how would I go about adding more
@Ace_Dax that would be nifty. Pretty simple to do too. Just gotta change the Animation Flags from w.e. it is to 49. (Havent looked at it in a while lol)
@En3rgized247 Sorry mate, just haven’t been coding much lately, Ill probably get back into it once Im done on my Rocket League grind. 2 Div away from GC
@mark_buckley_bucko_g ? What do you mean? You would have to add your own blocks of code in it for more. I have a few ideas ready to go I just need to get around to actually coding them. Lol
@Ege_Erdinc Someone just released exactly what you’re talking about. Ill probably add my own at some point down the line. Carrying bag with /bag
Did anyone figure out how to make the props disappear?
try adding this one
RegisterCommand("cash",function(source, args)
local player = GetPlayerPed(-1)
local plyCoords = GetOffsetFromEntityInWorldCoords(GetPlayerPed(PlayerId()), 0.0, 0.0, -5.0)
local cashmodel = CreateObject(GetHashKey(cashmodel), plyCoords.x, plyCoords.y, plyCoords.z, 1, 1, 1)
local netid = ObjToNet(cashmodel)
local ad = "anim@mp_player_intupperraining_cash"
local pd = "scr_xs_celebration"
local pn = "scr_xs_money_rain"
if (DoesEntityExist(player) and not IsEntityDead(player)) then ---------------------If playing then cancel
loadAnimDict(ad)
RequestPtfxAsset(pd)
RequestModel(GetHashKey(cashmodel))
if holdingcash then
--TaskPlayAnim(player, ad, "exit", 8.0, 1.0, -1, 11, 0, 0, 0, 0)
--Wait(1840)
DetachEntity(NetToObj(cash_net), 1, 1)
DeleteEntity(NetToObj(cash_net))
Wait(750)
ClearPedSecondaryTask(GetPlayerPed(-1))
cash_net = nil
holdingcash = false
StopParticleFxLooped(pn,0)
else
Wait(500) ---------------------if not playing, then play
SetNetworkIdExistsOnAllMachines(netid, true)
NetworkSetNetworkIdDynamic(netid, true)
SetNetworkIdCanMigrate(netid, false)
TaskPlayAnim( player, ad, "idle_a", 8.0, 1.0, -1, 51, 0, 0, 0, 0 )
Wait (1260)
AttachEntityToEntity(cashmodel,GetPlayerPed(PlayerId()),GetPedBoneIndex(GetPlayerPed(PlayerId()), 60309),0.0,0.0,0.01,180.0,360.0,70.0,1,1,0,1,0,1)
Notification("Press ~r~[E]~w~ to Make it Rain")
cash_net = netid
holdingcash = true
end
end
while holdingcash do
Wait(0)
if IsControlJustPressed(0, 38) then
Wait(500)
RequestNamedPtfxAsset(pd)
HasNamedPtfxAssetLoaded(pd)
UseParticleFxAssetNextCall(pd)
StartParticleFxLoopedOnEntity(pn, cashmodel, 0.0, 0.0, -0.09, -80.0, 0.0, 0.0, 1.0, false, false, false)
end
end
end, false)
and add this to the props at the top
local holdingcash = false
local cashmodel = “prop_anim_cash_pile_01”
local cash_net = nil
also fireworks
local holdingfw = false
local fwspawned = “ind_prop_firework_01”
local fw_net = nil
RegisterCommand("fw",function(source, args)
local player = GetPlayerPed(-1)
local plyCoords = GetOffsetFromEntityInWorldCoords(GetPlayerPed(PlayerId()), 0.0, 0.0, -5.0)
local fwspawned = CreateObject(GetHashKey(fwspawned), plyCoords.x, plyCoords.y, plyCoords.z, 1, 1, 1)
local netid = ObjToNet(fwspawned)
local ad = "anim@amb@nightclub@mini@drinking@champagne_drinking@base@"
local pd = "scr_indep_fireworks"
local pn = "scr_indep_firework_fountain"
if (DoesEntityExist(player) and not IsEntityDead(player)) then ---------------------If playing then cancel
loadAnimDict(ad)
RequestModel(GetHashKey(fwspawned))
if holdingfw then
TaskPlayAnim(player, ad, "exit", 8.0, 1.0, -1, 49, 0, 0, 0, 0)
Wait(1840)
DetachEntity(NetToObj(fw_net), 1, 1)
DeleteEntity(NetToObj(fw_net))
Wait(750)
ClearPedSecondaryTask(GetPlayerPed(-1))
fw_net = nil
holdingfw = false
RemoveNamedPtfxAsset(pd)
RemoveAnimDict(ad)
else
Wait(500) ---------------------if not playing, then play
SetNetworkIdExistsOnAllMachines(netid, true)
NetworkSetNetworkIdDynamic(netid, true)
SetNetworkIdCanMigrate(netid, false)
TaskPlayAnim( player, ad, "bottle_hold_idle", 8.0, 1.0, -1, 49, 0, 0, 0, 0 )
Wait (1260)
AttachEntityToEntity(fwspawned,GetPlayerPed(PlayerId()),GetPedBoneIndex(GetPlayerPed(PlayerId()), 28422),-0.005,0.0,0.0,360.0,360.0,0.0,1,1,0,1,0,1)
Notification("Press ~r~[E]~w~ to start the firework")
fw_net = netid
holdingfw = true
end
end
while holdingfw do
Wait(0)
if IsControlJustPressed(0, 38) then
Notification("Yay")
Wait(500)
RequestNamedPtfxAsset(pd)
HasNamedPtfxAssetLoaded(pd)
UseParticleFxAssetNextCall(pd)
StartParticleFxLoopedOnEntity(pn, fwspawned, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
end
end
end, false)
if someone figures out how to change color that’d be great
oh and lazlow’s horse
local holdinghors = false
local horsmodel = “ba_prop_battle_hobby_horse”
local hors_net = nil
RegisterCommand("hors",function(source, args)
local ad1 = "anim@amb@nightclub@lazlow@hi_dancefloor@"
local ad1a = "dancecrowd_li_15_handup_laz"
local player = GetPlayerPed(-1)
local plyCoords = GetOffsetFromEntityInWorldCoords(GetPlayerPed(PlayerId()), 0.0, 0.0, -5.0)
local umbspawned = CreateObject(GetHashKey(horsmodel), plyCoords.x, plyCoords.y, plyCoords.z, 1, 1, 1)
local netid = ObjToNet(umbspawned)
if (DoesEntityExist(player) and not IsEntityDead(player)) then
loadAnimDict(ad1)
RequestModel(GetHashKey(horsmodel))
if holdinghors then
Wait(100)
ClearPedSecondaryTask(GetPlayerPed(-1))
DetachEntity(NetToObj(hors_net), 1, 1)
DeleteEntity(NetToObj(hors_net))
hors_net = nil
holdinghors = false
else
PlayFacialAnim( player, "mood_dancing_medium_1", "facials@gen_male@base")
TaskPlayAnim(player, ad1, ad1a, 8.0, 1.0, -1, 49, 0, 0, 0, 0)
Wait(500)
SetNetworkIdExistsOnAllMachines(netid, true)
NetworkSetNetworkIdDynamic(netid, true)
SetNetworkIdCanMigrate(netid, false)
AttachEntityToEntity(umbspawned,GetPlayerPed(PlayerId()),GetPedBoneIndex(GetPlayerPed(PlayerId()), 28422),0.0,0.0,0.0,0.0,0.0,0.0,1,1,0,1,0,1)
Wait(120)
hors_net = netid
holdinghors = true
end
end
end, false)
Hi nice release how can I add all its animations to a menu? An idea ^^
missed the whole point of animations while walking
I am going to add it to my warmenu later, ill let you know how it goes and tell you how i done it
Is there a mod like this for Client Sided? I would like to use something similar like this but on other peoples servers.
when are you going to add the smoke
Did u make this command “clear”?
sorry for the extremely late response, long story short, no, this is not at all within fivem’s reach.
Yeah all good man lmao. I’ve figured everything out since when I said that 2 years ago.