerData.parking[i].vehicle = vehicleData
end
end
TriggerServerEvent('esx_garage:addedParkedVehicle', zone, vehicleData)
TriggerEvent('esx:showNotification', 'Vehicle parked')
break
end
end
end
if zone == 'ExteriorGarageEntryPoint' then
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
if GetPedInVehicleSeat(vehicle, -1) == playerPed then
LastVehicle = GetVehicleProperties(vehicle)
end
SetEntityCoords(playerPed, Config.Zones.InteriorGarageSpawnPoint.Pos.x, Config.Zones.InteriorGarageSpawnPoint.Pos.y, Config.Zones.InteriorGarageSpawnPoint.Pos.z)
DeleteVehicle(vehicle)
else
SetEntityCoords(playerPed, Config.Zones.InteriorGarageSpawnPoint.Pos.x, Config.Zones.InteriorGarageSpawnPoint.Pos.y, Config.Zones.InteriorGarageSpawnPoint.Pos.z)
end
end
if zone == 'InteriorGarageSpawnPoint' then
IsInGarage = true
local playerPed = GetPlayerPed(-1)
if LastVehicle ~= nil then
local model = LastVehicle.model
Citizen.CreateThread(function()
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
local vehicle = CreateVehicle(model, Config.Zones.InteriorGarageSpawnPoint.Pos.x, Config.Zones.InteriorGarageSpawnPoint.Pos.y, Config.Zones.InteriorGarageSpawnPoint.Pos.z + Config.ParkingZDiff, 0.0, false, false)
SetModelAsNoLongerNeeded(model)
SetVehicleOnGroundProperly(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
SetVehicleProperties(vehicle, LastVehicle)
LastVehicle = nil
end)
end
if not HasLoadedParking then
Citizen.CreateThread(function()
for i=1, #PlayerData.parking, 1 do
if PlayerData.parking[i].vehicle.plate ~= nil then
local zone = PlayerData.parking[i].zone;
local vehicleData = PlayerData.parking[i].vehicle
local model = vehicleData.model
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
local vehicle = CreateVehicle(model, Config.Zones[zone].Pos.x, Config.Zones[zone].Pos.y, Config.Zones[zone].Pos.z + Config.ParkingZDiff, Config.Zones[zone].heading, false, false)
SetModelAsNoLongerNeeded(model)
SetVehicleOnGroundProperly(vehicle)
SetVehicleProperties(vehicle, vehicleData)
end
end
end)
HasLoadedParking = true
end
end
if zone == 'InteriorGarageExitPoint' then
TriggerEvent('esx:showNotification', 'You are leaving your personal garage!')
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
LastVehicle = GetVehicleProperties(vehicle)
SetEntityCoords(playerPed, Config.Zones.ExteriorGarageSpawnPoint.Pos.x, Config.Zones.ExteriorGarageSpawnPoint.Pos.y, Config.Zones.ExteriorGarageSpawnPoint.Pos.z)
DeleteVehicle(vehicle)
else
SetEntityCoords(playerPed, Config.Zones.ExteriorGarageSpawnPoint.Pos.x, Config.Zones.ExteriorGarageSpawnPoint.Pos.y, Config.Zones.ExteriorGarageSpawnPoint.Pos.z)
end
for k,v in pairs(Config.Parkings) do
if IsAnyVehicleNearPoint(v.Pos.x, v.Pos.y, v.Pos.z, 4.0) then
local vehicle = GetClosestVehicle(v.Pos.x, v.Pos.y, v.Pos.z, 4.0, 0, 71)
DeleteVehicle(vehicle)
end
end
HasLoadedParking = false
end
if zone == 'ExteriorGarageSpawnPoint' then
TriggerEvent('esx:showNotification', 'You are at your personal garage!')
IsInGarage = false
IsInExteriorGarageSpawnPoint = true
local playerPed = GetPlayerPed(-1)
if LastVehicle ~= nil then
local playerPed = GetPlayerPed(-1)
local model = LastVehicle.model
Citizen.CreateThread(function()
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
local vehicle = CreateVehicle(model, Config.Zones.ExteriorGarageSpawnPoint.Pos.x, Config.Zones.ExteriorGarageSpawnPoint.Pos.y, Config.Zones.ExteriorGarageSpawnPoint.Pos.z, 180.0, true, false)
SetModelAsNoLongerNeeded(model)
SetVehicleOnGroundProperly(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
SetEntityAsMissionEntity(vehicle, true, true)
local id = NetworkGetNetworkIdFromEntity(vehicle)
SetNetworkIdCanMigrate(id, true)
SetVehicleProperties(vehicle, LastVehicle)
TriggerServerEvent('esx_garage:setLastVehicle', LastVehicle,GetPlayerServerId())
LastVehicle = nil
end)
end
end
if zone == 'Resell' then
if IsAnyVehicleNearPoint(Config.Zones.Resell.Pos.x, Config.Zones.Resell.Pos.y, Config.Zones.Resell.Pos.z, 5.0) then
TriggerEvent('esx:showNotification', 'Exit your vehicle and press ~g~ENTER~w~ to sell it to ' .. Config.ResellPercentage .. '% of original price')
end
end
end)
AddEventHandler('esx_garage:hasExitedMarker', function(zone)
for k,v in pairs(Config.Parkings) do
if zone == k then
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
for i=1, #PlayerData.parking, 1 do
local parking = PlayerData.parking[i]
if parking.zone == zone then
PlayerData.parking[i].vehicle = {}
break
end
end
TriggerServerEvent('esx_garage:removedParkedVehicle', k)
TriggerEvent('esx:showNotification', 'Vehicle out')
end
end
end
if zone == 'ExteriorGarageSpawnPoint' then
IsInExteriorGarageSpawnPoint = false
end
end)
RegisterNetEvent('esx_garage:onPlayerData')
AddEventHandler('esx_garage:onPlayerData', function(playerData)
PlayerData = playerData
end)
RegisterNetEvent('esx_garage:requestSaveVehicle')
AddEventHandler('esx_garage:requestSaveVehicle', function()
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, true) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
local vehicleData = GetVehicleProperties(vehicle)
TriggerServerEvent('esx_garage:responseSaveVehicle', vehicleData)
else
TriggerEvent('esx:showNotification', 'You must be in a vehicle')
end
end)
RegisterNetEvent('esx_garage:spawnVehicle')
AddEventHandler('esx_garage:spawnVehicle', function(vehicleData)
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
local heading = GetEntityHeading(playerPed)
local model = vehicleData.model
Citizen.CreateThread(function()
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, heading, true, false)
SetModelAsNoLongerNeeded(model)
SetVehicleOnGroundProperly(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
SetEntityAsMissionEntity(vehicle, true, true)
local id = NetworkGetNetworkIdFromEntity(vehicle)
SetNetworkIdCanMigrate(id, true)
SetVehicleProperties(vehicle, vehicleData)
end)
end)
RegisterNetEvent('esx_garage:responseResell')
AddEventHandler('esx_garage:responseResell', function(success)
if success then
local playerPed = GetPlayerPed(-1)
if IsAnyVehicleNearPoint(Config.Zones.Resell.Pos.x, Config.Zones.Resell.Pos.y, Config.Zones.Resell.Pos.z, 5.0) and not IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetClosestVehicle(Config.Zones.Resell.Pos.x, Config.Zones.Resell.Pos.y, Config.Zones.Resell.Pos.z, 5.0, 0, 71)
DeleteVehicle(vehicle)
TriggerEvent('esx:showNotification', 'Vehicle sold!')
end
else
TriggerEvent('esx:showNotification', 'Sorry we dont buy stolen cars!')
end
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
for k,v in pairs(Config.Zones) do
if Config.Parkings[k] ~= nil then
local playerPed = GetPlayerPed(-1)
if(IsPedInAnyVehicle(playerPed, false) and v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
end
else
if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
-- Marker interactions
Citizen.CreateThread(function()
while true do
Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x / 2) then
isInMarker = true
currentZone = k
end
end
if isInMarker and not hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = true
lastZone = currentZone
TriggerEvent('esx_garage:hasEnteredMarker', currentZone)
end
if not isInMarker and hasAlreadyEnteredMarker or (isInMarker and currentZone ~= lastZone) then
hasAlreadyEnteredMarker = false
TriggerEvent('esx_garage:hasExitedMarker', lastZone)
end
end
end)
-- Create blips
Citizen.CreateThread(function()
local blip = AddBlipForCoord(Config.Zones.ExteriorGarageEntryPoint.Pos.x, Config.Zones.ExteriorGarageEntryPoint.Pos.y, Config.Zones.ExteriorGarageEntryPoint.Pos.z)
SetBlipSprite (blip, 357)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.2)
SetBlipColour (blip, 3)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Personal Garage")
EndTextCommandSetBlipName(blip)
local blip = AddBlipForCoord(Config.Zones.Resell.Pos.x, Config.Zones.Resell.Pos.y, Config.Zones.Resell.Pos.z)
SetBlipSprite (blip, 207)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.2)
SetBlipColour (blip, 3)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Chop Shop")
EndTextCommandSetBlipName(blip)
end)
-- Hide other players in garage / No collide in ExteriorGarageSpawnPoint
Citizen.CreateThread(function()
while true do
Wait(0)
local playerPed = GetPlayerPed(-1)
if IsInGarage then
for i=0, 32, 1 do
if i ~= PlayerId() then
local otherPlayerPed = GetPlayerPed(i)
SetEntityLocallyInvisible(otherPlayerPed)
SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
end
end
end
if IsInExteriorGarageSpawnPoint then
for i=0, 32, 1 do
if i ~= PlayerId() then
local otherPlayerPed = GetPlayerPed(i)
SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
end
end
if IsPedInAnyVehicle(playerPed, true) then
local vehicle = GetVehiclePedIsIn(playerPed, true)
for i=0, 32, 1 do
if i ~= PlayerId() then
local otherPlayerPed = GetPlayerPed(i)
if IsPedInAnyVehicle(otherPlayerPed, true) then
local otherPlayerVehicle = GetVehiclePedIsIn(otherPlayerPed, true)
SetEntityNoCollisionEntity(playerPed, otherPlayerVehicle, true)
SetEntityNoCollisionEntity(vehicle, otherPlayerVehicle, true)
end
end
end
end
end
end
end)
Citizen.CreateThread(function()
while true do
Wait(0)
if lastZone == 'Resell' and IsControlPressed(0, Keys['ENTER']) and (GetGameTimer() - GUI.Time) > 500 then
local playerPed = GetPlayerPed(-1)
if IsAnyVehicleNearPoint(Config.Zones.Resell.Pos.x, Config.Zones.Resell.Pos.y, Config.Zones.Resell.Pos.z, 5.0) and not IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetClosestVehicle(Config.Zones.Resell.Pos.x, Config.Zones.Resell.Pos.y, Config.Zones.Resell.Pos.z, 5.0, 0, 71)
local model = GetEntityModel(vehicle)
TriggerEvent('vehshop:getVehicleCost', model, function(cost)
if cost == -1 then
TriggerEvent('esx:showNotification', 'This vehicle is not in our catalog')
else
local percentCost = round(cost / 100 * Config.ResellPercentage, 0)
TriggerServerEvent('esx_garage:requestResell', GetVehicleNumberPlateText(vehicle), percentCost,GetPlayerServerId())
end
end)
end
GUI.Time = GetGameTimer()
end
end
end)
ok So here is the issue I have right now. Someone pulled there car out of this garage and when they did and left it on the street now it says the own a car and we can’t find it anywhere but in the DB. Dose this garage have like a reset that after a set time the car shows back up?
Is there away to right it if the server restarts the car gose in thee garage or can you add like a impound lot to the garage where they can go get there car for a set fee if the car gose missing? What dose everyone else do when this happens and can you please share?
Did you figure it out ?
I love this garage script, only wish it only allowed owned vehicles to be pulled in.
vehicles dont save and noughing appears when i take it too a blue marker
Hello mates,
I am configuring an ESX server and I am adding module to module without problems. However, when adding the garage module, I get this error in the console when entering the instance:
Error running call reference function for resource esx_garage: citizen:/scripting/lua/scheduler.lua:351: server/main.lua:93: attempt to index a nil value (local 'xPlayer')
stack traceback:
server/main.lua:93: in upvalue 'ref'
citizen:/scripting/lua/scheduler.lua:337: in function <citizen:/scripting/lua/scheduler.lua:336>
[C]: in function 'xpcall'
citizen:/scripting/lua/scheduler.lua:336: in function <citizen:/scripting/lua/scheduler.lua:335>
stack traceback:
[C]: in function 'error'
citizen:/scripting/lua/scheduler.lua:351: in function <citizen:/scripting/lua/scheduler.lua:322>
Error running system event handling function for resource es_extended: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: citizen:/scripting/lua/MessagePack.lua:830: missing bytes
stack traceback:
[C]: in function 'error'
citizen:/scripting/lua/MessagePack.lua:830: in method 'underflow'
citizen:/scripting/lua/MessagePack.lua:465: in field 'any'
citizen:/scripting/lua/MessagePack.lua:860: in field 'unpack'
citizen:/scripting/lua/scheduler.lua:563: in field '?'
server/functions.lua:60: in field 'TriggerServerCallback'
server/common.lua:74: in upvalue 'handler'
citizen:/scripting/lua/scheduler.lua:175: in function <citizen:/scripting/lua/scheduler.lua:174>
stack traceback:
[C]: in function 'error'
citizen:/scripting/lua/scheduler.lua:41: in field 'CreateThreadNow'
citizen:/scripting/lua/scheduler.lua:174: in function <citizen:/scripting/lua/scheduler.lua:138>
The cars are not getting saved inside either.
I’m using: fxserver (build 20-feb-2018), essentialmode5 with es_admin2 and esplugin_mysql + ESX base and official plugins I have downloaded from github a few days ago (all updated)
Does anyone know what can it be? Every help is welcome!
Thanks
PS: Sorry my english!
Hello mates!
I ended up solving my problem by changing all of the following lines from the server/main.lua file from:
local _source = _source
to
local _source = source
I made the change request in github so that it can be fixed if other people are experiencing this problem.
And I want to thank you for this beautiful work!
Is it possible to create public garages without using instances? Thank you!
the cars disappear in my garage. What do I do?
Have you installed the resource “Instance”? Did you start it before esx_garage on server.cfg?
Have you recently downloaded the resource in github? Because a new commit was made with changes to fix problems that generated this type of error 12 days ago.
How do I add more garages?
can any one help me with this plz …