^Working shop, same details as with weashop, change language to preferable language
[ERROR] [MySQL] An error happens on MySQL for query "SELECT isDead FROM users WHERE identifier=@identifier {@identifier=steam:***********}": **Unknown column 'isDead' in 'field list'**
isDead dosent exist in your database, change current column from is_Dead to isDead
Some technical issues I am currently facing.
Error running call reference function for resource es_extended: citizen:/scripting/lua/scheduler.lua:403: server/classes/player.lua:348: attempt to index a nil value (field ‘?’)
stack traceback:
server/classes/player.lua:348: in upvalue ‘ref’
citizen:/scripting/lua/scheduler.lua:389: in function citizen:/scripting/lua/scheduler.lua:388
[C]: in function ‘xpcall’
citizen:/scripting/lua/scheduler.lua:388: in function citizen:/scripting/lua/scheduler.lua:387
stack traceback:
[C]: in function ‘error’
citizen:/scripting/lua/scheduler.lua:403: in function citizen:/scripting/lua/scheduler.lua:372
Error: Unhandled error: Error: BUFFER_SHORTAGE
Error: BUFFER_SHORTAGE
at n.e [as reserve] (citizen:/scripting/v8/msgpack.js:29:12766)
at h (citizen:/scripting/v8/msgpack.js:29:15761)
at n.r [as decode] (citizen:/scripting/v8/msgpack.js:29:13908)
at n.fetch (citizen:/scripting/v8/msgpack.js:29:6972)
at n.u [as read] (citizen:/scripting/v8/msgpack.js:29:12076)
at Object.n [as decode] (citizen:/scripting/v8/msgpack.js:29:7097)
at unpack (citizen:/scripting/v8/main.js:20:33)
at citizen:/scripting/v8/main.js:51:11
at setImmediate (mysql-async.js:4962:9)
at Object.callback (citizen:/scripting/v8/timer.js:56:6
don’t suppose anyone has any idea why, people in my server are not able to kill each other? when you aim on someone the crosshair goes different colour and you are not able to shoot them, or blow them up? any ideas please?
Not sure if anyone else is experiencing this, but every time a player logs the server thinks they died and sets them back in the hospital and removes all of they’re inventory as if they legitimately died.