[Release] [EN/FR] [Async] Drive Test (Auto/Moto/Camion école) V1 - 09/06/17

Can you explain more ?

E.g : When player write /licensecheck, game shows the licenses the player has (Sorry for bad english)

I see but i think it must be a part a mod that include menupersonnal or identity card that shows informations about the player.

Also, You should be make a function for check licences for cops :wink:
And add DrawMarker for end of test

Very very good job man thanks for good script :slight_smile:

Yes but iam not going to make another Cops script like this one :


Like i said i think it might be those dudes who makes thoses mods to integrate this function.

DrawMarker, yes i’ll add them later.

Okay , good job and thanks for sharing all your scripts :slight_smile:

Hello, thanks for the script, working well :slight_smile:
Can you add an option : add time remaining for the test drive ?

Thanks

Hi, yep i am working on it.

Sometimes point show in strange places (ex. on screen). Can I set coords without random?

PS: two times point set to player, and move with him

Hi, coords are not random, they are defined in the database for each licence.

Ofter point of end way set on coords 3.000, 0, 70 (line 172 in client.lua). If i change this line from
local caisseo = GetClosestVehicle(autoecole_location[1], autoecole_location[2], autoecole_location[3], 3.000, 0, 70)
to
local caisseo = GetClosestVehicle(autoecole_location[1], autoecole_location[2], autoecole_location[3])
the script will run?)

Nope, if you do that, the end check will not work correclty

Is compatible with la life franework?

I don"t know, you need to test it and maybe adapt it.

[EN] Hello, the menu is displayed but I only have to go out …
[FR] Bonjour, le menu s’affiche mais j’ai que sortir …

Hey,

I have the same problem the menu work but nothing inside

Holy necro bat man!

This was made for Citizen MP the FiveM version before FXServer so this script won’t work without re-coding.

1 Like

Putting this thread back to rest.