You must be doing something wrong, it works completely fine, the job changes based on SQL perms, Name and ID change on the player.
What can i do wrong?
If it stops working after a certain amount there must be an error, show me your code.
This works fine tested it with someone else in the server.
function SetData()
local name = GetPlayerName(PlayerId())
local id = GetPlayerServerId(PlayerId())
Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), 'FE_THDR_GTAO', '~y~TGA Roleplay ~t~| ~g~Discord: x7u54NH~t~ | ~b~ID: ' .. id .. ' ~t~| ~b~Name: ~b~' .. name)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(100)
SetData()
end
end)
So this is how the code is now but how can i add so it allso says how many online?
function SetData()
local name = GetPlayerName(PlayerId())
local id = GetPlayerServerId(PlayerId())
Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), 'FE_THDR_GTAO', '~y~TGA Roleplay ~t~| ~g~Discord: x7u54NH~t~ | ~b~ID: ' .. id .. ' ~t~| ~b~Name: ~b~' .. name)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(100)
SetData()
end
end)
Here you go
function SetData()
players = {}
for i = 0, 31 do
if NetworkIsPlayerActive( i ) then
table.insert( players, i )
end
end
local name = GetPlayerName(PlayerId())
local id = GetPlayerServerId(PlayerId())
Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), 'FE_THDR_GTAO', '~y~TGA Roleplay ~t~| ~g~Discord: x7u54NH~t~ | ~b~ID: ' .. id .. ' ~t~| ~b~Name: ~b~' .. name .. " ~r~Players: " .. #players .. "/32")
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(100)
SetData()
end
end)
Ahh okay thanks man I was sitting here and was trying but im so bad with scripts lol
Edit:
Is there anny way to remove this
can you tell me how to get the AOP code? Thanks
Just reference your AOP variables and enter them in there e.g.
("Current AOP: " .. aop1 .. " " .. aop2)
I haven’t messed with those, try this I am unsure if it disables your cash or removes an amount of MP cash from you https://runtime.fivem.net/doc/natives/#_0xC7C6789AA1CFEDD0
It is in the hud section so it should remove it.
Okay cool thanks
but where do I put this code I know im an idiot now
REMOVE_MULTIPLAYER_BANK_CASH
But i have never used that stuff before lol
Speaking of removing things in the pause menu, is it possible to edit where it says Mission? To make it say Rules and show the rules for example?
I know this is a stupid question but will this interfere with an ESX Framework?
no it should not as ESX does not touch the pause menu afaik.
Thanks. I knew it was a stupid question but had to make sure. How can I put total players on it? Is that possible?
I believe there is a resource on the forums already for just that.
Thanks.
I would to have the numbers of online players in Pause Menu ? How can i do knowing i already tested this
local onlinePlayers = NetworkGetNumConnectedPlayers()
How do get the job to set up
Hello,
Does someone have an example, on how it can be working with OneSync Infinity
Thanks in advance
i too need help plz help me add job like this