[Release] Disable vehicles and peds


#46

I have trouble running npc_control when adjusted to 1.0 found over npc cars repeatedly until blast.

cfg = {}

cfg.density = {
peds = 1.0,
vehicles = 1.0
}

cfg.peds = { – these peds wont show up anywhere, they will be removed and their vehicles deleted
“s_m_y_cop_01”,
“s_f_y_sheriff_01”,
“s_m_y_sheriff_01”,
“s_m_y_hwaycop_01”,
“s_m_y_swat_01”,
“s_m_m_snowcop_01”,
“s_m_m_marine_01”,
“s_m_m_marine_02”,
“s_m_y_marine_01”,
“s_m_y_marine_02”,
“s_m_y_marine_03”,
“csb_ramp_marine”,
“s_m_y_fireman_01”,
“s_m_m_paramedic_01”,
“s_m_y_pilot_01”,
“s_m_m_pilot_02”,
“s_m_m_gentransport”,
“s_m_y_blackops_02”,
“s_m_y_blackops_01”,
“csb_mweather”
}

cfg.noguns = { – these peds wont have any weapons
}

cfg.nodrops = { – these peds wont drop their weapons when killed
}

–[[ WORK IN PROGRESS // DOES NOT WORK
cfg.vehs = { – these vehicles wont show up anywhere, they will be removed unless a player is in the driver seat
“police”,
“policet”,
“sheriff”,
“fbi”,
“pranger”,
“riot”,
“pbus”
}
]]

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#47

Me too, did you ever find a solution? :sob: