No idea why they would remove that if someone felt like adding it, but there you go.
Personally, I just don’t start the resource that shows it, but different strokes for different folks.
You could always trigger something using this from the chat resource
if not chatInputActive then
if IsControlPressed(0, 245) --[[ INPUT_MP_TEXT_CHAT_ALL ]] then
chatInputActive = true
chatInputActivating = true
SendNUIMessage({
type = 'ON_OPEN'
})
end
end
if chatInputActivating then
if not IsControlPressed(0, 245) then
SetNuiFocus(true)
chatInputActivating = false
end
then if that is open or true then drawText ‘~g~Typing…’
I don’t do it through a native I do it through a variable. I’ll probs release it later as mine is a little different to this talking. It is above the head, and has the choice for multiple fonts.
I’m just currently trying to write something to stop npc vehicle spawning at sandy gas station, I’ve set it to a 15 metre radius, doesn’t seem to be working tho.
I’m having issues with the default names still showing up and glitching out behind the label. I’ve turned everything off in my lambda menu and reinstalled everything and checked over it and it’s all installed properly.
It happens if the server’s been up for a while. It’s a server side issue so everyone can see it.