[Release] EasyAdmin, It's as easy as it gets!

queue
ban
kick
adminmenu
nodatabase

#1

Have you ever wished upon an Administration tool that just works, one that does not require you to set up a billion database connections to just ban a player, to just add your own steamid and go ahead and ban everbody you dont like?
Me too!

And that’s where this release comes in, an easy Administration GUI, currently featuring:

  • Quick Kicking
  • Quick Banning
  • Quick Spectating
  • using WarMenu by @Warxander
  • Optional Snail :mascot:
  • Optional Queue System

Setup

For Setup instructions please use the Wiki

Banned Players will be added to banlist.txt, it will only ban licence, that requires an FXServer version over 350.

Queue

To Enable the Queue system open your server config file and add set ea_useQueue "true" to the end

Download

Download the newest version on my GitHub
Make sure you call the EasyAdmin Resource EasyAdmin, otherwise it will not work properly!
NOTE: You are not allowed to distribute my work ( this resource ) or any Derivatives without my Permission.

Happy Banning!


[Request ]Need Admin Panel
[Release] vBasic v3.0.1 | Basic server settings/configuration
Kick/Ban?
[REQUEST] Perma ban Script?
[Release] AntiCheese Anticheat
[Release][v2.0.1] CHEM!CAL T0Ж!N [Mod Menu][Admin Menu (incl. Bans, Kicks, Spectate...)][Outfit, Vehicles, Weapon & Settings Saving]
[REQUEST] I need a Cuff|Revive/Respawn|admin(not es_admin2)|
[Release] In-Game Server/Resource Management ~ Ranks, Kick/Ban PlayerName/ID, Resource Start/Stop +More Soon
My tempclient ban is not working does anyone know why?
Looking for a ban script
Is there a simple ban/kick script?
Server Que when joining full server
Queue script and withelist (enter priority)
[Request] Tpall Script /w Easy Admin /tpall
Add Queue to the server
Best way to do a permanent ban?
32 slots outrapassa isso and the server closing alone
#2

looks great trying it as we speak


#3

Are you able to change the key from F2 to something else? It is the same key as Lamda’s noclip.


#4

ahh good spot
looking in the config it says nil hmmm


#5

Sure you can, check out https://wiki.fivem.net/wiki/Controls , they key to change would be somewhere around line 73, elseif IsControlJustReleased(0, 289) and isAdmin then, change the 289 to your desired key from the wiki!


#6

This. Looks. Amazing. :ok_hand:t2: Thanks!

EDIT: Just installed it, works like a charm! Also love the controller support! (had to change a few controls but that’s np)


#7

Thats pretty :fire: good job


#8

Just a suggestion, instead of constantly updating the players table, just update it when the menu is opened instead.


#9

but what if a player joins/leaves while the menu is open? :stuck_out_tongue_winking_eye:


#10

Basic, simple, nice. We need more things like this instead of a million other things needed. :wink: :+1:


#11

Sweet man, I appreciate the quick response.


#12

Still seems a waste to constantly re-create a table and populate with potentially the same data every tick.


#13

may be, but it works for me and doesnt cause any issues, feel free to change it to your liking!


#14

Started resource admin
Error resuming coroutine: admin_server.lua:109: bad argument #1 to ‘gmatch’ (string expected, got nil)
stack traceback:
[C]: in function 'string.gmatch’
admin_server.lua:109: in function 'mysplit’
admin_server.lua:66: in function 'updateBlacklist’
admin_server.lua:81: in function <admin_server.lua:61>
hitch warning: frame time of 1042 milliseconds


#15

For some reason I can not get the menu to pop up, even changing keys, and is there a certain way that the Steam x64 Admin ID’s have to be formatted?


#16

i used the hex to decimal id not the normal 64 id


#17

Is it formated as “Steam:10123456456” or just the number? Never mind, I played around and figured it out… Thanks for the heads up tho…


#18

This is something that I honestly needed for my server… Thanks for this…


#19

If there is not a database. Where is the data stored other wise they will be able to get back on the server? when the server restarts


#20

The data is stored right here: