[Release] [ESX] clothesmerfik | put on/take off your clothes

Make if skin.sex == 1 and then same events but with changed numbers.

in which part?

Can you tell me how to write this right?

BlockquoteESX                     = nil

Citizen.CreateThread(function()
  while ESX == nil do
    TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
    Citizen.Wait(0)
  end
end)



RegisterNetEvent('smerfikubrania:koszulka')
AddEventHandler('smerfikubrania:koszulka', function()
	TriggerEvent('skinchanger:getSkin.sex==1', function(skin)
	

		local clothesSkin = {
		['tshirt_1'] = 15, ['tshirt_2'] = 0,
		['torso_1'] = 19, ['torso_2'] = 2,
		['arms'] = 15, ['arms_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)
RegisterNetEvent('smerfikubrania:spodnie')
AddEventHandler('smerfikubrania:spodnie', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	

		local clothesSkin = {
		['pants_1'] = 19, ['pants_2'] = 2
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)

RegisterNetEvent('smerfikubrania:buty')
AddEventHandler('smerfikubrania:buty', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	

		local clothesSkin = {
		['shoes_1'] = 34, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)


RegisterNetEvent('smerfikubrania:koszulka')
AddEventHandler('smerfikubrania:koszulka', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	

		local clothesSkin = {
		['tshirt_1'] = 15, ['tshirt_2'] = 0,
		['torso_1'] = 22, ['torso_2'] = 2,
		['arms'] = 15, ['arms_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)
RegisterNetEvent('smerfikubrania:spodnie')
AddEventHandler('smerfikubrania:spodnie', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	

		local clothesSkin = {
		['pants_1'] = 61, ['pants_2'] = 1
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)

RegisterNetEvent('smerfikubrania:buty')
AddEventHandler('smerfikubrania:buty', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	

		local clothesSkin = {
		['shoes_1'] = 34, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)
function OpenActionMenuInteraction(target)

	local elements = {}

	table.insert(elements, {label = ('Poner ropa'), value = 'ubie'})
	table.insert(elements, {label = ('Quitar camiseta'), value = 'tul'})
	table.insert(elements, {label = ('Quitar pantalones'), value = 'spo'})
	table.insert(elements, {label = ('Quitar zapatos'), value = 'but'})
  		ESX.UI.Menu.CloseAll()	


	ESX.UI.Menu.Open(
		'default', GetCurrentResourceName(), 'action_menu',
		{
			title    = ('Clothes'),
			align    = 'top-left',
			elements = elements
		},
    function(data, menu)



		
		if data.current.value == 'ubie' then			
		ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
		TriggerEvent('skinchanger:loadSkin', skin)
		end)
		ESX.UI.Menu.CloseAll()	
		elseif data.current.value == 'tul' then
		TriggerEvent('smerfikubrania:koszulka')
		ESX.UI.Menu.CloseAll()	
		elseif data.current.value == 'spo' then
		TriggerEvent('smerfikubrania:spodnie')
		ESX.UI.Menu.CloseAll()	
		elseif data.current.value == 'but' then
		TriggerEvent('smerfikubrania:buty')
		ESX.UI.Menu.CloseAll()	
	  end
	end)


end

			
Citizen.CreateThread(function()
  while true do
    Citizen.Wait(0)
    if IsControlJustReleased(0, 48) and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'action_menu') then
		OpenActionMenuInteraction()
    end
  end
end)

1 Like

can help me?

Hi, I’d like to ask you or someone who reads this comment, how can I put this script in Esx_jsidmenu or Esx_personmenu (F5 menu (Idcard etc))… I’m a beginner, it would be nice if someone wanted to explain it to me.

Does not work.

Girl ped dont have arms n stuff. Anyone have a fix for this?

I’ve made this to fix the female skin

ESX                     = nil

Citizen.CreateThread(function()
  while ESX == nil do
    TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
    Citizen.Wait(0)
  end
end)

RegisterNetEvent('smerfikubrania:koszulka')
AddEventHandler('smerfikubrania:koszulka', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	
if skin.sex == 0 then
		local clothesSkin = {
		['tshirt_1'] = 15, ['tshirt_2'] = 0,
		['torso_1'] = 15, ['torso_2'] = 0,
		['arms'] = 15, ['arms_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
		local clothesSkin = {
		['tshirt_1'] = 14, ['tshirt_2'] = 0,
		['torso_1'] = 82, ['torso_2'] = 0,
		['arms'] = 15, ['arms_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
	end)
end)
RegisterNetEvent('smerfikubrania:spodnie')
AddEventHandler('smerfikubrania:spodnie', function()
	TriggerEvent('skinchanger:getSkin', function(skin)

if skin.sex == 0 then
		local clothesSkin = {
		['pants_1'] = 21, ['pants_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
		local clothesSkin = {
		['pants_1'] = 15, ['pants_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
	end)
end)

RegisterNetEvent('smerfikubrania:buty')
AddEventHandler('smerfikubrania:buty', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	
if skin.sex == 0 then
		local clothesSkin = {
		['shoes_1'] = 34, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
		local clothesSkin = {
		['shoes_1'] = 35, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
	end)
end)

function OpenActionMenuInteraction(target)

	ESX.UI.Menu.CloseAll()
	local elements = {}

	table.insert(elements, {label = ('Se rhabiller'), value = 'ubie'})
	table.insert(elements, {label = ('Enlever son haut'), value = 'tul'})
	table.insert(elements, {label = ('Enlever son pantalon'), value = 'spo'})
	table.insert(elements, {label = ('Enlever ses chaussures'), value = 'but'})

	ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'action_menu',
	{
		title    = ('Vêtements'),
		align    = 'top-left',
		elements = elements
	},
		function(data, menu)
			
			if data.current.value == 'ubie' then			
			ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
			TriggerEvent('skinchanger:loadSkin', skin)
			end)
			elseif data.current.value == 'tul' then
			TriggerEvent('smerfikubrania:koszulka')
			elseif data.current.value == 'spo' then
			TriggerEvent('smerfikubrania:spodnie')
			elseif data.current.value == 'but' then
			TriggerEvent('smerfikubrania:buty')
		end
		end,
	function(data, menu)
        menu.close()
	end)


end

--[[
Citizen.CreateThread(function()
  while true do
    Citizen.Wait(0)
    if IsControlJustReleased(0, 57) and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'action_menu') then
		OpenActionMenuInteraction()
    end
  end
end)
]]--

RegisterNetEvent('NB:openMenuVetements')
AddEventHandler('NB:openMenuVetements', function()
  	OpenActionMenuInteraction()
end)

Possible to return to the actual jobskin, for example mechanic if putting on your clothes?

Is there a way I can turn this into a chat command

They just did, like 5 times and even shared a github fork. Is it really that hard to simply read?

How do i make it so if i type the command again it puts on/takes off the shirt/pants/shoes without having to put on all the clothes at once

nice give me please

Not Sure If anyone wants it but ive put some code together, so you can take your hat and glasses off with [F10] menu and / commands, ive made some of the code in English, working with male & female skins, did try coding it with mask but had no luck (only got it to take off the mask and couldn’t make it put the mask back on)

ESX                     = nil

Citizen.CreateThread(function()
  while ESX == nil do
    TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
    Citizen.Wait(0)
  end
end)

RegisterNetEvent('smerfikubrania:koszulka')
AddEventHandler('smerfikubrania:koszulka', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
		
		local clothesSkin = {
		['tshirt_1'] = 15, ['tshirt_2'] = 0,
		['torso_1'] = 15, ['torso_2'] = 0,
		['arms'] = 15, ['arms_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)

RegisterNetEvent('smerfikubrania:spodnie')
AddEventHandler('smerfikubrania:spodnie', function()
	TriggerEvent('skinchanger:getSkin', function(skin)

if skin.sex == 0 then
		local clothesSkin = {
		['pants_1'] = 21, ['pants_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
		local clothesSkin = {
		['pants_1'] = 15, ['pants_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
	end)
end)

RegisterNetEvent('smerfikubrania:buty')
AddEventHandler('smerfikubrania:buty', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	
if skin.sex == 0 then
		local clothesSkin = {
		['shoes_1'] = 34, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
		local clothesSkin = {
		['shoes_1'] = 35, ['shoes_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
	end)
end)

RegisterNetEvent('smerfikubrania:Kask')
AddEventHandler('smerfikubrania:Kask', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	
if skin.sex == 0 then
		local clothesSkin = {
		['helmet_1'] = -1, ['helmet_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
		local clothesSkin = {
		['helmet_1'] = -1, ['helmet_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
	end)
end)

RegisterNetEvent('smerfikubrania:Okulary')
AddEventHandler('smerfikubrania:Okulary', function()
	TriggerEvent('skinchanger:getSkin', function(skin)
	
if skin.sex == 0 then
		local clothesSkin = {
		['glasses_1'] = 0, ['glasses_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
		local clothesSkin = {
		['glasses_1'] = 5, ['glasses_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
	end)
end)

function OpenActionMenuInteraction(target)
	local elements = {}
	table.insert(elements, {label = ('To Put Clothes'), value = 'ubie'})
	table.insert(elements, {label = ('To Takeoff Shirt'), value = 'tul'})
	table.insert(elements, {label = ('To Takeoff Pants'), value = 'spo'})
	table.insert(elements, {label = ('To Takeoff Shoes'), value = 'but'})
	table.insert(elements, {label = ('To Takeoff Helmet'), value = 'one'})
	table.insert(elements, {label = ('To Takeoff Glasses'), value = 'two'})
  		ESX.UI.Menu.CloseAll()	


	ESX.UI.Menu.Open(
		'default', GetCurrentResourceName(), 'action_menu',
		{
			title    = ('Clothes'),
			align    = 'top-left',
			elements = elements
		},
    function(data, menu)

		if data.current.value == 'ubie' then			
		ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
		TriggerEvent('skinchanger:loadSkin', skin)
		end)
		ESX.UI.Menu.CloseAll()	
		elseif data.current.value == 'tul' then
		TriggerEvent('smerfikubrania:koszulka')
		ESX.UI.Menu.CloseAll()	
		elseif data.current.value == 'spo' then
		TriggerEvent('smerfikubrania:spodnie')
		ESX.UI.Menu.CloseAll()	
		elseif data.current.value == 'but' then
		TriggerEvent('smerfikubrania:buty')
		ESX.UI.Menu.CloseAll()	
	    elseif data.current.value == 'one' then
		TriggerEvent('smerfikubrania:Kask')
		ESX.UI.Menu.CloseAll()
	    elseif data.current.value == 'two' then
		TriggerEvent('smerfikubrania:Okulary')
		ESX.UI.Menu.CloseAll()
	  end
	end)
end
		
Citizen.CreateThread(function()
  while true do
    Citizen.Wait(0)
    if IsControlJustReleased(0, 56) and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'action_menu') then
		OpenActionMenuInteraction()
    end
  end
end)

RegisterCommand("shirt", function()
	TriggerEvent('skinchanger:getSkin', function(skin)
		local clothesSkin = {
		['tshirt_1'] = 15, ['tshirt_2'] = 0,
		['torso_1'] = 15, ['torso_2'] = 0,
		['arms'] = 15, ['arms_2'] = 0
		}
		TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	end)
end)

RegisterCommand("pants", function()
	TriggerEvent('skinchanger:getSkin', function(skin)
		if skin.sex == 0 then
		    local clothesSkin = {
			['pants_1'] = 21, ['pants_2'] = 0
			}
			TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	    else
			local clothesSkin = {
			['pants_1'] = 15, ['pants_2'] = 0
			}
			TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	    end
	end)
end)

RegisterCommand("shoes", function()
	TriggerEvent('skinchanger:getSkin', function(skin)
		if skin.sex == 0 then
			local clothesSkin = {
			['shoes_1'] = 34, ['shoes_2'] = 0
			}
			TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
		else
			local clothesSkin = {
			['shoes_1'] = 35, ['shoes_2'] = 0
			}
			TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	    end
	end)
end)

RegisterCommand("helmet", function()
	TriggerEvent('skinchanger:getSkin', function(skin)
		if skin.sex == 0 then
			local clothesSkin = {
			['helmet_1'] = -1, ['helmet_2'] = 0
			}
			TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	    else
			local clothesSkin = {
			['helmet_1'] = -1, ['helmet_2'] = 0
			}
			TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	    end
	end)
end)

RegisterCommand("glasses", function()
	TriggerEvent('skinchanger:getSkin', function(skin)
		if skin.sex == 0 then
			local clothesSkin = {
			['glasses_1'] = 0, ['glasses_2'] = 0
			}
			TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	    else
			local clothesSkin = {
			['glasses_1'] = 5, ['glasses_2'] = 0
			}
			TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
	    end
	end)
end)

RegisterCommand("cloths", function()
	ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
		TriggerEvent('skinchanger:loadSkin', skin)
	end)
end)
1 Like

thanks to everyone who made something new to this resource.

can some one help me i have a meny to but on and off helmets and stuff and i wanted to bake that functions frome this scritp to it looks like this

ESX = nil
local HasAlreadyEnteredMarker = false
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ‘’
local CurrentActionData = {}
local isDead = false

Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent(‘esx:getSharedObject’, function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)

function OpenAccessoryMenu()
ESX.UI.Menu.Open(‘default’, GetCurrentResourceName(), ‘set_unset_accessory’,
{
title = _U(‘set_unset’),
align = ‘top-left’,
elements = {
{label = _U(‘helmet’), value = ‘Helmet’},
{label = _U(‘ears’), value = ‘Ears’},
{label = _U(‘mask’), value = ‘Mask’},
{label = _U(‘glasses’), value = ‘Glasses’},

	}
}, function(data, menu)
	menu.close()
	SetUnsetAccessory(data.current.value)

end, function(data, menu)
	menu.close()
end)

end

function SetUnsetAccessory(accessory)
ESX.TriggerServerCallback(‘esx_accessories:get’, function(hasAccessory, accessorySkin)
local _accessory = string.lower(accessory)

	if hasAccessory then
		TriggerEvent('skinchanger:getSkin', function(skin)
			local mAccessory = -1
			local mColor = 0
			if _accessory == "mask" then
				mAccessory = 0
			end
			if skin[_accessory .. '_1'] == mAccessory then
				mAccessory = accessorySkin[_accessory .. '_1']
				mColor = accessorySkin[_accessory .. '_2']
			end
			local accessorySkin = {}
			accessorySkin[_accessory .. '_1'] = mAccessory
			accessorySkin[_accessory .. '_2'] = mColor
			TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
		end)
	else
		ESX.ShowNotification(_U('no_' .. _accessory))
	end

end, accessory)

end

function OpenShopMenu(accessory)
local _accessory = string.lower(accessory)
local restrict = {}

restrict = { _accessory .. '_1', _accessory .. '_2' }

TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)

	menu.close()

	ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm',
	{
		title = _U('valid_purchase'),
		align = 'top-left',
		elements = {
			{label = _U('no'), value = 'no'},
			{label = _U('yes', Config.Price), value = 'yes'}
		}
	}, function(data, menu)
		menu.close()
		if data.current.value == 'yes' then
			ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
				if hasEnoughMoney then
					TriggerServerEvent('esx_accessories:pay')
					TriggerEvent('skinchanger:getSkin', function(skin)
						TriggerServerEvent('esx_accessories:save', skin, accessory)
					end)
				else
					TriggerEvent('esx_skin:getLastSkin', function(skin)
						TriggerEvent('skinchanger:loadSkin', skin)
					end)
					ESX.ShowNotification(_U('not_enough_money'))
				end
			end)
		end

		if data.current.value == 'no' then
			local player = GetPlayerPed(-1)
			TriggerEvent('esx_skin:getLastSkin', function(skin)
				TriggerEvent('skinchanger:loadSkin', skin)
			end)
			if accessory == "Ears" then
				ClearPedProp(player, 2)
			elseif accessory == "Mask" then
				SetPedComponentVariation(player, 1, 0 ,0 ,2)
			elseif accessory == "Helmet" then
				ClearPedProp(player, 0)
			elseif accessory == "Glasses" then
				SetPedPropIndex(player, 1, -1, 0, 0)
				
			end
		end
		CurrentAction     = 'shop_menu'
		CurrentActionMsg  = _U('press_access')
		CurrentActionData = {}
	end, function(data, menu)
		menu.close()
		CurrentAction     = 'shop_menu'
		CurrentActionMsg  = _U('press_access')
		CurrentActionData = {}

	end)
end, function(data, menu)
	menu.close()
	CurrentAction     = 'shop_menu'
	CurrentActionMsg  = _U('press_access')
	CurrentActionData = {}
end, restrict)

end

AddEventHandler(‘playerSpawned’, function()
isDead = false
end)

AddEventHandler(‘esx:onPlayerDeath’, function()
isDead = true
end)

AddEventHandler(‘esx_accessories:hasEnteredMarker’, function(zone)
CurrentAction = ‘shop_menu’
CurrentActionMsg = _U(‘press_access’)
CurrentActionData = { accessory = zone }
end)

AddEventHandler(‘esx_accessories:hasExitedMarker’, function(zone)
ESX.UI.Menu.CloseAll()
CurrentAction = nil
end)

– Create Blips –
Citizen.CreateThread(function()
for k,v in pairs(Config.ShopsBlips) do
if v.Pos ~= nil then
for i=1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)

			SetBlipSprite (blip, v.Blip.sprite)
			SetBlipDisplay(blip, 4)
			SetBlipScale  (blip, 1.0)
			SetBlipColour (blip, v.Blip.color)
			SetBlipAsShortRange(blip, true)

			BeginTextCommandSetBlipName("STRING")
			AddTextComponentString(_U('shop', _U(string.lower(k))))
			EndTextCommandSetBlipName(blip)
		end
	end
end

end)

– Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)

Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(GetPlayerPed(-1))
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
isInMarker = true
currentZone = k
end
end
end

	if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
		HasAlreadyEnteredMarker = true
		LastZone = currentZone
		TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
	end

	if not isInMarker and HasAlreadyEnteredMarker then
		HasAlreadyEnteredMarker = false
		TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
	end

end

end)

– Key controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)

	if CurrentAction ~= nil then

		ESX.ShowHelpNotification(CurrentActionMsg)

		if IsControlJustReleased(0, Keys['E']) and CurrentActionData.accessory then
			OpenShopMenu(CurrentActionData.accessory)
			CurrentAction = nil
		end

	elseif CurrentAction == nil and not Config.EnableControls then
		Citizen.Wait(500)
	end

	if Config.EnableControls then
		if IsControlJustReleased(0, Keys['K']) and GetLastInputMethod(2) and not isDead then
			OpenAccessoryMenu()
		end
	end

end

end)

anyone have a VRP script to take clothes off?

How can you change the open menu key ?

IsControlJustReleased(0, 56) change this

Having clothes in inventory and changing them would be really great.
Is it even possible at FiveM?