Make if skin.sex == 1 and then same events but with changed numbers.
in which part?
Can you tell me how to write this right?
BlockquoteESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('smerfikubrania:koszulka')
AddEventHandler('smerfikubrania:koszulka', function()
TriggerEvent('skinchanger:getSkin.sex==1', function(skin)
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 19, ['torso_2'] = 2,
['arms'] = 15, ['arms_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end)
end)
RegisterNetEvent('smerfikubrania:spodnie')
AddEventHandler('smerfikubrania:spodnie', function()
TriggerEvent('skinchanger:getSkin', function(skin)
local clothesSkin = {
['pants_1'] = 19, ['pants_2'] = 2
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end)
end)
RegisterNetEvent('smerfikubrania:buty')
AddEventHandler('smerfikubrania:buty', function()
TriggerEvent('skinchanger:getSkin', function(skin)
local clothesSkin = {
['shoes_1'] = 34, ['shoes_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end)
end)
RegisterNetEvent('smerfikubrania:koszulka')
AddEventHandler('smerfikubrania:koszulka', function()
TriggerEvent('skinchanger:getSkin', function(skin)
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 22, ['torso_2'] = 2,
['arms'] = 15, ['arms_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end)
end)
RegisterNetEvent('smerfikubrania:spodnie')
AddEventHandler('smerfikubrania:spodnie', function()
TriggerEvent('skinchanger:getSkin', function(skin)
local clothesSkin = {
['pants_1'] = 61, ['pants_2'] = 1
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end)
end)
RegisterNetEvent('smerfikubrania:buty')
AddEventHandler('smerfikubrania:buty', function()
TriggerEvent('skinchanger:getSkin', function(skin)
local clothesSkin = {
['shoes_1'] = 34, ['shoes_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end)
end)
function OpenActionMenuInteraction(target)
local elements = {}
table.insert(elements, {label = ('Poner ropa'), value = 'ubie'})
table.insert(elements, {label = ('Quitar camiseta'), value = 'tul'})
table.insert(elements, {label = ('Quitar pantalones'), value = 'spo'})
table.insert(elements, {label = ('Quitar zapatos'), value = 'but'})
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'action_menu',
{
title = ('Clothes'),
align = 'top-left',
elements = elements
},
function(data, menu)
if data.current.value == 'ubie' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
ESX.UI.Menu.CloseAll()
elseif data.current.value == 'tul' then
TriggerEvent('smerfikubrania:koszulka')
ESX.UI.Menu.CloseAll()
elseif data.current.value == 'spo' then
TriggerEvent('smerfikubrania:spodnie')
ESX.UI.Menu.CloseAll()
elseif data.current.value == 'but' then
TriggerEvent('smerfikubrania:buty')
ESX.UI.Menu.CloseAll()
end
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, 48) and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'action_menu') then
OpenActionMenuInteraction()
end
end
end)
can help me?
Hi, I’d like to ask you or someone who reads this comment, how can I put this script in Esx_jsidmenu or Esx_personmenu (F5 menu (Idcard etc))… I’m a beginner, it would be nice if someone wanted to explain it to me.
Girl ped dont have arms n stuff. Anyone have a fix for this?
I’ve made this to fix the female skin
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('smerfikubrania:koszulka')
AddEventHandler('smerfikubrania:koszulka', function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 15, ['torso_2'] = 0,
['arms'] = 15, ['arms_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['tshirt_1'] = 14, ['tshirt_2'] = 0,
['torso_1'] = 82, ['torso_2'] = 0,
['arms'] = 15, ['arms_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterNetEvent('smerfikubrania:spodnie')
AddEventHandler('smerfikubrania:spodnie', function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['pants_1'] = 21, ['pants_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['pants_1'] = 15, ['pants_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterNetEvent('smerfikubrania:buty')
AddEventHandler('smerfikubrania:buty', function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['shoes_1'] = 34, ['shoes_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['shoes_1'] = 35, ['shoes_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
function OpenActionMenuInteraction(target)
ESX.UI.Menu.CloseAll()
local elements = {}
table.insert(elements, {label = ('Se rhabiller'), value = 'ubie'})
table.insert(elements, {label = ('Enlever son haut'), value = 'tul'})
table.insert(elements, {label = ('Enlever son pantalon'), value = 'spo'})
table.insert(elements, {label = ('Enlever ses chaussures'), value = 'but'})
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'action_menu',
{
title = ('Vêtements'),
align = 'top-left',
elements = elements
},
function(data, menu)
if data.current.value == 'ubie' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
elseif data.current.value == 'tul' then
TriggerEvent('smerfikubrania:koszulka')
elseif data.current.value == 'spo' then
TriggerEvent('smerfikubrania:spodnie')
elseif data.current.value == 'but' then
TriggerEvent('smerfikubrania:buty')
end
end,
function(data, menu)
menu.close()
end)
end
--[[
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, 57) and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'action_menu') then
OpenActionMenuInteraction()
end
end
end)
]]--
RegisterNetEvent('NB:openMenuVetements')
AddEventHandler('NB:openMenuVetements', function()
OpenActionMenuInteraction()
end)
Possible to return to the actual jobskin, for example mechanic if putting on your clothes?
Is there a way I can turn this into a chat command
They just did, like 5 times and even shared a github fork. Is it really that hard to simply read?
How do i make it so if i type the command again it puts on/takes off the shirt/pants/shoes without having to put on all the clothes at once
nice give me please
Not Sure If anyone wants it but ive put some code together, so you can take your hat and glasses off with [F10] menu and / commands, ive made some of the code in English, working with male & female skins, did try coding it with mask but had no luck (only got it to take off the mask and couldn’t make it put the mask back on)
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('smerfikubrania:koszulka')
AddEventHandler('smerfikubrania:koszulka', function()
TriggerEvent('skinchanger:getSkin', function(skin)
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 15, ['torso_2'] = 0,
['arms'] = 15, ['arms_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end)
end)
RegisterNetEvent('smerfikubrania:spodnie')
AddEventHandler('smerfikubrania:spodnie', function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['pants_1'] = 21, ['pants_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['pants_1'] = 15, ['pants_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterNetEvent('smerfikubrania:buty')
AddEventHandler('smerfikubrania:buty', function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['shoes_1'] = 34, ['shoes_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['shoes_1'] = 35, ['shoes_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterNetEvent('smerfikubrania:Kask')
AddEventHandler('smerfikubrania:Kask', function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['helmet_1'] = -1, ['helmet_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['helmet_1'] = -1, ['helmet_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterNetEvent('smerfikubrania:Okulary')
AddEventHandler('smerfikubrania:Okulary', function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['glasses_1'] = 0, ['glasses_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['glasses_1'] = 5, ['glasses_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
function OpenActionMenuInteraction(target)
local elements = {}
table.insert(elements, {label = ('To Put Clothes'), value = 'ubie'})
table.insert(elements, {label = ('To Takeoff Shirt'), value = 'tul'})
table.insert(elements, {label = ('To Takeoff Pants'), value = 'spo'})
table.insert(elements, {label = ('To Takeoff Shoes'), value = 'but'})
table.insert(elements, {label = ('To Takeoff Helmet'), value = 'one'})
table.insert(elements, {label = ('To Takeoff Glasses'), value = 'two'})
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'action_menu',
{
title = ('Clothes'),
align = 'top-left',
elements = elements
},
function(data, menu)
if data.current.value == 'ubie' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
ESX.UI.Menu.CloseAll()
elseif data.current.value == 'tul' then
TriggerEvent('smerfikubrania:koszulka')
ESX.UI.Menu.CloseAll()
elseif data.current.value == 'spo' then
TriggerEvent('smerfikubrania:spodnie')
ESX.UI.Menu.CloseAll()
elseif data.current.value == 'but' then
TriggerEvent('smerfikubrania:buty')
ESX.UI.Menu.CloseAll()
elseif data.current.value == 'one' then
TriggerEvent('smerfikubrania:Kask')
ESX.UI.Menu.CloseAll()
elseif data.current.value == 'two' then
TriggerEvent('smerfikubrania:Okulary')
ESX.UI.Menu.CloseAll()
end
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, 56) and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'action_menu') then
OpenActionMenuInteraction()
end
end
end)
RegisterCommand("shirt", function()
TriggerEvent('skinchanger:getSkin', function(skin)
local clothesSkin = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 15, ['torso_2'] = 0,
['arms'] = 15, ['arms_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end)
end)
RegisterCommand("pants", function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['pants_1'] = 21, ['pants_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['pants_1'] = 15, ['pants_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterCommand("shoes", function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['shoes_1'] = 34, ['shoes_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['shoes_1'] = 35, ['shoes_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterCommand("helmet", function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['helmet_1'] = -1, ['helmet_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['helmet_1'] = -1, ['helmet_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterCommand("glasses", function()
TriggerEvent('skinchanger:getSkin', function(skin)
if skin.sex == 0 then
local clothesSkin = {
['glasses_1'] = 0, ['glasses_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
else
local clothesSkin = {
['glasses_1'] = 5, ['glasses_2'] = 0
}
TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
end
end)
end)
RegisterCommand("cloths", function()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
end)
thanks to everyone who made something new to this resource.
can some one help me i have a meny to but on and off helmets and stuff and i wanted to bake that functions frome this scritp to it looks like this
ESX = nil
local HasAlreadyEnteredMarker = false
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ‘’
local CurrentActionData = {}
local isDead = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent(‘esx:getSharedObject’, function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function OpenAccessoryMenu()
ESX.UI.Menu.Open(‘default’, GetCurrentResourceName(), ‘set_unset_accessory’,
{
title = _U(‘set_unset’),
align = ‘top-left’,
elements = {
{label = _U(‘helmet’), value = ‘Helmet’},
{label = _U(‘ears’), value = ‘Ears’},
{label = _U(‘mask’), value = ‘Mask’},
{label = _U(‘glasses’), value = ‘Glasses’},
}
}, function(data, menu)
menu.close()
SetUnsetAccessory(data.current.value)
end, function(data, menu)
menu.close()
end)
end
function SetUnsetAccessory(accessory)
ESX.TriggerServerCallback(‘esx_accessories:get’, function(hasAccessory, accessorySkin)
local _accessory = string.lower(accessory)
if hasAccessory then
TriggerEvent('skinchanger:getSkin', function(skin)
local mAccessory = -1
local mColor = 0
if _accessory == "mask" then
mAccessory = 0
end
if skin[_accessory .. '_1'] == mAccessory then
mAccessory = accessorySkin[_accessory .. '_1']
mColor = accessorySkin[_accessory .. '_2']
end
local accessorySkin = {}
accessorySkin[_accessory .. '_1'] = mAccessory
accessorySkin[_accessory .. '_2'] = mColor
TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
end)
else
ESX.ShowNotification(_U('no_' .. _accessory))
end
end, accessory)
end
function OpenShopMenu(accessory)
local _accessory = string.lower(accessory)
local restrict = {}
restrict = { _accessory .. '_1', _accessory .. '_2' }
TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
menu.close()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm',
{
title = _U('valid_purchase'),
align = 'top-left',
elements = {
{label = _U('no'), value = 'no'},
{label = _U('yes', Config.Price), value = 'yes'}
}
}, function(data, menu)
menu.close()
if data.current.value == 'yes' then
ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
if hasEnoughMoney then
TriggerServerEvent('esx_accessories:pay')
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_accessories:save', skin, accessory)
end)
else
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
ESX.ShowNotification(_U('not_enough_money'))
end
end)
end
if data.current.value == 'no' then
local player = GetPlayerPed(-1)
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
if accessory == "Ears" then
ClearPedProp(player, 2)
elseif accessory == "Mask" then
SetPedComponentVariation(player, 1, 0 ,0 ,2)
elseif accessory == "Helmet" then
ClearPedProp(player, 0)
elseif accessory == "Glasses" then
SetPedPropIndex(player, 1, -1, 0, 0)
end
end
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_access')
CurrentActionData = {}
end, function(data, menu)
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_access')
CurrentActionData = {}
end)
end, function(data, menu)
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_access')
CurrentActionData = {}
end, restrict)
end
AddEventHandler(‘playerSpawned’, function()
isDead = false
end)
AddEventHandler(‘esx:onPlayerDeath’, function()
isDead = true
end)
AddEventHandler(‘esx_accessories:hasEnteredMarker’, function(zone)
CurrentAction = ‘shop_menu’
CurrentActionMsg = _U(‘press_access’)
CurrentActionData = { accessory = zone }
end)
AddEventHandler(‘esx_accessories:hasExitedMarker’, function(zone)
ESX.UI.Menu.CloseAll()
CurrentAction = nil
end)
– Create Blips –
Citizen.CreateThread(function()
for k,v in pairs(Config.ShopsBlips) do
if v.Pos ~= nil then
for i=1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
SetBlipSprite (blip, v.Blip.sprite)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, v.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('shop', _U(string.lower(k))))
EndTextCommandSetBlipName(blip)
end
end
end
end)
– Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(GetPlayerPed(-1))
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
isInMarker = true
currentZone = k
end
end
end
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
HasAlreadyEnteredMarker = true
LastZone = currentZone
TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
end
end
end)
– Key controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if CurrentAction ~= nil then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, Keys['E']) and CurrentActionData.accessory then
OpenShopMenu(CurrentActionData.accessory)
CurrentAction = nil
end
elseif CurrentAction == nil and not Config.EnableControls then
Citizen.Wait(500)
end
if Config.EnableControls then
if IsControlJustReleased(0, Keys['K']) and GetLastInputMethod(2) and not isDead then
OpenAccessoryMenu()
end
end
end
end)
anyone have a VRP script to take clothes off?
How can you change the open menu key ?
IsControlJustReleased(0, 56) change this
Having clothes in inventory and changing them would be really great.
Is it even possible at FiveM?