While working to bring binoculars to our server I realized there wasn’t a proper script release.
Base for this is from [Release] ESX Binoculars
Supports being called by event or keybind
RegisterNetEvent('binoculars:Activate')
AddEventHandler('binoculars:Activate', function()
binoculars = not binoculars
end)
If keybindEnabled is true then you can activate binoculars by pressing G (can change in config)
Backspace to exit binoculars
Scroll wheel to zoom in/out
__resource.lua
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_script "binoculars.lua"
binoculars.lua
-- Source: https://github.com/ZAUB1/ESX-Binoculars author ZAUB1
-- Source script heavily based and used many elements of https://github.com/mraes/FiveM-scripts/tree/master/heli
-- This release: Removed unused code. Changed UI to use binocular scaleform.
-- Fixed zoom in/out. Added keybind support
-- twitch.tv/SerpicoTV
--CONFIG--
local fov_max = 70.0
local fov_min = 5.0 -- max zoom level (smaller fov is more zoom)
local zoomspeed = 10.0 -- camera zoom speed
local speed_lr = 8.0 -- speed by which the camera pans left-right
local speed_ud = 8.0 -- speed by which the camera pans up-down
local binoculars = false
local fov = (fov_max+fov_min)*0.5
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local keybindEnabled = true -- When enabled, binocular are available by keybind
local binocularKey = Keys["G"]
local storeBinoclarKey = Keys["BACKSPACE"]
--THREADS--
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local lPed = GetPlayerPed(-1)
local vehicle = GetVehiclePedIsIn(lPed)
if binoculars or (keybindEnabled and IsControlJustReleased(1, binocularKey)) then
binoculars = true
if not ( IsPedSittingInAnyVehicle( lPed ) ) then
Citizen.CreateThread(function()
TaskStartScenarioInPlace(GetPlayerPed(-1), "WORLD_HUMAN_BINOCULARS", 0, 1)
PlayAmbientSpeech1(GetPlayerPed(-1), "GENERIC_CURSE_MED", "SPEECH_PARAMS_FORCE")
end)
end
Wait(2000)
SetTimecycleModifier("default")
SetTimecycleModifierStrength(0.3)
local scaleform = RequestScaleformMovie("BINOCULARS")
while not HasScaleformMovieLoaded(scaleform) do
Citizen.Wait(10)
end
local lPed = GetPlayerPed(-1)
local vehicle = GetVehiclePedIsIn(lPed)
local cam = CreateCam("DEFAULT_SCRIPTED_FLY_CAMERA", true)
AttachCamToEntity(cam, lPed, 0.0,0.0,1.0, true)
SetCamRot(cam, 0.0,0.0,GetEntityHeading(lPed))
SetCamFov(cam, fov)
RenderScriptCams(true, false, 0, 1, 0)
PushScaleformMovieFunction(scaleform, "SET_CAM_LOGO")
PushScaleformMovieFunctionParameterInt(0) -- 0 for nothing, 1 for LSPD logo
PopScaleformMovieFunctionVoid()
while binoculars and not IsEntityDead(lPed) and (GetVehiclePedIsIn(lPed) == vehicle) and true do
if IsControlJustPressed(0, storeBinoclarKey) then -- Toggle binoculars
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", false)
ClearPedTasks(GetPlayerPed(-1))
binoculars = false
end
local zoomvalue = (1.0/(fov_max-fov_min))*(fov-fov_min)
CheckInputRotation(cam, zoomvalue)
HandleZoom(cam)
HideHUDThisFrame()
DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
Citizen.Wait(10)
end
binoculars = false
ClearTimecycleModifier()
fov = (fov_max+fov_min)*0.5
RenderScriptCams(false, false, 0, 1, 0)
SetScaleformMovieAsNoLongerNeeded(scaleform)
DestroyCam(cam, false)
SetNightvision(false)
SetSeethrough(false)
end
end
end)
--EVENTS--
-- Activate binoculars
RegisterNetEvent('binoculars:Activate')
AddEventHandler('binoculars:Activate', function()
binoculars = not binoculars
end)
--FUNCTIONS--
function HideHUDThisFrame()
HideHelpTextThisFrame()
HideHudAndRadarThisFrame()
HideHudComponentThisFrame(1) -- Wanted Stars
HideHudComponentThisFrame(2) -- Weapon icon
HideHudComponentThisFrame(3) -- Cash
HideHudComponentThisFrame(4) -- MP CASH
HideHudComponentThisFrame(6)
HideHudComponentThisFrame(7)
HideHudComponentThisFrame(8)
HideHudComponentThisFrame(9)
HideHudComponentThisFrame(13) -- Cash Change
HideHudComponentThisFrame(11) -- Floating Help Text
HideHudComponentThisFrame(12) -- more floating help text
HideHudComponentThisFrame(15) -- Subtitle Text
HideHudComponentThisFrame(18) -- Game Stream
HideHudComponentThisFrame(19) -- weapon wheel
end
function CheckInputRotation(cam, zoomvalue)
local rightAxisX = GetDisabledControlNormal(0, 220)
local rightAxisY = GetDisabledControlNormal(0, 221)
local rotation = GetCamRot(cam, 2)
if rightAxisX ~= 0.0 or rightAxisY ~= 0.0 then
new_z = rotation.z + rightAxisX*-1.0*(speed_ud)*(zoomvalue+0.1)
new_x = math.max(math.min(20.0, rotation.x + rightAxisY*-1.0*(speed_lr)*(zoomvalue+0.1)), -89.5)
SetCamRot(cam, new_x, 0.0, new_z, 2)
end
end
function HandleZoom(cam)
local lPed = GetPlayerPed(-1)
if not ( IsPedSittingInAnyVehicle( lPed ) ) then
if IsControlJustPressed(0,241) then -- Scrollup
fov = math.max(fov - zoomspeed, fov_min)
end
if IsControlJustPressed(0,242) then
fov = math.min(fov + zoomspeed, fov_max) -- ScrollDown
end
local current_fov = GetCamFov(cam)
if math.abs(fov-current_fov) < 0.1 then
fov = current_fov
end
SetCamFov(cam, current_fov + (fov - current_fov)*0.05)
else
if IsControlJustPressed(0,17) then -- Scrollup
fov = math.max(fov - zoomspeed, fov_min)
end
if IsControlJustPressed(0,16) then
fov = math.min(fov + zoomspeed, fov_max) -- ScrollDown
end
local current_fov = GetCamFov(cam)
if math.abs(fov-current_fov) < 0.1 then -- the difference is too small, just set the value directly to avoid unneeded updates to FOV of order 10^-5
fov = current_fov
end
SetCamFov(cam, current_fov + (fov - current_fov)*0.05) -- Smoothing of camera zoom
end
end
Screenshot (keep in mind I have things setup to hide non GTA ui’s we use)